Alpha Project is a Battlefield 2 modification which goals are to bring back all the features that were left out in the retail game. The gameplay style of the mod is a mixture of arcade and realism.
Another video with some of the new sounds and effects :)
Amazing job JONES!
Heh thanks, thought it wasnt only me doing that, i had alot of help as mentioned in the credits :)
hey jones how do you use the stands atatched to the barret?
zooming on the LAW is nice, but whats up with the half-mile-grenade-trowing? But yeah, its still beta, but it looks overal really cool, loving the mags feature :D And the shooting sparks and dust is just awesome.
hehe actualy its alpha :D lol by the way the grenade throwing is still default bf2 distance was only testing the distantsounds for grenades, they still need alot of adjustment to sound different when exploding nearby
Really great job, very realistic. I would also remove the flipping the grenade around before throwing it. That fits into the category of pulling the pin with your teeth...lol. Great job though!
LOL? You ever played bf2 vanilla? Thats a random animation when you stand around holding the grenade, like with the knife when he starts to play with it, serious you dont know that...
You should get the M82 Animated :)
realy good!!!
Hey, you took my advice about the mag dropping! Looks and sounds nice!
Although it will probably look weird in third person.
Well Calling SRAW a law is a ... violation of law!
Really it hurts me when someone does such mistake, well i cant wait to see it running, as for now theres only two things holding me on the battlefield - ranks (the satisfation after you gain level)
And the basic teamplay.
BTW i wonder why they made 2d ironsights in the retail game.. that was so 2000's like
Gotta obey the LAW
SIMRAD <3 :D
Really impressive ! Just like in the modern games !
You should add new impact sounds(diversify) for each weapon because they are almost all the same !
I can hear that they are the default artillery fire sound !
Thats on purpose irl you cant call by the distant explosion what weapon or explosive were uses at detonation, they vary random through a set of soundfiles, they are not everytime the same, every impact got like 5 different sounds that runs through a random loop :)
Nice!
A few things I noticed. Grenades should not go that far. Please decrease the throw distance cause ithere it goes like 70 or 80 meters. normally they should go maybe 40 or 50 max.
Lol actualy thats the default bf2 physics havent changed that but as i already said its no ralism mod, it might be too far however thats right
I'm running my own mod where I got rid of that problem by decreasing grenade's velocity and increasing its mass. Will u do that with these grenades?