Amnesia: Black Keys was originally supposed to be a short custom story - approximately an hour - using ideas from a custom story I never released nor finished that is Long Way Down. The first "Black Keys" was only made of a big mansion map, very well designed, but even if it was pretty and immersive, it was at my taste boring and not unusual at all and quite useless - a boring "mansionbase" custom story with eerie evenments and A:AMFP assets.
Amnesia: Black Keys is now becoming a more ambitious project and it is taking me as time as Long Way Down did a few years ago. It has now the purpose to be an original - nevertheless pretty with eerie evenments - and immersive custom story, with reflexions over the artist figure, his work and life, all that with classical music, paintings, poetry, and inspiration from Layers of Fear and some easter eggs.
There is actually two alternate endings, the second ending is unlockable by finding all the Poems pages in hidden and tricky places. Moreover, finding Poems pages will not only change the ending but also the game and story. Reading some notes or doing some actions can also change the game.
- all the early screenshots are actually from the first map -
I haven't given news from my mod because I was moving to a new home and a new university and so had quite a lot of things to do - that does not mean I haven't worked on Black Keys!
I am creating new interior levels and also thinking about removing the outside levels that are at my taste empty and pointless and don't fit with the mod. My first purpose was to make a big realistic London-like town during day with A:AMFP assets, but alas, Amnesia doesn't seems to be the game to do that kind of things.
Finally, the Custom Story will be released in 2018 as I have quite a lot of ideas and I don't want to scamp it. A demo could come in november to show the first "chapter" and have constructive and useful reviews from you, players.
( the pictures shown are only concepts and could look quite different in the final game - and of course better )
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