Hi guys, sorry for the repost, this is just to patch up the last one i hastily posted. Well firstly, I want to thank you all for helping us making it into top 100, please keep tracking us, because Alternate Warfare needs you to become better! Secondly, 2011 is nearly gone and holidays is coming, we are still working hard to get ready for a comeback with fresh gameplay mechanics at the new beginning. So, here's a peek at what's coming up:
- Electronic Warfare, Countermeasure and more：
Building on the foundation of the good old "Damage vs Health" combat mechanics, Alternate Warfare will bring in perceivable defense mechanism such as countermeasures to enhance the system further, adding more realism AND gameplay by introducing electronic weapons that deals "passive damage" to the enemy.
All units and structures with electronic abilities will be able to either use them actively, passively, or both. While actively functioning, it will have a stronger and larger effective radius than passive mode, and can detect Adv. stealthed enemies which passive weapons cannot. However the unit itself will in turn be detected by passive electronic units due to the strong signal it emits. Passive electronic weapons have smaller effective radius to targets other than its actively functioning counterparts, but will not be detected by other scanners at long range.
For example: The Radar Station and the Mobile Electronic Sensor (MES) can both work passively or actively. The active function of the Radar Station increases its sight and stealth detection radius, while also providing combat bonus to nearby units. But actively working Radar Stations can be easily detected by MES, which can use its active function to disrupt the Radar Station, disable it and thus nullifying the combat bonus. However this will in turn makes the MES vulnerable to anti-radiation missiles launched by enemy Electronic Warfare Aircraft (EWA, which can only work passively in the planning).
Meanwhile, conventional unit abilities will also be presented in a new light. Smokescreen, for one, will receive increased defense bonus. However stealth-revealing abilities will be able to reveal units cloaked by smokescreen, hence remove their defense bonus.
And that is only a slice of what we have in store for you all. More electronic weapons and countermeasure methods will unfold as we progress further. We hope they can bring the tactical and strategic of RTS games to a new height.
- Husk/POW recycling system. Refunds will be provided by retreating husks, and POWs can provide players experience points. We still haven't decided on this though, so it may not appear in the final version if we think it doesn't suit this TC very well.
- More new neutral structures and units.
- And of course, finish with the USA and starts planning for the USSR.
All right, that's all for now. I wish you all a happy New Year, and hope EA will provide Mod support for the Generals 2...see you in 2012!