Alpha Project is a Battlefield 2 modification which goals are to bring back all the features that were left out in the retail game. The gameplay style of the mod is a mixture of arcade and realism.

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Vehicle Headlights
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MariusMaximus Creator
MariusMaximus - - 1,286 comments

Nice job boss! ;)

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Ironclad2014 Creator
Ironclad2014 - - 521 comments

good job! :D

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onikenshin
onikenshin - - 334 comments

Night maps do not work properly on the BF2 engine at all. There is a reason why PR night maps still are light enough for you to see everything.

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JONES™ Author
JONES™ - - 1,780 comments

imo for the age of the engine it works good enough, we dont need nvgs or so, i usualy design night maps so you can still see whats going on and as you can see on my screens it works or do i get something wrong ;)

overall irl the night is never pitch black, when you move in the outside the eye usualy get used to the darkness pretty fast, thats a way i setup the lighting in our maps

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I3lackI3eard
I3lackI3eard - - 36 comments

Not to be a ****, but have you ever lived outside a city?

There are plenty of places that when it gets dark you can't see your hand in-front of your face.

Especially in places where moon/star light doesn't reach like wooded areas.

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The_Silver
The_Silver - - 1,221 comments

Will this lead to awesome flashlight attachments!? :D

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JONES™ Author
JONES™ - - 1,780 comments

i dont think so, at least i havent tried attach this to a firearm, maybe it works but i wouldnt count on that... especialy not for customization, this would add another half year of work...

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I-Omer-I
I-Omer-I - - 641 comments

It could work for pick-up kits in the night maps but we don't need in BF2 I think. Flashlight could be necessary when you couldn't see enemy in the dark, but in BF2 night maps aren't to dark to reduce your sight. But at least flashlights and lasers are cool attachments!

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MariusMaximus Creator
MariusMaximus - - 1,286 comments

I believe those are cool in some way, but after seeing what DICE did with Battlefield 3 for those attachment, my likeness for those have disappeared :(

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The_Silver
The_Silver - - 1,221 comments

Ah too much boring work, I understand. :)
But now that you said "another half year of work"... How close is the release? :D
Because if it's still TBD then what matters "another half year of work" right? ;)

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MariusMaximus Creator
MariusMaximus - - 1,286 comments

Well, what I can tell you, is the fact that we are close. We are still in the phase of implementing new content, but I believe we are almost done with that since the customization system is almost full. After that, it will just be a matter of testing the mod and then fine-tuning it till it is prim and proper. :)

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I-Omer-I
I-Omer-I - - 641 comments

"...is the fact that we are close..."
Man, that's what I want to hear! I couldn't wait for AP 0.3 until see that and I believe this mod will be the best with this update.

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InsanityPays
InsanityPays - - 1,834 comments

Very nice! Glad to see an update

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JONES™ Author
JONES™ - - 1,780 comments

tweaked lightsource, light get now aswell projected onto static objects!
check the screenshots on the following link: Imgur.com

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РredatoR
РredatoR - - 3,835 comments

Impressive!

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Emiliomau
Emiliomau - - 654 comments

in this light car headlight just lacked a mist very lightly. leaves for production of hollywood

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Guest
Guest - - 690,438 comments

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DukeOfJudea
DukeOfJudea - - 1,957 comments

Koala bear is going to import the crap out of it

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Ironclad2014 Creator
Ironclad2014 - - 521 comments

Don't hope so

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MariusMaximus Creator
MariusMaximus - - 1,286 comments

I can't say I would be surprised.. :/

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Roughbeak
Roughbeak - - 213 comments

Sweeet! :)

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Description

DESCRIPTION:

Obviously, headlights will lighten up dark areas when using them lol this little effect in combination with a lightsource will add even more eyecandy to alpha projects night time maps without a single framedrop!

CREDITS:

original effect by CrazyIvan1745
edited effect by JONES