Thank you all for your patience awaiting for this next release. I hope you all agree this version is worth the wait. Enjoy 3.0!
See full change log below...
3.0
Fixes:
- Major scene AI mesh overhaul / fixed and or improved every castle and town siege / battle mesh in the game!
- Major game optimizations, improved battle size and memory usage issues
- fixed missing sword texture 'rusty_a'
- includes AOA tree fix
- includes 2.71 fixes
- fixed some village AI meshes
- fixed a missing grass texture
- fixed ambushes only using one scene
- fixed issue with Advanced witch troop
- fixed one of my village quests not appearing in game
- fixed some village scenes
- fixed trial treason lords not being removed from play if player chose beheading.
- fixed Mab's third quest firing before player had finished the first two.
- fixed a potential issue with 3rd Mab quest.
- fixed wrong message showing if player has permission to recruit in towns, but there is no troops available.
- fixed game getting stuck if player is wounded during sheepskin siege event.
- fixed some troop dialog leading to battle menu
- fixed an issue with send assassin
- fixed an issue that sometimes caused nothing to happen when your child is born
- fixed some issues with surprise attack
- fixed castle prison breaks
- fixed issue when sneaking into castles.
- fixed setting kingdom color and rename kingdom not working
- fixed player patrols crash issue some were experiencing
- fixed promoted companions not hiring men if your kingdom was founded by building villages.
- fixed a potential op error in bandits go to lairs script.
- fixed trainer dialog in refuge
- fixed a ferry travel issue
- other general polishing and fixes
- fixed an opt error when on 'move cattle quest' and cattle is on your ship
- fixed a companion map banner mis-match.
- fixed any player built village monastery, or pagan shin from appearing in game as the opposite building.
- fixed an issue that was preventing your children from growing up.
- the kill your husband / wife quests can now be completed.
- fixed an issue with wrong repeating message if/when peasant rebels are defeated.
New Content:
- Added twelve new items
- Added new lord quest for Saxon/jute/Angle players = sack Lundien
- Added new mid-game quest for Saxon/jute/Angle players
- Added new lady quest
- Added new village quest, return missing slave
- Added new village quest (if player is lord), help with disease
- Added new village quest {if player is lord), capture runaway bride from next village
- Added real battering rams to sieges!!
- Added musicians to feasts
- Ambushing completely changed/reworked. You can now set an ambush by hitting Ctrl A and accessing the new ambush menu
- You can now pay a traveler to tell you where an unknown companion is if close by
- Added option for town smiths to improve weapons and armors
- Added OSP hairstyles full credit to Jaymosuke
- Added FREELANCER OSP!
- Expanded Freelancer to support sea battles.
- The starting player age you choose at game start now effects your appearance as well as your attributes
- Every year your character will look older and age
- You can now build ports for your newly built towns if close to water.
- Added option of continuing on as your first born son or daughter if you are killed in battle, or die of old age!!
- If continuing as your child, you now need to worry about other siblings plotting against you.
- You can now introduce your sisters/daughters to lords at feasts and arrange engagements / marriages
- You now have special options when talking to your daughters
- added option of pillaging lumber mills if refused protection money
- added torturing of prisoners if player is town lord and has a prison tower
- added 15 new (non-historical) ladies to game to increase dating options
- added a new ferry for river Thames crossing
- added new tavern keeper dialog and bounty quest options, also a new quest is possible here.
- building messenger posts in villages now gives that village a messenger troop to use.
Adjustments:
- polished some scenes
- polished some troops
- balanced some items
- changed Coria siege to latter
- made sure Camelot and the Kingdom of Britons start out as friends
- changed some starting relations between kingdoms to better reflect the times
- improved AI to rebel leaders, they should now be able to take castles and towns by siege.
- adjusted / reworded almost every troop tree in game
- adjusted how companions are placed in taverns, this will see them a little more spread out (and more fitted to their backstory) instead of bunching together in a few places.
- adjusted sea script for travel from Decantouion
- adjusted economy slightly
- adjusted / fixed some trade routes
- Other general improvements and fixes.
Thank you so so much! Is it savegame compatible?
unfortunately not,start this version when you are ready to begin a new game.
Awesome!
Great job, I love this mod *___*
Thank you
Lady Ashwood! You rock. I know what I'll be checking out this week end :)
Thanks Carniez
Thank you SO MUCH! A very good treatment of the Arthurian world!
Thank you, I'm very happy you like it
Ive just found this,as i read sounds awesome...so its possible to dissable magic? Because i like it more historicaly
Yes it starts with magic disabled by default, those wanting magic can turn it on in mod options though.
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awesome,playing it. Im just bit confused with factions
Can you turn off ageing/dying of old age.
