In this mod, I will be looking to overhaul the vanilla game, step by step. This is a beta WIP and I intend to have a release after each stage or version is completed. New units, features, regions, and gameplay from multiple mods and communities awaits!

Add file Report ahowl11's VE Mod v13 - Costs and XGM Part 1
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ahowl11
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Another release after about 40 days! This version focuses on two things. First costs, to go in line with the ExRM economy. Second, there will be features, elements and ideas from the Extended Greek Mod (XGM) from it's creation to v3 Final. This is the first of two releases that focuses on this mod, so enjoy it while I work on the next!

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ahowl11's VE Mod v13 - Costs and XGM Part 1
Comments
nosXw
nosXw

Ships can pass through land, between Corinth and Orchomenus.

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ahowl11 Author
ahowl11

Thanks for letting me know! Also, are you using steam version or another version? I am finding that people who aren't using steam can't run the mod.

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nosXw
nosXw

On steam!

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nosXw
nosXw

If you can, look this Twcenter.net!

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ahowl11 Author
ahowl11

Yes I know of this mod but luckily with the new changes from v12 squalor isn’t as huge of an issue

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Guest
Guest

Mod crash in disc mode, any suggestion ahowl?
Thanks for your excellent work anyway, played v.12 without problems!

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ahowl11 Author
ahowl11

Working on a fix, only steam version seems to work right now.

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ahowl11 Author
ahowl11

I have uploaded a new version that includes the v13 patch, so if you are reading this there is no need to download the patch if you have not already downloaded this!

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nosXw
nosXw

The good:
The map is amazing, the east part is the best i think.
Vanilla feeling ^^

The meh:
Iberians need a bit of love.
Pirates and brigand_spawn_value too low.
Only one tribe as "German" :(

The bad:
The game its too expensive now, too much.
I think is no need to have 3 houses as Rome, if them have the same units.

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ahowl11 Author
ahowl11

Thanks for the feedback. I’m not gonna change the pricing until it becomes an obvious issue. It’s still possible to make good money, but you have to be smart. This isn’t a mod where you can spam things everywhere. It’s hard and everything you do could backfire.

Everything else is in consideration, including the Romans but they won’t be changed for a long time

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nosXw
nosXw

I like to test minor factions, like Parthia, Spain, etc. For rome, macedon and egipt I have no problem with money, but for others I think is necessary some changes.

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ahowl11 Author
ahowl11

Okay through more testing I will make adjustments as needed

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nosXw
nosXw

Bridge on water, between Thermon an Aegion.
No path to the north of Massilia, only going through near Tolosa.

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ahowl11 Author
ahowl11

Yes there’s a land bridge there, that is by design. I’ll look into the area north of Massilia

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Guest
Guest

Brigands are just too much. Every city after couple of turns will have large brigand stack, and if you dont have big garrisons they will siege down your cities. And with the new update and high unit upkeeps(which I love btw), some poor countries will have really hard time. Maybe tone down spawn rate or aggressivnes just a bit.
Also some units have very low upkeep, like Iberian infantry(22) and Elephants(0) of Carthage. Don't know if that is intentional to give AI Carthage some chance.

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ahowl11 Author
ahowl11

I will be overhauling the rebels in a future version, but I will see if I can tone them down a bit.
Also, I'll fix the upkeeps, thanks for the heads up!

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