Acheron is an upcoming modification for Battlefield 2142. It aims to offer the players the ultimate Colonial Marines experience (within the limits of the Refractor engine).

Description

The third demo version of Acheron is here! Featuring a Smartgun overhaul, the legendary motion tracker and more!

Preview
Acheron DEMO 3 [UPDATED]
Post comment Comments
Longobardo
Longobardo - - 695 comments

Wow! Just WOW! This is THE MOD for BF 2142.. nothing like it! Thanks

Reply Good karma Bad karma+3 votes
Frosty98B Author
Frosty98B - - 1,339 comments

I can't tell if you're being sarcastic.

Reply Good karma+2 votes
Terminatys111
Terminatys111 - - 64 comments

can you add infrared vision to 2142?
Moddb.com

lovely mod

Reply Good karma Bad karma+3 votes
Frosty98B Author
Frosty98B - - 1,339 comments

I would love to and I tried but BF2142 doesn't support the shaders that make infrared vision possible in BF2. :/

Cheers!

Reply Good karma+2 votes
Terminatys111
Terminatys111 - - 64 comments

Yes, it's not about the shader, the server menu does not want to work normally. The inclusion of thermal radiation of rhenium does not show. I want to try to register thermal vision in the zoom optic client (in the new bf 2 mods for sniper rifles there is such a section.)

Reply Good karma Bad karma+1 vote
Terminatys111
Terminatys111 - - 64 comments

you need to add a hybrid of a human and an Alien from the movie Alien 4 to the game, since there is animation for three-meter monsters.

Reply Good karma Bad karma+1 vote
S_h_a_r_k_93
S_h_a_r_k_93 - - 176 comments

Looks serious to me :P

Reply Good karma Bad karma+3 votes
Frosty98B Author
Frosty98B - - 1,339 comments

Haha, I sure hope so. I know that the last demo wasn't that different from the previous one but for me it's much better managable this way. I get quite stressed when keeping too much content unreleased for a longer period of time.

Reply Good karma+2 votes
S_h_a_r_k_93
S_h_a_r_k_93 - - 176 comments

It was a reply to Sep 10 2020's comment, and I can't edit the post, something is wrong with ModDB I guess (it brings me to the "Post a comment" box no matter what I click, edit, reply).

Reply Good karma Bad karma+3 votes
OlegNONA
OlegNONA - - 90 comments

Actually, the HUD of the smartMG should look a little different ...
https://www.moddb.com/members/olegnona/images/hud-smartmg-acm#imagebox

Reply Good karma Bad karma-1 votes
Frosty98B Author
Frosty98B - - 1,339 comments

Actually, the HUD of the smartMG should look exactly like it does ...
I.imgur.com

Reply Good karma+2 votes
OlegNONA
OlegNONA - - 90 comments

I screened from the «Aliens: Colonial Marines» game .
This option is more practical, for my taste .
Of course can be used in both infrared or thermal spectrum...
Curious what is the canon in this case?

Reply Good karma Bad karma+2 votes
Frosty98B Author
Frosty98B - - 1,339 comments

I'm very familiar with the A:CM's depiction of the gun's HUD as I own the game. I just don't find it very creative or realistic. The whole point of the Smartgun is that it can self-steer towards the target and dumps most of the recoil. It's supposed to be simple and effective, not overwhelm the operator with tons of useless information.

As for the canonicity of the sources. I think both A:CM and the Technical Manual are considered canons, they just kind of contradict each other in this regard.

Reply Good karma+2 votes
OlegNONA
OlegNONA - - 90 comments

Well, the external design does not prevent the use of "self-steer towards the target and dumps most of the recoil".
Can put my version on guiIndex, and yours on altGuiIndex.

P.S.But as you please ... I'll do it my way ...
Moddb.com

Reply Good karma Bad karma+1 vote
Terminatys111
Terminatys111 - - 64 comments

now you will be declared a content thief, by the way, Oleg, rate my mod

Reply Good karma Bad karma-2 votes
OlegNONA
OlegNONA - - 90 comments

Oh! I apologize. I wanted to delete my last comment thread ...But I did something wrong ...

Reply Good karma Bad karma+3 votes
Frosty98B Author
Frosty98B - - 1,339 comments

No need to apologise, my friend! ^^

Reply Good karma+2 votes
OlegNONA
OlegNONA - - 90 comments

I wanted to ask:
Do you want to give Aliens a disguise similar to "Unl_Active_Camo" from bf2142?
This is for the ballance to compensate for the short firing range. So that invisibility would work only in the prone position and Aliens could lie in wait for the enemy as in an ambush and attack unexpectedly ...
(ObjectTemplate.fire.onlyFireWhenProne 1)

Or maybe it already exists, but I just didn't find it?

Reply Good karma Bad karma+1 vote
Terminatys111
Terminatys111 - - 64 comments

You'd better ask me. I also altered this mod for personal poshzovaniye. And I made Aliens invisible.
also increased their running speed 20 times, for this the Alien had to attach an engine, an increased unit in this section and increase the damage of all weapons.

Reply Good karma Bad karma+1 vote
Frosty98B Author
Frosty98B - - 1,339 comments

I'd rather stay a bit conservative in this regard, although I admit that it is a really cool idea and it would probably make the gameplay much more balanced.

I actually have other things in mind, like the eggs with facehuggers (available to the Drone class and the Queen), the Queen and perhaps also the Crusher alien as "vehicles" for the Aliens team. These should make the battles much more balanced and offer some challenges for the marines to overcome.

Terminatys is right. He seems to have done some changes similar to the one that you mentioned, so perhaps he could help you out.

Reply Good karma+2 votes
OlegNONA
OlegNONA - - 90 comments

I wanted to make eggs with face huggers on the principle of "Unl_Mine_Motion". When approaching, it opens and a facehugger jumps out of it, chases after you and after catching up - kills.
You will either have to keep a distance from the eggs, or destroy them.
Moddb.com
Moddb.com

Reply Good karma Bad karma+3 votes
Frosty98B Author
Frosty98B - - 1,339 comments

Those are some pretty cool pics. I'll reply via a PM if you don't mind.

Reply Good karma+2 votes
OlegNONA
OlegNONA - - 90 comments

OK

Reply Good karma Bad karma+2 votes
Terminatys111
Terminatys111 - - 64 comments

The Alien's egg must be made as a stationary turret with autocontrollers with one larva in ammunition, the Alien's
face huggers hould be made as a disposable self-guided missile.

Reply Good karma Bad karma+1 vote
withgoodtastewgt
withgoodtastewgt - - 7 comments

mods/bf/shaders/staticmesh.fx not found!!!

What means to "sync your shaders folder" ???

Thanks!

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: