A full scale submod for Absolute Corruption 2.4 that enhances the original with improved AI, better models and graphics, UGC compatibility, and more features and content. You MUST have Absolute Corruption Mod 2.4 installed (and preferably backed up) before installing this add-on. I will be listening to feedback and making adjustments.

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Add media Report RSS ACM Patch to 2.01 (view original)
ACM Patch to 2.01
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Starkiller01
Starkiller01 - - 51 comments

Idk if anyone has brought this up to you but when playing as the rebels in Absolute UCG Full Galactic Conquest any space battle makes my game crash. Any help would be great, really want to put in some hours into this mod.

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killdivas Author
killdivas - - 216 comments

If you are having that problem, it is probably because you didn't overwrite the models when you installed the mod. Whenever that happens, the game applies the new code to the old models and you get crashes as soon as any space battle tries to load. I suggest you extract the mod to desktop, and then manually drag and drop the DATA folder from the mod onto the ACM2.4 folder. Overwrite EVERYTHING. And FWIW, if I were you I would sit tight until the next upload- version 2.011 will be released either tonight or tomorrow and will have a few more features in addition to being fully patched.

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Starkiller01
Starkiller01 - - 51 comments

Did what you recommended and it still does work in the GC Absolute UCG both with all three and the rebels and empire only. in no other GC is this happening don't know if that could be a thing but so far that's the only difference I see.

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killdivas Author
killdivas - - 216 comments

Try the new version and make sure you do a complete re-installation. We haven't had any crash reports since the first hotfix, so my guess is that it still might be an installation or overwrite issue. But if you can track which units are involved and give more details, that will help us determine whether there is something that needs attention, and we can give you better advice.

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Starkiller01
Starkiller01 - - 51 comments

That did it the new version works like a charm!!! Looking forward to now losing my soul to this mod haha. By the way awesome job with the Consortium Units never been a fan of them but the change is just the right touch.

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killdivas Author
killdivas - - 216 comments

Glad you like it! Hearing comments like this that express how people dig the mod makes all those long hours spent coding totally worth it!

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Starkiller01
Starkiller01 - - 51 comments

Defiantly it has paid off, I m loving it!! Just some more feed back, Captain Forma (Consortium Minor Hero) for some reason doesn't generate a shield and doesn't spawn any ships from his hanger. Tried looking at the XML files but I could see what was making that happen. Same thing for some of the Mando. ships they don't generate shields

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killdivas Author
killdivas - - 216 comments

The mando ships are supposed to be heavily armored "no-shield" ships, so that's by design. They will get some more attention later. Be sure to check out the newest 2.012 patch released just today! We'll investigate Forma and see what's up.

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Description

Patch to 2.01- some more minor tweaks and fixes. Adds some new content, smaller GCs for those who dislike large UGC style scenarios, and lots of rebalancing.

Get it here:
Moddb.com