Ages Of the Federation is a new series of total conversions to Sins Of A Solar Empire: Rebellion starting with "The Four Years War". The first mod in the series takes place between the Enterprise and Original series eras, focusing on the conflict between the early Federation and Klingon Empire. A Resurgent Romulan Star Empire, angry and still licking its wounds after its defeat to the federations waits in the shadows, ready to take advantage of a misstep by either the warring powers.
USS Xenophon speeds forward as the Battle of Axanar rages.
Axanar was a non-aligned world that had enjoyed peaceful relations with the Federation since its founding. In fact, the Axanari had been among the first new species encountered by Starfleet in the mid-22nd Century. This distinction aside, however, the Axanari, though friendly, preferred to stay independent of the politics and troubles of the larger powers surrounding their world.
Axanar's position, however, meant that this peaceful world could remain isolated no longer. The Klingons had advanced to within sight of the Federation's core worlds. Being within striking distance of Vulcan, Andoria, Tellar Prime, and Earth itself, Axanar was at the heart of Federation territory, and was the key to a decisive Klingon victory. And both sides knew it.
The Klingons arrived in the Axanar system first, but only by a short margin. They had barely completed their approach of the planet before their sensors showed incoming Federation ships. With a powerful fleet at hand, the Klingons were ready for a glorious battle.
Fleet Captain Kelvar Garth, now known as 'Garth of Izar' across the Federation (and the Klingon Empire), commanded the Federation fleet that approached Axanar. In a string of victories against the Klingons since his action at Cygnus III, Garth had come to understand the strengths and weaknesses of Klingon ships and tactics. The Klingons' aggressive nature and warrior beliefs were reflected in the designs of their ships - the majority of their weapons were directed forward, rendering Klingons ships comparatively vulnerable to flanking. If his ships could weather the Klingons' ferocious initial volleys as the fleets closed distance, Garth's fleet, with its superior phaser coverage, would have the advantage at close quarters.
With so much at stake, Garth planned to hold nothing back. There could be no retreat from Axanar.
With grim determination, Starfleet advanced.