Find me in our Rome - Total War modding community Discord! - Discord.com

In this mod, I will be looking to overhaul the vanilla game, step by step. This is a beta WIP and I intend to have a release after each stage or version is completed. The mod will contain the best works from multiple RTW communities and mods, and you will find them all in the credits. The goal is to have a final RTW mod that can basically be a clean, fun, immersive experience that one can look at and say, 'wow, it still feels like this could have been the game out of the box'. I hope you all enjoy the work that myself, my friend Lanjane and others in our community have to share with you.

regards,

~ahowl11

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

In July of 2011, I was in between high school and college. I had just got a brand new laptop and I decided to install my favorite pc game, Rome Total War. It wasn't long before I became bored with the same old campaigns and play styles. I wanted something different, something more historical. I knew of mods, playing RTRPE and EB before, but I wanted to make my own little mod. This prompted me to join twcenter.net and I started posting my modding ideas with no idea of how to actually mod. About a month later I had a vision, and an entire team working with me on a new mod called: Historical Rome Total War (HRTW). The mod focused on keeping the vanilla feel but making it as historically accurate as possible. The initial version was to have a unified Rome, with 3 new factions: Illyria, Nabataea & The Bosporan Kingdom. Unfortunately, I was young, lazy and arrogant. The team fell apart, and the mod was never made.

Unified Rome

Finally, the Romans are as they should be

Fast forward to 2020 and here I am, still modding RTW. Nowadays I work alone, but others help me when they want to, or sometimes I might need to outsource some work to make my life a bit easier. However, even though VE mod is made by me, I kind of consider it a community project that you all get to be a part of. v19 is a version to be celebrated, as it marks a checkpoint or half way mark in the mods progress. Essentially this mod is completed, but I can't stop now. Anyways, enough of the sentimental ranting, it's time to talk about the new version!

Romans Marching in City

Remaking a scene from the original CA dev promotional shots, thanks Lom1138


As I finished v18 I realized the map just wasn't cutting it. I love maps, and am a huge nerd when it comes to atlas' and historical accuracy, so I decided it was time to make a big change. That change was present with the Roma Surrectum 2 map, a map for one of the most played and iconic mods ever made. It encompassed the same area, expanded the scale, and had much more detail.. it was perfect!! However, it was a ton of work. First stripping away all RS2 work, then one by one adding settlements from the VE map. I made many changes, some cities are new, some are still there but in much more accurate places. Every city was carefully researched, and I focused on including every major region, tribe and nation that were relevant from the time of 270BC-117AD. Some areas like Greece aren't as region heavy to give a better balance along the entirety of the map. Also, every trade resource was also ported over to keep that aspect in play. Last, we as a community decided after testing that certain factions should start off with one region, as the Gauls, Germans, and other factions were never unified kingdoms. So: Gauls will represent the Arverni, Germans the Suebi, Dacia the Getae, Thrace the Odrysian Kingdom, Britons the Iceni, Iberians the Celtiberians, and Scythia the Siraces Sarmatians. Also, the Greek Cities have been condensed to represent the Chremonidean League, a league that opposed Macedon and allied with the Ptolemies at this time. Rhodes was thrown in for balance purposes.

Greece 1

Argos & Megalopolis were removed for balance purposes

Next was unifying Rome. This was a fun process because I am a Roman player usually, so I am excited to get my own campaign going! The Romans will have all of the land that the former 3 families and senate owned. Their cities were repurposed to give more balance, as well as their starting armies. However I was able to merge all 4 family trees into one! So your favorite characters will still exist, and you can still simulate the rivalry between Patrician families. We also worked hard in monitoring their strength and expansion, and we believe Rome will be one of the most powerful in the game.

Roman families merged into one

It's one huge & happy Roman family now!

With the 3 remaining faction slots, it wasn't hard to choose the new factions after 9 years of doing nothing about it. In actuality these 3 factions are the best candidates to the mod because they not only will occupy dead spaces of the map where no other faction existed, but they all provide an interesting element for units, temples, names and cultures. None of these are copies of the original factions, they are unique in their own right.

The first faction was Nabataea, a nomadic group of Arabs near the Sinai that developed themselves into a wealthy kingdom centered on the incense trade at their capital of Petra. Based off of the Berber faction from Barbarian Invasion, they will have light desert units, camel units and some cavalry, and will face a huge test going up against the juggernauts of the Ptolemaic & Seleucid Kingdoms. Diplomacy and shrewd planning will need to be had to win this campaign, and when played by the AI they serve as a small buffer zone between the two powerhouses in the east.

