A&A RTS Total War Smack Down
Full Version 12 commentsA&A RTS Total War Smack Down. Six Countries, no allies, Canada added very weak starts with militia and must build everything with techs (infantry...
Carrier fleets and Battleship fleets are available to purchase in WWII mod and contain many new amphibious corps and assault regiments. Many new techs and armies all must be purchased in WWII mod only. RTS map sizes have been enlarged. When you are outnumbered each enemy army will have its full monetary value added when going to RTS. Airfields are available at the start of RTS battles. Pirate Battleships will change sides if attacked and defeated and be destroyed like normal units if they attack and lose. Pirate regiments are available in RTS and will give you a big boost their Battleships are worth capturing. Many different WWII mod scenario's in saved games. New regimental Icons and unit banners with eleven levels of experience. There are many other changes.
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A&A RTS Total War Smack Down. Six Countries, no allies, Canada added very weak starts with militia and must build everything with techs (infantry...
A mod for Axis and Allies that rebalances and allows for more troops to be deployed at one time. See changelog in download for detailed list of changes.
This mod aims to update much of the 2004 Axis and Allies RTS game to modern day warfare. A new campaign is planned along with a new WW2 mode, and current...
Axis & Allies RTS 10 Country Chinese Mod Added to World Domination Mod and other modifications.
This mod is a total conversion of the base game of Axis & Allies, intended to transform that game into a reimagination of, and tribute towards, the golden...
This mod increases the regiment limit to 180, the building limit to 40. there are 35 new special operations, over 50 new generals. each nation now has...
Rise of the Reds – or ROTR for short – improves upon the C&C Generals formula while also adding its own distinct elements to it. Most notably, the...
How did you get the colored faction border to surround the entire territory (The new ones)?
how many factions do you have in the new WW2 map? I've tried adding more than 16 but the game always crashes on me. have you found a way to add more than 16?
No I have not found a way to add more factions. These are the 14 factions you did in your mod. The other Capitols you see are attached to one of the 14 factions. You did such a nice job on your armies I did not want to see them go to waste. I also attached some of their ships to the armies of the factions they are fighting with. Lots of fleets and ships in this. I modified all your ships to defend themselves with their main guns. Wow, from what you did and giving them main gun defensive fire they are devastating. They also maneuver a bit and chase you down when you try to disengage.
Do you still plan to upload your translated version of the 10 country mod or have you ditched that idea? I would certainly be interested in playing it.
Didn't think there was much interest hadn't heard anything, I can do that. I will try to post it Monday. How did you like the Six Country mod?
If anyone is interested I have PARTIALLY translated (95 percent) of the 10 country Chines mod and it is now understandable to play. The countries are, USA, GBR, RUS, GER, JPN, FIN, NED, ITA, Communist China and Nationalist China. If there is any interest I will post it.
I have also added to the Chines mod my maps for WWII no neutral countries or water territories, Battleships to WWII, Carriers to WWII, Pirates, all my armies to WWII, new regiments, units, formations and many other things from my mod and many other mods. It is a lot of fun to play especially when you have no allies and it is a 10 country total war smack down. Watch your back.
Very interesting
Yeah, got it running smooth. Just cleaning up the duplicate files I made while modding should have it ready for download after the weekend.