Alternate Warfare is a Total Conversion on C&C3 engine, the background story is set in the Cold War era in a different timeline, in which the experimental weapons that never practically saw service are granted a chance to prove themselves in the battlefield. As the Commander, you will have to battle through a series of campaigns dating from regional conflict in the 70s to a full-scale nuclear war in the mid-90s, make use of these new weapons wisely in order to emerge victorious in this Alternate Warfare.
* New units: - M800T Infantry Fighting Vehicle - Expansion Vehicle and more!
***What's new in this version**** New units:- M800T Infantry Fighting Vehicle: Equipped with an 20mm autocannon and a top-mounted machine gun. Good vs infantry, light vehicles and helicopters. Can transport 1 infantry squad, which can fire from inside. You may build variants pre-loaded with an Infantry Squad or Anti-Armor Squad with a bit of extra cost once you've built the Infantry Drop-off Pad.- Expansion Vehicle: Weaponless utility vehicle that can be unpacked into an Outpost to provide build radius.* New Features:- The neutral Gun Turret has been temporarily changed into a Vulcan Cannon its weapon has also changed accordingly. - Foxholes built by Engineering Squads may now extend walls, using the Foxhole as its center point. Walls must be placed within your built radius, and cannot overlap with each other. The wall segments are using the default GDI Walls as a placeholder for now.- AH-56 and FV-12s will now extends/retract their landing gears as they lands/lift-off fr