Another release after about 40 days! This version focuses on two things. First costs, to go in line with the ExRM economy. Second, there will be features, elements and ideas from the Extended Greek Mod (XGM) from it's creation to v3 Final. This is the first of two releases that focuses on this mod, so enjoy it while I work on the next!
The mod just got harder and more immersive! Between costs and a lot of features from XGM (with new units of course!) the mod hopefully will continue to give a refreshing and clean RTW experience!
- If you have an old HRTW version, you can try overwriting, but to be safe, delete it as this will not work with it. This version isn't save compatible.
- One thing that I need to be clear on, is this mod runs on the Alexander.exe not the regular Rome Total War exe. Please make sure you use an Alexander Install.
1. Download the mod
2a. (Steam) Extract the files to your Rome Total War Alexander directory
2b. (Disc) Extract the files to your Rome Total War Directory
3a. (Steam) go to your library.. right click RTW Alexander.. select properties.. select launch options.. put in this: -show_err -mod:HRTW -noalexander
3b. (Disc)Create a shortcut of your RTW Alexander exe file.. right click the shortcut.. select properties.. in the target line after everything insert this: -show_err -mod:HRTW -noalexander
IF YOU DO NOT FOLLOW THE ABOVE INSTRUCTIONS, NOTHING WILL WORK!
Features listed in the forum or the latest article, once approved!
Thanks!
~ahowl11
Ships can pass through land, between Corinth and Orchomenus.
Thanks for letting me know! Also, are you using steam version or another version? I am finding that people who aren't using steam can't run the mod.
On steam!
If you can, look this Twcenter.net!
Yes I know of this mod but luckily with the new changes from v12 squalor isn’t as huge of an issue
Mod crash in disc mode, any suggestion ahowl?
Thanks for your excellent work anyway, played v.12 without problems!
Working on a fix, only steam version seems to work right now.
I have uploaded a new version that includes the v13 patch, so if you are reading this there is no need to download the patch if you have not already downloaded this!
The good:
The map is amazing, the east part is the best i think.
Vanilla feeling ^^
The meh:
Iberians need a bit of love.
Pirates and brigand_spawn_value too low.
Only one tribe as "German" :(
The bad:
The game its too expensive now, too much.
I think is no need to have 3 houses as Rome, if them have the same units.
Thanks for the feedback. I’m not gonna change the pricing until it becomes an obvious issue. It’s still possible to make good money, but you have to be smart. This isn’t a mod where you can spam things everywhere. It’s hard and everything you do could backfire.
Everything else is in consideration, including the Romans but they won’t be changed for a long time
I like to test minor factions, like Parthia, Spain, etc. For rome, macedon and egipt I have no problem with money, but for others I think is necessary some changes.
Okay through more testing I will make adjustments as needed
Bridge on water, between Thermon an Aegion.
No path to the north of Massilia, only going through near Tolosa.
Yes there’s a land bridge there, that is by design. I’ll look into the area north of Massilia
Brigands are just too much. Every city after couple of turns will have large brigand stack, and if you dont have big garrisons they will siege down your cities. And with the new update and high unit upkeeps(which I love btw), some poor countries will have really hard time. Maybe tone down spawn rate or aggressivnes just a bit.
Also some units have very low upkeep, like Iberian infantry(22) and Elephants(0) of Carthage. Don't know if that is intentional to give AI Carthage some chance.
I will be overhauling the rebels in a future version, but I will see if I can tone them down a bit.
Also, I'll fix the upkeeps, thanks for the heads up!