Version 3.6

Changes:

Enable build cybran ED5 shield on T3
Build Cost:

  • Energy: 64 000
  • Mass: 3 600
  • Build Time: 3 800

Enable upgrade Aeon Heavy Shield from Light Shield
- Upgrade cost i same as build cost. Without upgrade animation.

Added Experimental Shields:

All Exp. Shields can by upgrade from Heavy/ED5 shields.
All Exp. Shields have own model.

UEF - ESD Pulse

Parameters

  • Vision: 35
  • Health: 5 000
  • Shield Health: 150 000
  • Shield Size: 66
  • Shield Recharge Time: 34
  • Shield Energy Drain Recharge Time 10
  • Shield Regen Rate: 1 048
  • Energy per Second: 2 000
  • Jammer field radius: min 15 Max 70
  • Jammer Blips: 40
  • Jammer is active only when the shield is active

Build Cost:

  • Energy: 342 000
  • Mass: 19 800
  • BuildTime: 18 875

Upgrade (from Heavy Shield):

  • BuildTime: 13 215
  • Self Build Rate while upgrading: 12
  • Own upgrade animation

Cybran - ED6

Parameters

  • Vision: 35
  • Health: 5 500
  • Shield Health: 140 000
  • Shield Size: 60
  • Shield Recharge Time: 30
  • Shield Energy Drain Recharge Time 10
  • Shield Regen Rate: 1 120
  • Energy per Second: 2 250
  • Stealth field radius: 35
  • Stealth is active only when the shield is active

Build Cost:

  • Energy: 384 000
  • Mass: 21 600
  • BuildTime: 11 400

Upgrade (from ED5 Shield):

  • Self Build Rate while upgrading: 12
  • Own upgrade animation

Aeon - Glare

Parameters

  • Vision: 35
  • Health: 3 000
  • Shield Health: 180 000
  • Shield Size: 53
  • Shield Recharge Time: 36
  • Shield Energy Drain Recharge Time 10
  • Shield Regen Rate: 1 200
  • Energy per Second: 1 500

Build Cost:

  • Energy: 324 000
  • Mass: 18 000
  • BuildTime: 17 000

Upgrade (from Heavy Shield):

  • Self Build Rate while upgrading: 12
  • Without upgrade animation

Saraphim - Athanuhthethuum

Parameters

  • Vision: 35
  • Health: 6 000
  • Shield Health: 210 000
  • Shield Size: 69
  • Shield Recharge Time: 38
  • Shield Energy Drain Recharge Time 10
  • Shield Regen Rate: 1 344
  • Energy per Second: 2 500

Build Cost:

  • Energy: 372 000
  • Mass: 21 600
  • BuildTime: 20 750

Upgrade (from Heavy Shield):

  • Self Build Rate while upgrading: 12
  • Basic upgrade animation


Added T1 Shields:

UEF - LSD Pulse

Parameters

  • Vision: 20
  • Health: 100
  • Shield Health: 2 200
  • Shield Size: 16
  • Shield Recharge Time: 10
  • Shield Energy Drain Recharge Time 5
  • Shield Regen Rate: 35
  • Energy per Second: 65

Build Cost:

  • Energy: 1 300
  • Mass: 90
  • BuildTime: 320


Cybran – ED0 ( Mobile )

Parameters

  • Vision: 18
  • Health: 100
  • Shield Health: 2 000
  • Shield Size: 15
  • Shield Recharge Time: 18
  • Shield Energy Drain Recharge Time 5
  • Shield Regen Rate: 37
  • Energy per Second: 120

Build Cost:

  • Energy: 750
  • Mass: 80
  • BuildTime: 500


Aeon - Sparkle

Parameters

  • Vision: 18
  • Health: 50
  • Shield Health: 2 500
  • Shield Size: 13
  • Shield Recharge Time: 10
  • Shield Energy Drain Recharge Time 5
  • Shield Regen Rate: 40
  • Energy per Second: 55

Build Cost:

  • Energy: 1 200
  • Mass: 80
  • BuildTime: 300


Saraphim - Atha-Istle

Parameters

  • Vision: 18
  • Health: 150
  • Shield Health: 3 000
  • Shield Size: 18
  • Shield Recharge Time: 18
  • Shield Energy Drain Recharge Time5
  • Shield Regen Rate: 45
  • Energy per Second: 100

Build Cost:

  • Energy: 1 500
  • Mass: 85
  • BuildTime: 400


Known Issues:

Errors in UI for shield Upgrade of Heavy / ED5 on Exp and of Aeon light on Heavy shield.

