What if vampires had empires? This is the idea that started it all. Since then I have been mixing Victorian age Horror with traditional Slavic mythology and hints towards the dark chapters of Romanian and Hungarian history. The result is something like an Eastern European Age of Mythology. With a bit of black humour...

Post news Report RSS Age of Vampires is now a total conversion

2016 - we celebrate Age of Vampires joining the ranks of total conversion mods, albeit with the foul trick of reducing the set of playable factions. Enjoy a better installation, allowing you to play the original game in parallel, without having to install/uninstall the mod. The new version comes with a windowed mode, up to 250 population enabled, 7 factions, 3 distinct building sets, a whole new unit class and several new units, technologies and buildings.

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Currently Age of Vampires has become a total conversion, carrying the player to a world of horror and mystery. You get the choice to lead one of seven playable factions into battle for hegemony in Transylvania. Here's what's new, and worth knowing if you are new to the project.

Some general novelties:

- windowed mode

- parallel install, original game still accessable

- up to 250 population space

The world of "AoV" and its laws:

All the action is set in a parallel(?) version of Transylvania. One where (historical) reality, local myths and Victorian age prejudices about Eastern Europe have merged to one bizzar nightmare horror trip. The history of this 'Transylvania' is told in four ages.

~Pagan age~

Christianity has not yet entirely overwritten the pagan traditions. Therefore man is not at war yet with the supernatural and everyone uses magic with good conscience, like i.e. the 'Defense Spell'. All factions start out with primitive encampments that will later grow into dominions or defense bases. The minions of future vampire lords start out with a ghost, which oversees their loyalty and does the scouting. Vampires frawn on farming, sacrifice maidens or impale prisoners to obtain food.

~Age of Superstition~

Nobody has seen them yet, but the belief in vampires grows and drives the people of Transylvania to form opposing camps with distinct laws and architecture. Blacksmiths and different methods of war are introduced, but also the ability to trade. Societies diverge depending on their alignment, with slavery and oppression paving the way for vampire reign in some settlements.

~Age of Witchcraft~

Believes become real. If you are playing as a vampire lord you can now summon the ghosts and monsters that your people believe in. You can also build castles and satanic shrines (lodges) or monasteries or laboratories (depending on your clan/guild).

~Eternal Darkness~

The battle for Transylvania reaches its climax. The strongest units, upgrades and weapons are now available. Vampire lords can now build wonders for every 200 kills and demonstrate their superiority.

A new class of units:

Mythical units are ghosts, vampires and monsters that you can summon when you play as a vampire. Mythical units usually come with several powers and profit from technologies and armors taylored specificly for them.

~Powers~

- recover from wounds: almost all mythical units slowly regain their health after battle

- resist conversion: almost all mythical units cannot be converted

- shapeshift: some mythical units can shapeshift; for most this is just a visual effect, but werewolves also gain additional speed

- fly: some mythical units can fly, this means that they can freely move between land and water

- haunting: mythical units start out in a haunting mode, this means they fiercely defend the spot where they are summoned or the one they are ordered to haunt; it is recommended to order aggressive stance instead when battles begin

3 distinct building sets:

Currently there are three distinct architectures in Age of Vampires.

~Dark Gothic~

example vamparc


The dark and eerie buildings used by vampire factions are the author's own creation entirely and the mod's oldest feature. The Teutonic and French wonders were used as a fundament and inspiration.

~Slavic Countryside~

example transarc


Partially adopted from other moding stars (see credits) and partially adapted/re-combined this set intents to capture the atmosphere of a typical Transylvanian village. "Slavic" is used as a synonym for "Eastern European" and not a reference to ethnicity. In fact the Vlach and Szekely populations of Transylvania are most well represented by this style.

~Fortified Western~

vanhelsarc


In Stoker's Dracula, the infamous vampire goes West and tries to set foot in England. The "Fortified Western" set tries to visualise the idea of a Western civilization at war with the supernatural. Most buildings are heavily fortified and regular barracks look like small castles. Some houses bear crosses as means of protection. Again alot of credit goes to the modding community of heavengames, so check the credits if you wish to adopt some of these beatiful buildings for your own projects.

