This is a collection of the mods I made for Kazopert's Functional Post Game Ending.
Note: I do not recommend installing all of these plugins at the same time as they may lead to redundant and conflicting edits. Read the description of each plugin and only install the ones you need/plan to use.
Install with your favorite mod manager and select the plugins you want in the FOMOD installer. To install different plugins, simply reinstall the mod and repeat the same process. You can also manually extract the plugins you want from the zip folder and place them into data.
Compatibility and Conflicts:
Most of these plugins are small quest scripts and thus should be compatible with most everything that FPGE is compatible with. Some plugins overwrite FPGE's scripts and enable parents thus showing up as conflicts when viewed in xEdit.This is intentional. Do not edit them in an attempt resolve conflicts as you will break the plugins.
There may be incompatibilities and inconsistencies with other mods. These plugins were made with vanilla FPGE, YUP, Uncut Wasteland, and Living Desert in mind. If you find any errors and inconsistencies, feel free to leave a comment and I will look into creating a patch. Note that is in relation to my plugins only. For general FPGE patches, see FPGE Patch Collection by ryanmar.
English version of the game. Non-English versions of the game are not supported.
Functional Post Game Ending - 5.0 or newer
xNVSE - 6.2.0 or newer
JIP LN NVSE Plugin - 56.31 or newer
JohnnyGuitar NVSE - 4.0 or newer
Yukichigai Unofficial Patch - Fixes hundreds of bugs.
Unofficial Patch NVSE Plus - More bug fixes not covered in YUP.
The Living Desert - It goes quite nicely with FPGE and has some exclusive FPGE content as well.
Uncut Wasteland - Restores lots of cut content.
FNV Mod Limit Fix - Fixes the mod limit. Useful if you're using several of FPGE's patches or multiple mods on this page.
FPGE Patch Collection - Creates compatibility patches for FPGE and several other mods.
lStewieAl's Tweaks - This should go without saying.
It consists of the following mods:
FPGE - House Spares The Kings - The Kings will no longer be wiped out if tensions are eased between them and the NCR.
FPGE - Keep Your Companions - A script will move any alive, unhired companions to the Lucky 38 and re-enable them.
FPGE - Leave the Mojave No End Credits: Leave the Mojave without playing the end credits.
FPGE - Legion and Chairmen Alliance: The Chairmen will no longer be destroyed if Caesar is still alive.
FPGE - Legion Doesn't Destroy Hoover Dam: Hoover Dam will no longer be destroyed in the Legion ending.
FPGE - Legion Ending Keep Gambling - Does not disable the dealers, cashiers, or bartenders in Ultra-Luxe and Gomorrah in the Legion ending.
FPGE - Legion Ending No Family Alliances - Destroys the Omertas and White Glove Society in the Legion ending regardless of the outcome of their quests.
FPGE - Lucky 38 NCR Removal: Removes the NCR's presence from the Lucky 38.
FPGE - Lucky 38 Usable Auto-Doc: Makes Caesar's Auto-Doc usable.
FPGE - McNamara HELIOS One - The Brotherhood of Steel will take over HELIOS One in the independent ending if the Securitron army or Hoover Dam is destroyed and McNamara is still elder.
FPGE - Moore Name Change - Changes Colonel Moore's name to reflect her promotion. Removed in version 7.0. FPGE now does this.
FPGE - Mojave Outpost NCR Removal - Removes the NCR presence from Mojave Outpost in the House, Legion, and Yes Man ending. It also changes the ownership to the player.
FPGE - NCR and Legion Endings No Securitrons - Removes the Securitrons from the Strip in the NCR and Legion endings.
FPGE - NCR and Legion Use the Securitron Army - Enables the Securitron army in the NCR and Legion endings.
FPGE - No Brotherhood Checkpoints - Disables the Brotherhood of Steel checkpoints in the Mr. House and Yes Man endings.
FPGE - Rebuild New Vegas - Enables/disable the reconstruction assets in the House and Yes Man ending.
FPGE - Three Families Removal - Removes all Three Families and gamblers from the casinos in the Yes Man ending.
FPGE - Yes Man Ending No Gamblers - Removes all gamblers and travelers from the Strip.
FPGE - Yes Man Ending Primm Securitrons: Enables Securitrons in Primm if you upgrade the Securitron army in the Yes Man questline.
Frequently asked questions about the mods in the collection.
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All my mods compiled into one FOMOD installer.
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