2.0 version released. This mod has the objective to improve the game, expecially the classic campaign and make it replayable, with important edits to all soundtracks and sounds of the game and more monsters to the original story
New dlc for Amnesia Horror Rebuild is there, and is the biggest one for now. Implementing now a harder game than before, better not being seen by monsters now.
Other than a dlc, it can be considred a patch, because of the maps upgrading with Amnesia: a maschine for pigs assets.
Two monsters got replaced by new ones(they are not canon to the alternative universe of the mod so notes remains the same), probably you already seen them, because of the trailer/preview, the ones from The Darkest Korner with some fixes and changes.
Stealth now has become a even more important mechanic than before, because of monsters now more dangerus and a bit intelligent than before, they have all more high, as more high damage, speed etc., Most times if they see you at least a bit, they will go immediatly in hunt mode and chase, also they not stop for few seconds after an attack, after done one, they immediatly do another.
You will be more in the dark than before, and you will need much more tinderboxes at the start of the game, so if you thinking that something very useful is not there, it is in real, just in another place.
Oil and tinderboxes are even more reduced now.
Also, some important objects like maybe keys, crowbar, are not in the same place as before, I can tell you that they are anyways near, but if you remember a key on a table, example, don't always expect to be there, maybe is on a shelf, or maybe hided, you will see.
Some monsters sounds got edited a bit.
There is also a massive music change here, and that is the dlc part, wich has osts from other Horror games like Cry of Fear, but edited as the same style as the others, some ones from Amnesia are still there, but also edited, like for ones when reading a note, etc., a few other music is from Dead Space and a few more from Dead by Daylight. All to give a totally different ambience to the game. I higly suggest to use them for custom storyes, has they fit more well than in the normal campaign, wich I suggest to you to play with the original edited musics from the mod, before going with this, so if you haven't played with the mod yet, just take things like the edited maps, sounds and entities and after you done the main Game then use the dlc music.
thanks to all for attenction