Nabataean Units

The Nabataean Roster

The next faction implemented was Illyria. This faction will be focused around the Ardiaei Kingdom that provoked the first Illyrian wars against Rome in between the Punic Wars. They were based off of the Illyrian faction from RTR6, which is a mod I have already implemented so the units were already in as rebel units. They have a very nice starting position, able to expand in all directions. In the north they will have access to some more barbarian Pannonian units. Their other units are hoplite style infantry, light infantry and skirmishers. This should be a fun campaign that will get difficult as you begin to fight Macedon and even Rome!

Illyrian Units

The Illyrian Unit Roster

Last but not least, and probably the most interesting faction added, is the Bosporan Kingdom. This was a mysterious Hellenistic Kingdom in modern day Crimea. They blended Greek culture with Thracian, Scythian and Sarmatian, and they lasted well into the Roman Empire as an independent Kingdom and Client state of Pontus or Rome. They fought many battles against the Nomads, and gameplay it adds a lot more intrigue to that area of the map! Their units are a solid blend of Scythian & Greek, with their own unique infantry unit: Bosporan Infantry.

Bosporan Units

The Bosporan Unit Roster

After the new factions some more work had to be done. The Post Marian campaign was severely lacking for the Roman factions, and now unified needed to be changed. So I re-added the post Marian units that made most sense, using the Ferres models to stay consistent with the current style. This should make the later game a lot more interesting when playing as or against Rome.

Roman Units

The New Post Marian Units

Lastly, I wanted to improve the immersion of the rebels in barbarian lands. All of the units were very generic, so I made a ton of internal fixes to make it so that you will fight Gauls in Gaul, Germans in Germania etc instead of 'Barbarian' units. With this, the Dacian unit roster also received a small makeover. They now showcase the units from the Dahae faction of the Alexander expansion game.

Rebel Units

More Diverse Rebel units for Barbarian Regions, and Some new Arab Rebel units

Dacian Units

A fresh look for some of the base Dacian units


A few other features to mention:

- Movement points for ships increased, also Brigands & Pirates will appear but not as often

- Leeroy has edited the unit descriptions so missile units show range and ammunition

- Robbe has updated the vegetation, climates and geography to continue his veggie mod

DOWNLOAD & INSTALLATION

ahowl11's VE Mod v19 - New Map, New Factions, Unified Rome

- If you have an old HRTW version, you MUST delete it as this will not work with it. This version is completely different and won't work with v18 at all.

- One thing that I need to be clear on, is this mod runs on the Alexander.exe not the regular Rome Total War exe. Please make sure you use an Alexander Install.

1. Download the mod
2a. (Steam) Extract the files to your Rome Total War Alexander directory
2b. (Disc) Extract the files to your Rome Total War Directory
3a. (Steam) go to your library.. right click RTW Alexander.. select properties.. select launch options.. put in this: -show_err -mod:HRTW -noalexander
3b. (Disc)Create a shortcut of your RTW Alexander exe file.. right click the shortcut.. select properties.. in the target line after everything insert this: -show_err -mod:HRTW -noalexander

CREDITS

- Leeroy9000 for continually updating stats with new units, and helping balance out factions on the campaign map

- El Santo Padre for cutting the map so the north wasn't so expansive and buggy

- Robbe for helping with the new map, giving climates to it and editing some issues, also for new splash screen and loading screens

- Solon de Atenas for help with fixing a huge CTD involving Geography and battlemap files

- jirysis, El Santo Padre, Mausolos, Drtad & Suppanut for Map expertise on the regions

- Igorche81, Lom1138, Kaiser, ghostbuster, mart br, overlord, Kotjan Khan, Necroticwill, Roman, Berber-Polak, SPQR, SexTv, Paul308, Milkerman, MinorityWesterner, Black Knight, and others in the VE community on discord for testing, helping and assisting make this version!

-Igorche81 for the new symbols, banners and other artwork entailing the new factions, as well as new faction selection maps

- Korsafoff for 2D & UI help with banners and unit cards

- DTW for the Roman faction symbol

- ferres for the post marian units

- XGM for Nabataean and Illyrian (previously never used) temples and descriptions

- Lanjane for some UI and textures

- comrade_general for some UI and textures

- A special thank you to the old HRTW team and everything they did to help inspire me and teach me. I made many mistakes with you all, and I am very grateful for the lessons I learned in working with you. Thank you: Asgaroth, hameleona, El Santo Padre, twoknives, korsakoff, primo, skull, and all the others who were part of that team, 9 years ago.

ahowl11's Vanilla Enhancement Mod v8 - Nomads on the Horizon

ahowl11's Vanilla Enhancement Mod v8 - Nomads on the Horizon

News 4 comments

In this Christmas release, all units are reverted back to V2, but all other features are kept. New Features include Nomadic Culture, New traits, features...

