Haven't been doing much lately, busy.
Changelog is being updated often, to get a more in-depth look at what's going on, have a look at it here:
But one of the new features in 2.1 that I'm pretty excited about is the exploration feature. ACOK have had a fair amount of special locations in it for quite a while, but there was never any reason to explore them. You got nothing for all your effort. But behold!, that has changed.
You can now explore the various locations for an experience bonus. Each location has a certain amount of exploration points, and each time you discover one of them, you get 200 experience. In addition to that, some exploration points will also yield special items that you can keep, or sell for a bit of gold. The Sorrows, in particular, is filled with forgotten treasure. There's currently about 20 explorable locations in-game, including The Inn at the Crossroads, The Tower of Joy and Summerhall, but I plan to add a lot more while I wait for some modelling and texture work to be finished.
Sounds awesome! O_O Cant wait to check that out
Will some of the previous locations come back, like the ruins of Harrentown or wherever you met Yoren and Arry?
I hope you fixed the unsullied and gave them both swords and unbreakable spears, like the lore says...
Hey mate,
have you watched the last episode of GoT? For a weird reason they did not even wear a sword. They just had an spear.
Yes that is correct, they shouldn't have the sword, but as i've said before, M&B polearm fighting is bad so they need swords. All i'm asking is that they spawn with both, not 90% swords 10% spears...
Ye I agree.
Unsullied uniform are plain and without ornament, quilted tunic, a short sword, three spears and spiked bronze caps. One spike indicates a low rank, while three spikes going from front to back represent an officer.
Can you make Aegon and some of his followers checkable? For example you already added mercanery lords so I can check their page to see who are they sworn to but I cannot check Aegon when he invades Stormlands.
I reported that bug already, it'll be fixed.
It's been added to the changelog a long time ago:
Invading faction lords now have their notes available.
There's a pathfinding bug east of Mhysa Faer (other town of Norvos faction). Armies, caravans and villagers get stuck there when trying to move north along the river.
I noticed this, that's where all my vassals are XD I was wondering where they had gone xD
This happens just the other side of the river from Griffin's Roost. Between that and Summerhall, it's usually farmers, caravans and Lord Hugh Grandison who is stuck
Sorry Cozur, thx for answering!
This is great news Cozur!
It would be pretty sweet if you could add the Ruins of Morne on the East coast of Tarth. This would give you and opportunity to add the Just Maid sword from legend that was a gift from the Maid to Ser Galladon which would make a great lost treasure. From the swords description "No sword could check the sword's blows, no shield could stop them". So basically a sword with a bonus vs shields and can crush through blocks. From the clues it was definitely a one handed sword. This could make for and interesting quest maybe have some connection to the Seven and purity, kind of like the quest for the holy grail but in this case a holy sword.
Is it possible to at least de-activate the backwards-fall thingy? It ruins the mod entirely for me. I know it's supposed to simulate realism, and I respect that. But when it ONLY happens to you, and never to an NPC... it's not that realistic anymore. In Brytenwalda you could deactivate that option.
I love the mod, don't get me wrong, but I absolutely dread going into combat early on because of this feature. But I respect your decisions, ofc, and I won't stop playing it.
Totally agree, though it doesn't "ruin" the mod for me. It just forces me to min-max my backsteps and be ultra aware of them... well, at least until I could afford to keep replenishing a horse and getting the lame ones healed up in a reasonable amount of time.
And as for realism, you could just as easily stumble going forwards, if we suppose you're in an actual army formation with officers ordering you forward - no time to ***** the unevenness of the ground properly. It's just not a good feature because it's out of place - so many other things would have to be more realistic if this feature is to be made to feel seamless and natural to gameplay. Probably have to wait for Bannerlord for that kind of extensive overhaul of physics and graphical realism.
oh my god, THANK YOU!!! you're amazing!
Thanks for the update, My load!
I have translated this to the Japanese. May I ask a question?
I found the word "King Tywin Lannister" in the "quick_strings.csv".
When does he become king?
I'm sorry, my English is poor. From Japan. . .
When the Reach conquers King's Landing. Tywin will make peace with the North, since King Renly executes Cersei, Joffrey, Tommen and Myrcella in the capital. He keeps fighting the Reach, Stormlands and Dragonstone for the Iron Throne though. Happened in my game just before the Iron Islands declared war on the North. Leaving the North at war with a single faction and well able to hold on, even though they had lost 3 settlements to Westerlands.
when do you think you'll be able to release this?
hi cozur i have a weird question but first the only reason i still play mount and blade is because of your mod and i love it so so much. and i was wondering since i recently saw the new features being added to the viking conquest dlc for vanilla i was wondering if any of those cool new features like raiding bravos via a boat or things like that or even the newer newer thing they just added idk plz comment back
hey can you give a option to be named king of the kingdoms and give companions titles kike lord bryden storm or ser martyn snow
o and can u make the riverlands a faction again
Any chance you could add a troop counter while in battle in an upcoming patch? It would be nice to be able to tell how your army is faring while you're in the fight instead of having to wait and see
Just press backspace during battle to see the numbers.
