Abysm 2: Infernal Contract is an an action adventure GZDoom TC for Doom 2 inspired by games such as Diablo, Dark Souls and Strife. The mod features The mod features A Hub level progression where you complete quests, level up your stats, and upgrade your weapons while keeping Doom's run and gun gameplay. It is the Sequel to Abysm: Dawn of Innocence. The City of Hadria is under attack by the forces of Hell. Nadia, a member of the Mercenaries of Iron, has been tasked to keep the city safe and, with the help of a Grand Scholar, stop the invasion to save the world from the certain doom.

Description

The Final release version of the Expansion pack for Abysm 2. Includes a new singleplayer Campaign with new Weapons, Monsters and Quests.

Preview
Pharaoh's Judgement - EXPANSION PACK - Release v1.1
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Tumbletooter
Tumbletooter - - 36 comments

Finished it as a level 9 wizard on Normal with the double damage received enabled.

I found it fairly easy throughout. My only death was to the mines boss. Potions usually never dipped below 10. Never used spell scrolls.

My suggestions are:
-Introduce crocodiles earlier, maybe at some of the pools outside of the town.
-More variants and "tougher" enemies.
-Spawn in enemies to make leaving an empty stage more surprising.
-Maybe have a way to enter the towns pyramid through the side if possible, going up the stairs everytime is inconvenient after several times.
**Edit** if you extend the wall behind the stat NPC, you could make a path in where the hieroglyphics wall is.
-Maybe freeze the two homies playing the board game so they stop dancing.
-The 10% damage dealt healing ring is the only ring I used, it may be too powerful!
-The last door before the secret levels boss wouldn't open all the way, just kind of jitter a tiny bit. I had to IDCLIP past it, not sure if a switch was somewhere for it.
-Twin Fang weapon drops my fps heavily if spammed.

I'll just finish by saying the mines and the green level after it are fantastic and are some of the best in this series. The last level while interesting and definately out there, could use a little love.

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jazzmaster909 Author
jazzmaster909 - - 38 comments

Thank you so for the feedback.
I do have one question, which "secret boss" is the one with the broken door? is it the one in the Tower of Stone or the other boss?

I can't seem to replicate this bug.

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Tumbletooter
Tumbletooter - - 36 comments

The boss in the level where you obtain the Twin Fang weapon.

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jazzmaster909 Author
jazzmaster909 - - 38 comments

Thank you. I did try to replicate it a few times, but it opened like normal
I'll see if there is anything else causing it.

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Conmiester
Conmiester - - 69 comments

Finished the expansion pack with starting Centurion's Set, Normal difficulty, No double damage and Level 9. I have to say, It was just about enjoyable as Abysm2: Infernal Contract but It felt a little bit shorter but that's fine in the end. I could nitpick about the difficulty but, it's fairly easy at most here and there (besides some bosses and a few sections though). Now for some thoughts...

-It feels like you used some inspiration from Powerslave which I'll admit, it's spot on and mixes together well.
-Kind of lacking on the monsters variants as much what Abysm 2 offered which it gave me slightly more trouble than Pharaoh's Judgement.
-As I used Silver Sword Ring throughout the whole playthrough, It's kind of nuts with that +50% extra damage when health is full. I somewhat digress in the end since it really varies on some people who prefers getting more damage while avoid taking damage at the same time.
-I say the same with lacking of surprise encounters as of Tumbletooter mentioned about it.

I really haven't explored everything else after the final boss so I'll have to look around or do another playthrough with a different set.
That's pretty much it for now.

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jazzmaster909 Author
jazzmaster909 - - 38 comments

thank you for the feedback. Glad you enjoyed the beta.
in regards to enemy variety, I did want to make sure the bestiary didn't become to bloated but I'll still look into additional enemy types or alternate enemy placement.

Also right now I'm experimenting with ring powerup balance so I'll certainly look into it as well.

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Conmiester
Conmiester - - 69 comments

Sounds good! I also did notice a little bug during 2nd playthrough earlier. After I finished off the stone guardian and exiting Sobek Mines, a quest notification showed me this by quote "A new quest has been added 204" compared to the previous ones that looked fine without the random numbers.

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Nightmarekiller
Nightmarekiller - - 250 comments

Player: "I can't believe I am in space"

Me: "I can't believe you actually know the words space and aliens in a world of magic and steel"

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jazzmaster909 Author
jazzmaster909 - - 38 comments

Don't forget that one Star Trek quote.

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ragnarjan
ragnarjan - - 19 comments

Quality t.c,thanks for making this.

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jazzmaster909 Author
jazzmaster909 - - 38 comments

You're welcome. glad you enjoyed it :D

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