Not currently, however the chances you will die of old age only happen after your charecter has reached age 55, and only if you have an heir to take over and keep playing. So it’s not a feature many will see in a regular play through.
I see. Can you mod/cheat to become younger somehow? The idea of growing old is going to limit my idea of a sandbox.
You can start the game as a youth (18 years old), or even adult (25) and still have a very, very long time before you have to worry about aging, really all the aging does is adjust the age slider to adjust your appearance in game, you are still free to readjust this slider via the character skills screen.
Thank you Lady.
in what village is the thief who stole the horn of bran Galed from the North hiding?
He moves around randomly. Ask a village elder if they've heard any music, if he answers no you can safely move on without wasting time there.
Thank you, very helped)
Why do i need Viking Conquest serial key to play this mod and is there a way to play it without the key ?
not sure what you mean, I've been playing this mod using only a Warband serial key. Is it asking you for a serial number?
No it asked me for VIKING CONQUEST serial key. But i just deleted few lines of text in the module folder and got passed it. Also after getting the robe from the Saint during the 13 treasures quest any save after that seems to crash for me.
(edit) fixed the issue by placing the robe into another slot in the inventory not sure what exactly is causing the crash still tho
Going through the same problem here, the mods asking for a serial key? Where do I find the bit of code that enables the serial key in the module?
Go to the mod folder and you should see a folder "module" go there the 3rd line of text "operation set version" and numbers.
Just delete the last number and ur good to go.
huh, OK thank you for figuring that out! When I set the mod version in the modular system file, I had no idea this would cause this. I will be sure to change it in future updates. I'll also look into why you experienced that crash issue with save game. Maybe create a back-up save just to be safe until its resolved?
Where do i report bugs? Found quite a few lords stuck and so on.
you can email me on here, click on my user name and under contact click email. Thank you.
Hello Lady_Ashwood there is any other place where i can give my OWN ideas about other things to add in the updates?
email me, click my profile and on the right panel under statistics click send message.
Umm cant find no "contact" or "email" on your profile? Anyhow my character now has 2 int from 21 and -12 skill points. Is that from the curses and if so is there a way to get rid of it? Also when turning to winter you get about 10000 opencode errors.
contact is in profile on the right panel, right under statistics...
Could be from curses, could be from getting wounded and not getting cured at a healer.
Please email me what errors are saying though. Thanks!
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Can I disable the cinematic city menu in this version?
This is also a major concern for me. It may seem trivial, but the loading times really add up. Disabling the cinematic city menu is among the first things I do in a new campaign.
This feature doesn't let me play this mod comfortably. With this menu I have to wait like 20 seconds every time I enter in a city.
In others mods like AWOIAF or dlcs like Vikings Conquest you can disable it so I don´t know why in this mod we can´t do it.
"Added option of continuing on as your first born son or daughter if you are killed in battle, or die of old age!!" - WOW!
"If continuing as your child, you now need to worry about other siblings plotting against you." - Just WOW!
This is an anticipated feature in bannerlord...i'm surprised you made this in warband. Kudos to you!
Hello Lady_Ashwood i post a comment in the patch but i will post again, if you see in the case. The following is:Hey I see that thing about Denmark kings but i have a other idea, i know that in the history, the saxons, the angles and the jutes lived in denmark like tribes, you can make in denmark like, "denmark Saxons" Or "Saxon Danes"that they can be Danish saxons who would be more barbarous and perhaps in tribes and perhaps not even the "Saxon raiders" they could take shelter in small, medium and large numbers of tribes, which would be armed tents in random areas of each region of each group type "Danish Angles"and the"danish Juts"and type would usually be other types of kings perhaps, but if you agree, always at the beginning of a new game, the Danish tribes would be fighting each other, that's an idea if I do not agree I fully understand, and taking advantage of what we are already talking about 3.0, I saw that you are planning a system of peasant rebellion, if possible to solve the problem of when the kingdom of Camelot End the rebellion, there is always the message that the player's faction has calmed the rebels and these things, if you can read the message I will be very grateful. (Your mod is very good!)
You given me some good idea's for sure. I'll see what I can do for future updates. And thank you!
My pleasure
Always wanted to play as a Knight of Arthur, looking forward to playing this mod.
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also for me it asks for viking conquest serial key plz help
Go to the mod folder and you should see a folder "module" go there the 3rd line of text "operation set version" and numbers.
Just delete the last number and ur good to go.
But it says I can't delete the last number because I don't have access
Right click on the module folder and go to properties and give yourself permission. Then do it again. Should work?
how would i give my self permission?
youtube "how to change permission on files"
or download the latest patch, 3.1 has fixed this.