A full scale submod for Absolute Corruption 2.4 that enhances the original with improved AI, better models and graphics, UGC compatibility, and more features and content. You MUST have Absolute Corruption Mod 2.4 installed (and preferably backed up) before installing this add-on. I will be listening to feedback and making adjustments.

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About the version 1.08, some big changes, some small changes.

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Version 1.08 is uploaded. Those who installed the beta will be familiar with most of it.

The biggest change is to the hero battle bonus system. Previously, this bonus would not stack. I split heroes into two groups for this purpose, commander type heroes, and force user heroes. Commander bonuses will stack with force user bonuses, but not with other commanders. Force user bonuses will stack with commander bonuses, but not with other force users. Each hero adds a 10% combat and 25% sight range bonus, for a maximum of 20% combat bonus and 50% sight range bonus. So to sum this up, you need a commander and a force user present to receive the full bonus possible. Anything over that is just another unit, so plan accordingly.

Another big change is that basic capital ships (MC80 A or B, ISD 1 or 2, etc.) can be produced at any system, but advanced capital ships (MC90, ISD 3, Kedalbe, and better) still require the certain systems. This makes it more fun and less about controlling the capital ship planets.

Also Darth Vader is a standalone hero in GC. He will spawn at the start without a ship, but he can command any ship you put him with. This requires starting a new game to take effect.

Population caps have been raised for ground skirmish, and more units added to ground skirmish.

All GC planets should allow 10 population points worth of troops to land from the start.

Lots and lots of less major changes. Check the readme file for the whole list. Have fun!

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