Alternate Warfare is a Total Conversion on C&C3 engine, the background story is set in the Cold War era in a different timeline, in which the experimental weapons that never practically saw service are granted a chance to prove themselves in the battlefield. As the Commander, you will have to battle through a series of campaigns dating from regional conflict in the 70s to a full-scale nuclear war in the mid-90s, make use of these new weapons wisely in order to emerge victorious in this Alternate Warfare.

Post news Report RSS Alternate Warfare - Plans for 2012 (updated)

What's for the next version of Alternate Warfare, updated with more info

Posted by on

Hi guys, sorry for the repost, this is just to patch up the last one i hastily posted. Well firstly, I want to thank you all for helping us making it into top 100, please keep tracking us, because Alternate Warfare needs you to become better! Secondly, 2011 is nearly gone and holidays is coming, we are still working hard to get ready for a comeback with fresh gameplay mechanics at the new beginning. So, here's a peek at what's coming up:

- Electronic Warfare, Countermeasure and moreļ¼š

Building on the foundation of the good old "Damage vs Health" combat mechanics, Alternate Warfare will bring in perceivable defense mechanism such as countermeasures to enhance the system further, adding more realism AND gameplay by introducing electronic weapons that deals "passive damage" to the enemy.

All units and structures with electronic abilities will be able to either use them actively, passively, or both. While actively functioning, it will have a stronger and larger effective radius than passive mode, and can detect Adv. stealthed enemies which passive weapons cannot. However the unit itself will in turn be detected by passive electronic units due to the strong signal it emits. Passive electronic weapons have smaller effective radius to targets other than its actively functioning counterparts, but will not be detected by other scanners at long range.

For example: The Radar Station and the Mobile Electronic Sensor (MES) can both work passively or actively. The active function of the Radar Station increases its sight and stealth detection radius, while also providing combat bonus to nearby units. But actively working Radar Stations can be easily detected by MES, which can use its active function to disrupt the Radar Station, disable it and thus nullifying the combat bonus. However this will in turn makes the MES vulnerable to anti-radiation missiles launched by enemy Electronic Warfare Aircraft (EWA, which can only work passively in the planning).

Meanwhile, conventional unit abilities will also be presented in a new light. Smokescreen, for one, will receive increased defense bonus. However stealth-revealing abilities will be able to reveal units cloaked by smokescreen, hence remove their defense bonus.

And that is only a slice of what we have in store for you all. More electronic weapons and countermeasure methods will unfold as we progress further. We hope they can bring the tactical and strategic of RTS games to a new height.

- Husk/POW recycling system. Refunds will be provided by retreating husks, and POWs can provide players experience points. We still haven't decided on this though, so it may not appear in the final version if we think it doesn't suit this TC very well.

- More new neutral structures and units.

- And of course, finish with the USA and starts planning for the USSR.

All right, that's all for now. I wish you all a happy New Year, and hope EA will provide Mod support for the Generals 2...see you in 2012!

screw you rumble
Post comment Comments
GriffinZ
GriffinZ - - 4,719 comments

sounds sweet :D And there is way to many modern and future warfare games that just ignores electronic warfare and countermeasures, in effect making the games WWII warfare with plasma bolts -.-'

Reply Good karma Bad karma+2 votes
Nuttah
Nuttah - - 1,201 comments

Wow, that looks like a rather sizable bite you're taking.
But if you manage to chew through half of it, it's gonna be awesome.

Reply Good karma Bad karma+3 votes
GOLANX
GOLANX - - 236 comments

reminds me of active and passive sonar, Active sonar allows you to detect everything in a large range, but the downside, you give away your position and everyone knows where you are

Reply Good karma Bad karma+2 votes
shekdog Creator
shekdog - - 229 comments

Yep, that's kind of how it is

Reply Good karma+2 votes
jasonboy16
jasonboy16 - - 428 comments

wait. NOW it's 2012!

Reply Good karma Bad karma+1 vote
KFH-Whitewolf
KFH-Whitewolf - - 7 comments

It's almost Nov. 2012. Is this mod dead?

Reply Good karma Bad karma+1 vote
KFH-Whitewolf
KFH-Whitewolf - - 7 comments

I hope you are still working on this, as I need new mods for C&C3 now that EA has killed C&C Generals 2 by making it a free to play (There is no such thing as free to play, You have to spend real money for upgrades and units) So C&C is mostly dead except for the mod comunity.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: