This mod pack uses Agamemnon's Skeleton mod, dark_blade's bats mod and ROR_Sir_Williams Dragon mod. Detailed credits are provided.
What if vampires had empires? This is the idea that started it all. Since then I have been mixing Victorian age Horror with traditional Slavic mythology and hints towards the dark chapters of Romanian and Hungarian history. The result is something like an Eastern European Age of Mythology. With a bit of black humour...
The mod now has a fandom Wiki under Age-of-vampires-bloodreign-in-transylvania.fandom.com
Warning: (This I should have done earlier) the depiction of violence in Age of Vampires borders on cynical and exceeds that in the original game. If you feel offended by the depiction of humiliated human beings, even only in a game, do not download. I do not favor any kind of violence in real life, the brutality depicted here is however an accurate match of the traditional vampire-mythology.
Currently Age of Vampires has become a total conversion, carrying the player to a world of horror and mystery. You get the choice to lead one of seven playable factions into battle for hegemony in Transylvania. Here's what's new, and worth knowing if you are new to the project.
Some general novelties:
- windowed mode
- parallel install, original game still accessable
- up to 250 population space
The world of "AoV" and its laws:
All the action is set in a parallel(?) version of Transylvania. One where (historical) reality, local myths and Victorian age prejudices about Eastern Europe have merged to one bizzar nightmare horror trip. The history of this 'Transylvania' is told in four ages.
~Pagan age~
Christianity has not yet entirely overwritten the pagan traditions. Therefore man is not at war yet with the supernatural and everyone uses magic with good conscience, like i.e. the 'Defense Spell'. All factions start out with primitive encampments that will later grow into dominions or defense bases. The minions of future vampire lords start out with a ghost, which oversees their loyalty and does the scouting. Vampires frawn on farming, sacrifice maidens or impale prisoners to obtain food.
~Age of Superstition~
Nobody has seen them yet, but the belief in vampires grows and drives the people of Transylvania to form opposing camps with distinct laws and architecture. Blacksmiths and different methods of war are introduced, but also the ability to trade. Societies diverge depending on their alignment, with slavery and oppression paving the way for vampire reign in some settlements.
~Age of Witchcraft~
Believes become real. If you are playing as a vampire lord you can now summon the ghosts and monsters that your people believe in. You can also build castles and satanic shrines (lodges) or monasteries or laboratories (depending on your clan/guild).
~Eternal Darkness~
The battle for Transylvania reaches its climax. The strongest units, upgrades and weapons are now available. Vampire lords can now build wonders for every 200 kills and demonstrate their superiority.
A new class of units:
Mythical units are ghosts, vampires and monsters that you can summon when you play as a vampire. Mythical units usually come with several powers and profit from technologies and armors taylored specificly for them.
~Powers~
- recover from wounds: almost all mythical units slowly regain their health after battle
- resist conversion: almost all mythical units cannot be converted
- shapeshift: some mythical units can shapeshift; for most this is just a visual effect, but werewolves also gain additional speed
- fly: some mythical units can fly, this means that they can freely move between land and water
- haunting: mythical units start out in a haunting mode, this means they fiercely defend the spot where they are summoned or the one they are ordered to haunt; it is recommended to order aggressive stance instead when battles begin
3 distinct building sets:
Currently there are three distinct architectures in Age of Vampires.
~Dark Gothic~

The dark and eerie buildings used by vampire factions are the author's own creation entirely and the mod's oldest feature. The Teutonic and French wonders were used as a fundament and inspiration.
~Slavic Countryside~

Partially adopted from other moding stars (see credits) and partially adapted/re-combined this set intents to capture the atmosphere of a typical Transylvanian village. "Slavic" is used as a synonym for "Eastern European" and not a reference to ethnicity. In fact the Vlach and Szekely populations of Transylvania are most well represented by this style.
~Fortified Western~

In Stoker's Dracula, the infamous vampire goes West and tries to set foot in England. The "Fortified Western" set tries to visualise the idea of a Western civilization at war with the supernatural. Most buildings are heavily fortified and regular barracks look like small castles. Some houses bear crosses as means of protection. Again alot of credit goes to the modding community of heavengames, so check the credits if you wish to adopt some of these beatiful buildings for your own projects.
Factions:
The mod currently offers a choice between 7 factions, exclusively(!). These are inspired by Victorian age horror literature (Van Helsing and Frankenstein Guilds), the lengend-inspiring history of Transylvania (Clans Báthory and Dracul, Transylvanians) and Eastern European mythology (Dhampir, Vrkolak). Here's a really quick overview for each.
~Báthory Clan~

