I finished the first episode of this clusterfuck. Be sure to find almost every secret in every level in order to survive

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After the release of Ali's Brutal Doom v0.7, I started a private discord server with hopes in getting quality feedback on the mod and it is safe to say that many enhancements have been made.


The major changes to the mod include adding many new options to the pause menu, removing difficulties below Ultra-Violence, and solving 3 awful glitches that have plagued the mod since January 28th, 2018. Those glitches included getting crushed by doors, invulnerable monster states, and the absence of armor on lower difficulties.

The new options include more specific performance options (disabling flares, smoke, and tracing projectiles), novice difficulty adjustments (slower enemy soldiers/imps), and aesthetic options (disabling screen-flashes). The reasons for removing the lower difficulties include the pointlessness of them existing in this mod and the presence of the new difficulty options rendered them obsolete. Now, the main difference between Ultra-Violence and Brutalized Brutality is the speed of enemy projectiles and enemy health.


The item shop has totally been improved too. New controls allow for selecting previous and next items (before, the player could only right click to go to the next item), grenades were finally added to the shop and the overall look and feel of the shop is superior.

Some minor changes include sprite enhancements, adding tertiary fire to the rocket launcher, and adding a quick-fire to the revenant launchers (so that they can be used with another weapon).

To conclude, I'm excited to finally announce a release date for the mod: June 28, 2019.



These are a few new sprites:

SHTGA2 ASHGA2POSSA1POSSF1


This is the new item store:

ITEMA666


Here is the Trailer showing what it looks like so far:


Testing team: Moa_Dixon™, olzhas1one, StormyBlue3044, Angelloproduct, The Dual Pistol Main, KGB Agent Phillip, Your local drug dealer, RichardoTomislav, TootsyBowl, Derek The Blue-White Squirrel, A Fucking Cheshire Cat...

Campaign maps for Ali's Brutal Doom?

Campaign maps for Ali's Brutal Doom?

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Rip and tear your way through a challenge upon a challenge. In order to survive, you must find as many secrets as possible!... And this is only the first...

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Episode 1

Episode 1

Demo

The first segment of the maps that I made for Ali's Brutal Doom.

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neophus
neophus - - 573 comments

I can't launch your mod it doesn't work with the brutal doom latest version

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Ali_Jr Creator
Ali_Jr - - 180 comments

The campaign maps are for Ali's Brutal Doom. They have a few things, like coins and new weapons that aren't in BD

Reply Good karma+1 vote
neophus
neophus - - 573 comments

okay so how can i play it ?

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Ali_Jr Creator
Ali_Jr - - 180 comments

When working with mods that involve more than multiple pk3s or was files; you will need zdl.exe or doomseeker.exe

These will allow you to load many mods/wads.

Reply Good karma+1 vote
foxatphoenixlabs
foxatphoenixlabs - - 469 comments

looks good, love doom remakes

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Ali_Jr Creator
Ali_Jr - - 180 comments

I love dooms expandability

Reply Good karma+4 votes
Ali_Jr Creator
Ali_Jr - - 180 comments

if you are using zdl or Doomseeker, you can easily load it right after my main mod.

If you don’t have those, you can select both the wad and mod, by control clicking, and open them with your source port.

Also, in the download for 0.7, there is a folder called pwads, put it in the “!LOADED!” Folder

Reply Good karma+4 votes
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