Well lords and ladies this is it, the final version release of Age of Arthur. With the release of Bannerlords mod systems I will likely soon begin work on Age of Arthur II. Please follow this page for future updates / links on that. Hope you're all staying safe, and will enjoy this final release...
Change log:
- Fixed Bald children in scenes
- Polished some scenes
- Added Saxon 'kill Arthur' hotfix, no more freezing during mission window
- Fixed Arena spawns for 5 locations (hopefully all of them)
- Player death can now happen when wounded during Victories as well as defeats
- Tweaked AI child birth a bit
- Randomized items children get when becoming adults
- Made bounties a little harder
- Randomized / improved items of wanted fugitives
- Resting moral now works when turned on
- Changed Caer Gwents castle scene
- Lowered gate hit points a bit for Battering Ram sieges
- Changed Saxon archer armor
- Added a few more armors
- Polished some troops
- Fixed a possible bug where some AI children never grew-up
- Added a failsafe incase Ferry's got stuck, (now after 4 in-game hours you will be placed on the right side of crossing)
- Fixed issue with round-ship (no more staring scenes at bottom of ocean)
- Fixed / improved player enterprises to fit with times
- Adjusted some enterprise profits depending on world events / effects
- Added two new player workshop scenes
- Added new quest 'cut down pagan forest'
- Improved merchant inventory a bit (better items in shops now)
- Various other bug fixes, polishing and tweaks.
Thank you again
Wonderful mod
Good luck with AoA 2
Great mod you've built! A pleasure following this so far and i wish you good fortune in the projects to come, either they are modding projects or life projects :)
just a quick question from a newcomer to this mod, is it normal that troop trees seem scrambled (e.g. romano britons switch between infantry and cavalry after each upgrade)?
Why isn't this on the updated page for Mount and Blade: Warband mods?
This is a super fun and great looking mod! I love the time period and overall tone. I got unreasonably happy to see this update.
My only wishes are: That there would be someone to fight in the sea after grinding for a ship for so long, and that I could figure out black magic beyond stealing Katrin's fireballs.
If it's finished it's finished though, and you should be extremely proud of your work.
Whoa! I haven't checked this page in... a very long time (a year? something like that). Did so on a whim today - and almost fell off my chair when I saw there was a new version out. :D And I'm thrilled to hear you're working on AoA II! Best of luck, and stay safe.
O! My Lady Ashwood! How remiss of me to miss this. Thank you so much for this unexpected update. Be healthy!
there's some bugs when a young noble want to duel the game crash
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great work one of the best mods at all time , thank you
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diplomacy with other factions is not working onlt ( from monarch to monarch) please we need fix that up-
Hello, I was wondering is there some secret to recruiting actual roman tribesmen/troops? I've explored most of the map and usually I find the Romano-britons but none of the roman troops in the troop tree.