Survival Mod for Aliens: Colonial Marines. It's goal is to make game more Survival and less COD like.

Add file Report No More Mercs (Lurkers Only/No Dino Heads/Weld)
Filename
BugHuntMod_LurkersOnly_NoDino_Welding.rar
Category
Full Version
Uploader
agatsuma
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80.07mb (83,963,544 bytes)
Downloads
495 (1 today)
MD5 Hash
e139c299db3a442382670de830cce173
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Description

This mod will replace all mercs and non-Lurker aliens in BugHunt with Lurkers, so there are only lurkers will be spawned. Also replaced massive dino-like aliens heads with original heads and enabled Door Welding. To install - copy upk files to "Aliens Colonial Marines\DLC\Sunflower\Lic\Content" folder and replace original files. As all mods for this game this mod will work on HOST machine and on all connected player's machines. If you have this mod and HOST don't - you won't have mod's changes. !!!! For now "No Dino Heads" seams to not working properly". :(( !!!!

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No More Mercs (Lurkers Only/No Dino Heads/Weld)
Comments
AidenDemon
AidenDemon

wow awesome!

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Guest
Guest

Awesome mod thank you!!! But there is a slight problem... I like to bughunt alone a lot but if a door is already closed and it's not a pay door or a pay door that was already payed to open and then you close behind you as you're running... you can't open the door again without welding it first then cutting the weld back open again. I just wanted to bring to your attention. Other than that, I am quite pleased with this mod it actually brought a smile to my face just being able to weld doors and getting pounced left and right by lurkers.

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Ace781
Ace781

noticed that myself too, wonder if there is a way to have it so u press to open or hold to weld

btw

Thnx Agatsuma always great work :)

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agatsuma Author
agatsuma

Ive seen a varuable about opening closed doors, will try. But right now I have problems on my work so there is no time for moding.(

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Ace781
Ace781

just grabbed a mod that adds the boilers to replace the mercs, and thought the spitters get stuck far too much, that they often become far too annoying wonder if there could be anyway of removing them and increasing the amount of drones/lurkers... and adding boilers etc into your mod while retaining the NO mercs game play ?

again thnx for your time :)

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JIMMY_REBEL
JIMMY_REBEL

i downloaded your file and dont see any changes in "character definitions" scripts . how did you do this without UE explorer ? maybe together we can create mod which adds the Powerloaders , facehuggers and bosses . i ve tried to do this but cant . this can do trough the import table ( i think so ) because many objects downloaning on map from different packages using import table ! i changed needed path in import table but there are still many problems / i know what Powerloader and Xeno-Raven in HADC19_Scripting40.upk archive

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JIMMY_REBEL
JIMMY_REBEL

this is my mod Moddb.com

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Aliens: Colonial Marines
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