Sorian AI

Support Sorian AI.


Localization:

English and Czech.

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Version 3.6

News

Version 3.6

Changed:
UEF - LSD Pulse

Parameters

  • Shield Health: 2 200 from 2 500

Build Cost:

  • Energy: 1 300 from 1 800
  • Mass: 90 from 165


Cybran – ED0 ( Mobile )

Parameters

  • Health: 100 from 150
  • Shield Health: 2 000 from 2 400
  • Energy per Second: 80 from 120

Build Cost:

  • Energy: 750 from 900
  • Mass: 100 from 120
  • BuildTime: 500 from 600


Aeon - Sparkle

Parameters

  • Shield Health: 2 500 from 3 000

Build Cost:

  • Energy: 1 200 from 1700
  • Mass: 80 from 150


Saraphim - Atha-Istle

Parameters

  • Shield Health: 3 000 from 4 000

Build Cost:

  • Energy: 1 500 from 2 000
  • Mass: 85 from 160

Cybran T1 Mobile Shield is reformation in army (As T1 Altillery, I can't it add to shield group.. for now).

Version 3.5

Version 3.5

News

Adding a T1 shields. All boards (except Cybran) can build on water. Cybran have a mobile shield that can ride on the ocean floor.

Version 3.0.5

Version 3.0.5

News

Rebuild Parameters All experimental Shields and add Jammer for UEF Exp. Shield.

Version 2.5

Version 2.5

News

Change Cost Mass, Energy and drain Energy per Second for Exp Shields.

Version 2.4

Version 2.4

News

Changes build rate of All Experiemntal Shields, change cost cybrat ED6 Exp. Shield and change size of cybran and Aeon exp shield.

Add file RSS Files
Advanced Shields

Advanced Shields

Full Version 18 comments

Add: Experimental shields (and upgrade from Heavy/ED5 shields) Enable: Build ED5 on T3 and AEON can upgrade light shield on heavy. T1 Simple Generators...

Post comment Comments  (0 - 10 of 12)
Aetherial87
Aetherial87 - - 449 comments

anyone know how to make this compatible with the BrewLAN mod?

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Balthassar
Balthassar - - 953 comments

Short answer is to delete the /mods/shields/hook/units folder.

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Litany0fFury
Litany0fFury - - 42 comments

Does this mod works with Campaign?

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nitebullet
nitebullet - - 1 comments

is this mod compatible with total veterancy ?

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Unknown0599
Unknown0599 - - 38 comments

Is it possible if you add a more detailed how to install... I done something and when I try to use the mod the game crashes... If you don't mind.

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SaliSakal Creator
SaliSakal - - 11 comments

You must copy 2 folder (Mods and Textures) to main folder of SupCom FA, that all. How do you want more detail? I can not think of anything.

Reply Good karma+1 vote
frozenparagon
frozenparagon - - 220 comments

i didn't know it also read from the mods folder in the gamedir. scfa really isn't picky about where the mods are located. yet another small feature that makes this game solid.

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Unknown0599
Unknown0599 - - 38 comments

Ok I see now it wasn't a a placing issue was just a mod conflict but thanks anyway.

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Guest
Guest - - 690,455 comments

I can build the shields but the don't have any shield "aura"/"glare"

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Guest
Guest - - 690,455 comments

This comment is currently awaiting admin approval, join now to view.

SaliSakal Creator
SaliSakal - - 11 comments

Could you tell me more specific failure? I can not get it to replicate.

Reply Good karma+1 vote
SaliSakal Creator
SaliSakal - - 11 comments

You used this mod on SupCom basic game (no FA)? I tried it, and I've got a problem here, which you describe.

Reply Good karma+1 vote
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