Factions:

The mod currently offers a choice between 7 factions, exclusively(!). These are inspired by Victorian age horror literature (Van Helsing and Frankenstein Guilds), the lengend-inspiring history of Transylvania (Clans Báthory and Dracul, Transylvanians) and Eastern European mythology (Dhampir, Vrkolak). Here's a really quick overview for each.

~Báthory Clan~

Bathory 1


Inspired by a 17th century Hungarian noblewoman with sadistic inclinations. Among those with broader knowledge of vampire fiction she is second in popularity only to Dracula himself and has inspired vampire-stories already in her lifetime. The people of Hungary and Slovakia believed that she baths in virgin blood to remain young. The Báthory Clan has access to a broad variety of mythical and mortal units.

~Dhampir~

Dhampir


Dhampir are vampire bastards who tend to side with the living and hunt other vampires. The word 'dhampir' is Albanian and the myth is of mixed Slavo-Albanian origin. Playing this faction enables you to choose between good and evil. The latter enables a beastlike creature of Albanian mythology - the Karkanxholl.

~Dracul Clan~

DraculNew


The most famous of all vampires needs no lengthy introduction. The faction's desing is inspired by both the historical Vlad Tepes and Stoker's horror classic. Elements of Romanian mythology are also adopted. The Dracul Clan offers a decent choice of mythical and mortal units along with empowering, but expensive upgrades.

~Frankenstein Guild~

frkstNEU


Mad science can be as scarry as any ghost story. Based on Mary Shelley's horror classic, the Frankenstein Guild is one of the newer factions and adds some unique twists in gameplay mechanics. You start with the infamous, creepy Igor as your scout and instead of monasteries or (witch) lodges you can build laboratories. The laboratory is a place for gruesome discoveries, aimed to empower your economy, medical skills (garrisoned healing rate) and monsters. You can build monsters with stubborn resiliance and a strong punch that pierces walls, gates and siege machines. Your own siege tools are intelligently designed and self-repair, Scorpions in particular move very fast.

~Transylvanians~

fortransylvanian


If you want to hunt vampires with angry mobs, armed with pitchforks and torches, like in the good old, bad old movies, the Transylvanians are the ideal choice. They cannot build castles, but their armies easily overcome the fortifications of others.

~Van Helsing Guild~

forhelsing


Prepare the West for Dracula's invasion playing as the Van Helsing Guild! Vampire-slayers and exorcists from England, Germany and the Netherlands have joined their forces and with your help might even accomplish a daring "crusade" in Transylvania.

~Vrkolak~

forvrkolak


Stoker describes "Dracula" with hairy palms, the ability to disguise as a wolf and synonymes such as 'vrolok' and 'vlkoslak'. All of these point to the Slavic myth of the 'vrkolak' being an important inspiration for the horror classic. Vrkolak stories have influenced many modern ideas about vampires and werewolves. The Vrkolak are alongside the Dracul Clan the mod's oldest faction.

Comments
Metaltooth
Metaltooth

quite fascinating

I hope youll be able to make even more factions in the future if you are willing

Im glad i tracked this mod

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TheUnbeholden
TheUnbeholden

I never expected this many changes!

Reply Good karma Bad karma+4 votes
cofa88
cofa88

awesome man !! i ll try this.. but im curious.. each faction has proper units ?! there are maybe some Heroes ?!

Reply Good karma Bad karma+3 votes
Ivacula Author
Ivacula

All factions have some(!) of the regular units and almost all factions have mythical units.

Reply Good karma+2 votes
deleted10101
deleted10101

Congratulations Ivacula !

You made it (:

Reply Good karma Bad karma+1 vote
B@bbo
B@bbo

Excellent mod!! congratulations!

Reply Good karma Bad karma+1 vote
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Age of Empires II: The Conquerors
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