Amnesia: Black Keys is a custom story about a great famous british pianist and composer who can hardly finish his future masterpiece for a forthcoming concerto.


Amnesia: Black Keys take place in 1905 in England. You play as a british composer and pianist who have a few days left to compose his very expected Masterpiece.

Features:

What Amnesia: Black Keys is going to look like...


An innovative gameplay

Custom content (Wallpapers, Music, Paintings...)

An elaborate and realistic mapping

No old school sanity system

A fully functional electric lightning

A quality voice acting

No lantern or tinderboxes
Outside Levels

Assets from Amnesia: A Machine For Pigs

Amnesia: Justine and 1.3 Patch are of course needed


Amnesia: Black Keys was originally supposed to be a short custom story - approximately an hour - using ideas from a custom story I never released nor finished that is Long Way Down. The first "Black Keys" was only made of a big mansion map, very well designed, but even if it was pretty and immersive, it was at my taste boring and not unusual at all and quite useless - a boring "mansionbase" custom story with eerie evenments and A:AMFP assets.
Amnesia: Black Keys is now becoming a more ambitious project and it is taking me as time as Long Way Down did a few years ago. It has now the purpose to be an original - nevertheless pretty with eerie evenments - and immersive custom story, with reflexions over the artist figure, his work and life, all that with classical music, paintings, poetry, and inspiration from Layers of Fear and some easter eggs.

There is actually two alternate endings, the second ending is unlockable by finding all the Poems pages in hidden and tricky places. Moreover, finding Poems pages will not only change the ending but also the game and story. Reading some notes or doing some actions can also change the game.

- all the early screenshots are actually from the first map -

Mapping: 55%
Scripting: 35%
Story: 50%

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I haven't given news from my mod because I was moving to a new home and a new university and so had quite a lot of things to do - that does not mean I haven't worked on Black Keys!

I am creating new interior levels and also thinking about removing the outside levels that are at my taste empty and pointless and don't fit with the mod. My first purpose was to make a big realistic London-like town during day with A:AMFP assets, but alas, Amnesia doesn't seems to be the game to do that kind of things.

Finally, the Custom Story will be released in 2018 as I have quite a lot of ideas and I don't want to scamp it. A demo could come in november to show the first "chapter" and have constructive and useful reviews from you, players.

Library :

( the pictures shown are only concepts and could look quite different in the final game - and of course better )

"Drowned" :

Comments  (0 - 10 of 20)
TheGamerPro9071
TheGamerPro9071

Hey man you are alive? or you are gonna canceled this mod like the other one? :/

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Guest

is this a full conversion or custom story

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VictorDeVandenesse Creator
VictorDeVandenesse

It is a Custom Story.

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TroHea
TroHea

I like the idea with the water...
Amnesia like we have never seen it before!

Im honest though. I have never seen or thought about it. And that after 260+ hours Amnesia or so...

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VictorDeVandenesse Creator
VictorDeVandenesse

Alas, there is quite a lot of custom stories that are not unusual at all, with castle/mansion/cellar/cistern/dungeon, and that look the same.

I wanted to show Amnesia still have things to offer, even with his own assets - for example I made the mirrors with water textures.

Thank you very much anyway, I hope it will please you!

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TroHea
TroHea

That's great though!
I hope this won't be the last cs from you...

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VictorDeVandenesse Creator
VictorDeVandenesse

Neither do I, if there is still people playing this game I will surely make content.

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TroHea
TroHea

That's what I like to hear. ;3

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prebenkul
prebenkul

Do you need a play tester? Play testers help make maps even better than what they previously where.

If you can give me a story build or a map build, I can play them and look through them and find bugs so you don't have too.

Glitches, cuts, bugs, game breaking stuff and all that will be reported to you when found. So that you don't have to look for it yourself.

I love amnesia and I do want to help creators of its stories, so if you want, I can help you.

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VictorDeVandenesse Creator
VictorDeVandenesse

I will tell you if I need maybe for the first demo. Thank you for proposing your help.

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