Is it a bug for your campaign to desert you or was that intentional? I'll have 6 or 7 lords with me and even though we have over 1000 units together they all run when a king with 400 comes near. I definitely don't remember this happening in 1.5 and it's really frustrating when you're trying to fight a war but everyone runs in every fight
Has the quest to invade Volantis been removed? Im looking for the guy all over braavos but cant find him.
Yeah, it was removed a while back.
Can you Please add Mode follower with Ser or Lord befor her Names? Then i dont muss it Do myself;)
hey cozur great work man, for the future i sugest that you look a bit at the:
1. Productive enterprise system, i get under 0 profit in general
2. The North have weak troops and iron island just rape all the map all the time, we have wildlings invading :)) the north faction has no hope.
3. The map is maybe a bit to big in the north and some parts
4. We need more items in the market.
5. In the bridge of skull mission is imposible to win the fight, and same when defending the black castle.
6. If there will be a bit more weapons diversity it will be great, for exemple some hardcore maces texture, they look like lollipops
You do a great job dont give up, this could be the best mode ever with minor changes
1. Choose the right kind of industry, my dyer at Goldengrove sometimes yields up to 20 000, while a dyer at Weeping Town never turns in a profit.
2. The North needs an aggressive marshal. If you are actively fighting for the North, it is totally doable. They main reason for their failure is that the northernmost lords do not want to go so far south to fight (Mormont, Umber, Karstark).
3. The map must be lore-friendly, can't change that.
4. Agree with that.
5. Nah, it's very hard but doable. You just gotta try again until you get a situation where the wildlings don't all swarm you instantly, try to use your archers to engage them on the bridge. The last battle is even easier.
6. Yes! Bastard swords should be included next game.
do you have the version 2.0 ? :D
also warband 1.167?
Ofcourse.
Hmm, with the productive enterprise I tried in almost every city and all gave me low or negative profit in any industry. In the skull of bridge we only fight on bridge they don't overwhelm us but all the night's watch just die, I kill like 20-25wildlings, all the night's watch die and wildlinfga remains around 15-25. In the castle balack fight the nightts watch die in like 2 min mac I don't even get to fight property. I don't find a way there...
On the skull bridge, put the archers on the right side overlooking the bridge, go kill wildlings on the bridge with infantry while archers cover you. Alternatively, you can keep the infantry in reserve and put the archers in the same spot - wildling archers will block their infantry on the bridge. Some of them will get through but you can hold them off alone with a two-handed weapon if they drip slowly. In the castle black fight order everyone to move to your starting position, wait 5-10 seconds, then order everyone to charge, then everyone will hold the main cave intersection and should hold on better. As for the economy part, I can't really comment on that other than you can't just have the same type of industry in every city - the kingdoms (global market) will overflow with those particular goods.
i dont know with the productive enterprize believe me, I tested it in every city almost and seems to be broken. Maybe i leave nord and i join the vale:)) but they are soo pasive:( they dont want war. just like the lore
my lords joined the free folk...... umber, bolton karstark, what can i do about this? it is imposible to keep a fortress or city they take it in 2 mins. And they never give me a fief after we take something, they tell me i have enough fiefs already but i have none.....
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Cozur, Fisrtly GREAT JOB, really great job!
Secondly, Someday, may we'll put a name our weapons?
For example, I love my Two-handed sword, will be nice name him Knight's Scourge.
Thanks, again o/
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When version 2.1 is released,I can use my 2.0 savegame,no?
Could you add House Forrester too? lel
Add this and the mod's rating is:11/10:)
Edmure Tully doesn't appear in-game as Robb's uncle, even though he is, and neither does Edmure's uncle (Blackfish) appears in-game as his uncle (again, even though he is and wields the same banner).
Would also make a cool addition to the Vale a quest to revolt against Nestor Royce and the Arryns and back Harry the Heir, would finally make that piece of turf somewhat interesting, as it's quite boring at the moment being locked in neutral policy towards everyone.
As for the free cities I'd also give more room there for hostile-neutral-friendly policy.
cozur can you do an update soon? ive been waiting forever
here is a bug when you propose to nearys valleryon this is what she responds. I could never allow that to happen! Go ask my daughter Lord Monford Valryon her permission for us to be wed!
Release date ???
tomorrow
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