Alpha Project is a Battlefield 2 modification which goals are to bring back all the features that were left out in the retail game. The gameplay style of the mod is a mixture of arcade and realism.
CREDITS:
model/textures by REQUIN94
animations by M.Combat
recolor/bumpmaps by JONES
PREVIEW VIDEO:
that's cool :)
awesome!
I also watched your 0.3 preview.
I'm just wondering whether it's possible to have the holographic crosshairs on the Eotech sight to be a texture on the model rather than an overlay.
That would be prone to so many problems. I find the overlay is more accurate.
Why would you use these painful to look at animations when you have these animations: https://www.youtube.com/watch?v=marF7DSYS94&list=UUk70k6ALjnJ1AnM5PVlz_ww
at your disposal?
Seriously I'm all for custom content, but I'd honestly rather have vanilla if the custom content is absolute ****, as it is here.
Serious?
The DE need its own animations, you cant take 9mm animations on a 50ae ammunition, this thing kicks like a mule and thats how it should be, actualy those animations are spot on, check youtube videos of a 50ae DE being fired, the recoil is imense, something those animations portrait better then any other pistol animations, our goal is variaty and not taking the same animation for every pistol, those animations you linked aboth are in alpha but not on the DE lol
It's not the firing animations that I hate it's the reload animations.
They're clunky and the the last part just looks awful.
Stream line it some more.
I showed that video because on an earlier picture of the Deagle you showed it off with different animations ( Moddb.com) by enemysniper. So I was mainly curious as to why you switched animation sets.
Oh right, yeah the reload is not as fluid as on ES anims, thought it still have something to it, maybe i try a merge and use ES reload anims and MC run/shoot, thought im not sure if i want to mix them, its possible with proper animation inc file tweaking, lets see how that looks... nothing is set in stone yet
I would like to see that.
Try it out and show it off, it might actually end up looking really good.
the problem with ES anims were mainly that the irons didbt line up and vertex transfrom didnt help without missalign the 1p anims completley, while on MC anims everything worked right away... but well lets see how the reload mixed in works, maybe i can also tweak the fadeout time of MC anims to look better
these anims are very good imo not "absolute ****"
I agree, though the quality of the animations are not as good as the previous set by EnemySniper. These are more smoothed out and feels like it flows too unnatural. But these are still the best we have since we don't have an animation team unfortunately. :(