Inspired by a 17th century Hungarian noblewoman with sadistic inclinations. Among those with broader knowledge of vampire fiction she is second in popularity only to Dracula himself and has inspired vampire-stories already in her lifetime. The people of Hungary and Slovakia believed that she baths in virgin blood to remain young. The Báthory Clan has access to a broad variety of mythical and mortal units.
~Dhampir~

Dhampir are vampire bastards who tend to side with the living and hunt other vampires. The word 'dhampir' is Albanian and the myth is of mixed Slavo-Albanian origin. Playing this faction enables you to choose between good and evil. The latter enables a beastlike creature of Albanian mythology - the Karkanxholl.
~Dracul Clan~

The most famous of all vampires needs no lengthy introduction. The faction's desing is inspired by both the historical Vlad Tepes and Stoker's horror classic. Elements of Romanian mythology are also adopted. The Dracul Clan offers a decent choice of mythical and mortal units along with empowering, but expensive upgrades.
~Frankenstein Guild~

Mad science can be as scarry as any ghost story. Based on Mary Shelley's horror classic, the Frankenstein Guild is one of the newer factions and adds some unique twists in gameplay mechanics. You start with the infamous, creepy Igor as your scout and instead of monasteries or (witch) lodges you can build laboratories. The laboratory is a place for gruesome discoveries, aimed to empower your economy, medical skills (garrisoned healing rate) and monsters. You can build monsters with stubborn resiliance and a strong punch that pierces walls, gates and siege machines. Your own siege tools are intelligently designed and self-repair, Scorpions in particular move very fast.
~Transylvanians~
If you want to hunt vampires with angry mobs, armed with pitchforks and torches, like in the good old, bad old movies, the Transylvanians are the ideal choice. They cannot build castles, but their armies easily overcome the fortifications of others.
~Van Helsing Guild~
Prepare the West for Dracula's invasion playing as the Van Helsing Guild! Vampire-slayers and exorcists from England, Germany and the Netherlands have joined their forces and with your help might even accomplish a daring "crusade" in Transylvania.
~Vrkolak~
Stoker describes "Dracula" with hairy palms, the ability to disguise as a wolf and synonymes such as 'vrolok' and 'vlkoslak'. All of these point to the Slavic myth of the 'vrkolak' being an important inspiration for the horror classic. Vrkolak stories have influenced many modern ideas about vampires and werewolves. The Vrkolak are alongside the Dracul Clan the mod's oldest faction.
The Silver Edition of the 'Age of Vampires' mod is the most recent pimp of the mod's quality. It includes several changes in graphics and data-editing...
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Thanks for the comments, people :). I seem to be more patient with modding than making scenarios, therefore I will most likely not be the one to enrich the project with a campaign. In the heavengames community, however, people have already started using my Mod for scenario-design purposes. Some of this work might at a later stage be included to the download (with their permission of course). In Heavengames I am known as Khan Ivayl, just sayin' to avoid confusion, Khan Ivayl and Ivacula are not stealing from each other :D
greets,
the author
You know, I'm a bit tired of all this modern stuff about vampires and zombies nowadays, that have nothing to do with Bram Stoker's excellent work, nor with slavic mythology.
So, I'm glad that you made this mod regarding more traditional stories, also mixing them woth some Eastern European History. The idea of an Eastern European Age of Mythology sounds funny.
One idea: what about a campaing with the Romanians (with vampires and all) facing the Turks? That way you could mix mythology and History.
Regards.
He he,I don't know should I say this or not, because the vampire-line, but historically not very accurate to call Dracula romanian. Vlad Tepes the III was a wallachian ruler. Still Vassili_Tzaisev, your idea is great! A bloody Eastern European age! I can add a hungarian name to it! Elizabeth Báthory, the countness of Csejte, who took baths filled with blood of virgins.
en.wikipedia.org/wiki/Elizabeth_Bathory
:)
Also I think your mod Ivacula is great! Have a good work!
Wallachians are Romanians, only that present Romania is formed from Wallachia, Moldavia and Transsylvania.