New version of mod act not the way old version did. It now changes not alien damage, but players armor resistance to aliens damage and players health, so there was needed time to balance all weapons and ect to not make player too vulnurable to traditional weapons damage.
This versions make seweral changes to the game:
1.It is make player armor weaker against aliens attacks and reduce player health, so now aliens will kill you in 2-4 hits depending on type of attack.
2.Player health now do not regenerate full segmet, it only regenerates 1/3 of a segment, so only health packs may heal you, no sitting around and healing.
3.This mod rebalances weapon damages so aliens and mercs now will die after 3-6 PulseRifle shots depending on distance and hit region.
(from erlyer versions, but better):
4.You now poses original, movie like Pulse Rifle MK1 with its authentic look, 95 rounds magazine size (99 with extended mag mod) and 900 RPM.
5.Smartgun also returned to movie version parameters with 1200 rpm. And removed strange behaviour of using two bullets for one shot.
Hope you'll like it. If you have any sugestion, critics, if you see that something overpowered or underpowered - post it, tell it to me, and we together will work to make this mod even better!)