A community project aimed at creating the ultimate Homeworld2 mod.

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23-down
23-down - - 3,558 comments

Clearly unbalanced.... Hm

Even your allie wiped out the Hiigarans without any problems..

You should ajust the armor and weapons nearly identical to the other mainraces.

As for the Pirate Heavy cruiser I think it should be a bit reduced in size. That thing looks even larger than the Ghost Ship of Homeworld1.

Seems also that there is no unit limit yet for the Cruiser. Fix that.

As side of that great video. :)

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LeviathansWrath Author
LeviathansWrath - - 842 comments

Well this was an end game and we used a combined attack to kill them off so keep that in mind. Also you have to get into the HC's blind side to kill it. And about the main cannon what it does damage wise is equal to the V bc trinity blast. so 17500 or whatever X 3. I reduded the ram ion on the cruiser dmaage wise by half so it relys on its main gun. With regards to the size its exactly the size its supposed to be but need help doing animations cause those arrays arent supposed to be in the open position unless attacking. With regards to unit cap there is a cap to it. 3 Cruisers, me and bloodfleet had them maxed out during the attack and we had max attack carriers backing up the attack.
Hope that clears things up but as you alrdy know work in progress. Oh one last thing the missile vettes get their missile burst attack if you wana give that a try just select target and hit E key.

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LeviathansWrath Author
LeviathansWrath - - 842 comments

OH also before i forget the carriers had FC on them aka fire control which grants a damage and accucary increase by 15 percent for all friendlyships inside the field. That includes the field that your ally has and yourself as well so thats cumulative. Id imaagine that stats were boosted by over 100 percent.

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Description

Just a quick video of the Raider Ascendant team and its at the end of the match. Just got every ship in that they will have and they also have modules and their research tree up nd running.