A community project aimed at creating the ultimate Homeworld2 mod.

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23-down
23-down - - 3,563 comments

well a delay of like 5 or 10 seconds would be ok but 100 is inacceptable. Try to find another solution if you can't find any then let the HW2 Misslie system. ;)

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LeviathansWrath Author
LeviathansWrath - - 842 comments

Bloodfleet explained to me that burstwaitfiretime becomes the new firetime so i think you can fire the ability when you want but will have to wait for the reload.

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23-down
23-down - - 3,563 comments

Ah my mistake then thought it was used as regular main weapon like in Hw1.

Of course if it is a special attack a reload time should be alright. :)

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LeviathansWrath Author
LeviathansWrath - - 842 comments

Nah this is a remake of the missile volley special ability from hw 1 for hw 2 and it works -)

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Description

Well got the Missile volley special attack fully functional, the only issue it has atm is that it wont fire right away because in order to fire its 40 missile volley, it has a burstwaittime of 100 seconds otherwise if i didnt have that the MD will be spamming those missiles you will see. With regards to the burstwaittime im not sure if you can fire the missiles after you order it to use the ability or wait but im guessing the latter. Each MD can inflict up to 120k with this ability thou the damage the missiles cause can be fixed as needed.