Some Bad News, but it's also Good News

Some Bad News, but it's also Good News

News 4 comments

Lanjane can no longer help, so the mod is reversing course somewhat and going in a new direction that should see it finished sooner!

ahowl11's Vanilla Enhancement Mod v18 - Updates, Changes, Fixes & Additions

ahowl11's Vanilla Enhancement Mod v18 - Updates, Changes, Fixes & Additions

Feature

It has been 5 months, wow! Covid really has made life strange, but I am back and ready to keep making this mod better and better! Enjoy the updates to...

ahowl11's Vanilla Enhancement Mod v17 - RTR 6, Unit Extravaganza, and Spartans

ahowl11's Vanilla Enhancement Mod v17 - RTR 6, Unit Extravaganza, and Spartans

Feature

It's only been 3 weeks, but I have worked like a mad man on this mod (thank you COVID?) and bring to you the RTR6 integration! In it you will find up...

Add file RSS Files
v19 Patch

v19 Patch

Patch 9 comments

In this patch some unit stat balance is tweaked, a few bugs are fixed and a new provincial campaign is added!

ahowl11's VE Mod v19 - New Map, New Factions, Unified Rome

ahowl11's VE Mod v19 - New Map, New Factions, Unified Rome

Full Version 43 comments

The biggest release from VE mod is here! In this mod, the map has been completely overhauled, the Romans have finally been unified and 3 new factions...

descr win conditions

descr win conditions

Patch

this is a fix for win conditions by ahowl11,so now all factions in the imperial campaign will have win conditions.

v18 Patch

v18 Patch

Patch 2 comments

Here is a culmination of updates, and fixes to go along with v18. All of these fixes have been discussed in the discord. Make sure to delete the map.rwm...

v18 Hotfix

v18 Hotfix

Patch 1 comment

I forgot to add a few changes from Leeroy9000, here they are! Log is below.

ahowl11's VE Mod v18 - Updates, Changes, Fixes & Additions

ahowl11's VE Mod v18 - Updates, Changes, Fixes & Additions

Full Version 16 comments

It has been 5 months! After a long break, I dived deep into the mod focusing on balance, a new recruitment system and accuracy. Along the way Leroy9000...

Post comment Comments  (0 - 10 of 380)
Guest
Guest - - 689,219 comments

This comment is currently awaiting admin approval, join now to view.

piul
piul - - 43 comments

Dude game crashes every time when i try to play. i downloaded it but when i try to start it says ''max records exceeded from file descr_model_battle''.

how u guys play this?

Reply Good karma Bad karma0 votes
Ariaces
Ariaces - - 48 comments

Use the Rome Total War Alexander exe as stated in the instructions. Good day!

Reply Good karma Bad karma+1 vote
SonBol
SonBol - - 3 comments

yeah bro awesome work, I really appreciate ur efforts
and I have something to ask how the marian reform being triggered at this mod cuz I dont know
also why the recruiting cost of roman gladiators is over 30k denarii
( all 3 kinds of gladiators) and the peasants too, anyway greet mod honestly

Reply Good karma Bad karma+1 vote
Guest
Guest - - 689,219 comments

I was expecting this to play like vanilla with more units (according to title) but this feels like darthmod with how sluggish battle in it is.

Reply Good karma Bad karma+1 vote
Athenian85
Athenian85 - - 59 comments

Ups! File not found!

Reply Good karma Bad karma0 votes
Guest
Guest - - 689,219 comments

This comment is currently awaiting admin approval, join now to view.

ElderWolf047
ElderWolf047 - - 8 comments

Please tell me you are making this for remaster as well. This is my favourite mod!

Reply Good karma Bad karma+1 vote
Guest
Guest - - 689,219 comments

This is fantastic you're amazing.

Please consider making this mod for the upcoming Remastered edition of R:TW

I look forward to seeing what you do next!

Reply Good karma Bad karma+1 vote
Guest
Guest - - 689,219 comments

This comment is currently awaiting admin approval, join now to view.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X