Always Sometimes Nightmares v1.0.3
Full VersionQuick maintenance release that fixes an error that caused an earlier error.
INTRODUCTION
Always Sometimes Nightmares (or ASNM for short) is a small GZDoom gameplay mod with a simple premise: spawning Nightmare variants of the familiar monsters. Inspired by the Nightmare Imps and Demons in Doom 64, the mod aims simply to provide a small degree of variety and extra challenge by turning some demons in a given map into slightly more lethal versions of themselves.
REQUIREMENTS AND COMPATIBILITY
ASNM requires GZDoom 4.5.0 at a minimum to run. Due to being implemented in ZScript rather than DECORATE/ACS, the mod works ONLY in GZDoom (maybe also LZDoom, but that's untested). Please don't try to run the mod in Zandronum and then come complaining that it doesn't work when it was never planned in the first place.
ASNM is confirmed to be compatible with all commercial Doom IWADs (doom.wad, doom2.wad, plutonia.wad, tnt.wad). Compatibility with any other IWADs is neither guaranteed nor planned. The mod should be compatible with most gameplay mods, but running other monster randomizers on top of ASNM may present issues. For this reason, combining ASNM with other monster randomizer mods is NOT recommended.
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Quick maintenance release that fixes an error that caused an earlier error.
v1.0.2, mainly with a fix involving Nightmare Demons/Spectres.
v1.0.1 of Always Sometimes Nightmares, with an added safeguard mechanic against breaking Doom E1M8 and Doom 2 MAP07.
The initial release version of Always Sometimes Nightmares.
A simple doom texture and sound replacement aka a mod pistol audio may not work
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