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Previously known as "An unknown game", this is an ambitious Half-Life total conversion, with a mission-based free-roam gameplay, as well as new features for both players to experience and mappers to use.

Description

Finally, a demo release (does not represent the final mod in any way). So far: -2 singleplayer maps -1 multiplayer map and a bonus map (since this is my first actual mod ever) Full list and changelog: FIX: -The level changes actually work now! ADD: -dm_flower a deathmatch map. -dm_5nights_prealpha1 an fnaf based map with cameras! UPD: -New sounds -2 SP maps are now updated with, well, some things FUTURE PLANS: -dm_rooms a map filled with rooms, and explosives and breakable walls for maximum action and interaction -some new models -a splash screen (we don't want Gordon there, he is not in the mod) -full SP storyline, along with the ability to play them in coop -new weapons (maybe in the beta) -new NPCs (again, beta) -actual talking sounds, that is voice acting

Preview
Admer: The game Demo 1 (version alpha3)
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Qwertyus
Qwertyus - - 2,505 comments

Another junk mod. Four tiny blocky maps (2 - SP, 2 - DM) are packed with tons of unimportant files into 100+ Mb archive... What was the point to release this? Just to show that you spent some time playing with Hammer?

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Admer456 Author
Admer456 - - 823 comments

I didn't play with Hammer, i played with Jackhammer, and Goldwave, And FL Studio 9, and i started to play with Milkshape, wally, and paint.net, however i haven't compiled any (i'm talking about Milkshape) models yet.
And 100+ mb, that will not be a problem, i'll try to do something about it. And, that's because the second DM map is a port of a map i'm working on for Counter-Strike (come on, it has a camera system!) Well, no wonder, it's currently in its ALPHA stage of development.
So, everything will be fine, it's my first mod, and i think i might "pull this off". I think i will move the release date to August 2016, because i have alot of work. I will even start coding!

EDIT:

Wait a minute, how did you mean "unimportant"? Is it because the engine automatically seeks the .pak file in the original valve folder? I don't understand it.

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Qwertyus
Qwertyus - - 2,505 comments

Of course, you don't have to add those files in your mod, which are similar to initial files in "valve" folder. Also, you can use -wadinclude option to import new textures directly in bsps, instead of placing lots of wad-files in your mod, when you use only few textures from them. Or you can create your own wad-file with much smaller size.

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Admer456 Author
Admer456 - - 823 comments

Hmm, very informative, thanks.
I think i know you from somewhere, gaddons.org maybe?

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Qwertyus
Qwertyus - - 2,505 comments

Negative.

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Admer456 Author
Admer456 - - 823 comments

Oh, now i remember. The guy's username was toxicious, not Qwertyus, sorry for the inconvenience.

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