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88 Flak has been in the works since January 21, 2005, and continues to be developed today by members of the community. Anyone from lone players to full clans are welcome to either join in the fun on the 24/7 server or get active in the project's development.
The main goal of the mod is to provide intense combat while keeping everything at an even, balanced level. Instead of linear balancing for ships, 88 Flak adopts a more "circular" balancing where nothing is better, just different. For instance, Light Fighters are dogfighting vessels: very fast, but limited in firepower - while Very Heavy Fighters are the opposite: slow, but armed with Torpedoes and cloaking devices for tactical bombing runs. The basic "balance circle" goes like this: Fighter > Large Capital > Small Capital > Fighter. Players must have a well-rounded selection of several different ship classes if they wish to maximize efficiency of their fleet.
And it only starts there; a vast selection of 56 Fighters/Freighters, 17 Capital Ships, 31 Stations, 9 Weapons Platforms, 2 Liners, 5 Transports/Trains/Lifter, the Repair Ship, and finally the unique Storage Depot can all be piloted - all built directly from original Freelancer content to fit fight in without feeling "tacked on."
Finally, 88 Flak's most robust change to the Freelancer formula is the AI, and that they are no longer dull pawns spawned for the sole purpose of being slain in a few seconds. Instead, AI NPC ships are capable of performing most tasks that players themselves are capable of; this includes, but is not limited to, traveling anywhere in a system to perform anything from trade to station raids, hiring themselves out to players or other NPCs as wingmen, dropping a fight to pursue a fleeing ship, using counter-measures to stop missiles, extensive usage of afterburners and strafing, and salvaging loot off the battlefield to sell (or use). 88 Flak's AI is hailed as the most advanced AI ever seen in a Freelancer mod, and will thrill even the most hardened PvP combatant.
Hey folks, it's been a real long time since I've updated this page, so I figured I'd give it a go. As some of you may be aware, 88 Flak supports the ability to hand-pick your own AI Bot wingmen squad for OpenSP or LAN usage. Well, now in addition to being able to hand-pick your wingmen, you can now select their standing orders - currently Superiority or Siege (prioritize Fighters or Capital Ships, respectively), however I plan to add more before release - such as Cover (attack only ships in your immediate vicinity), Raze (prioritize stationary gun emplacements), and Assault (prioritize bases and other solars)
Here's a picture of the selection menu in action:
This (and much more!) will be featured in the upcoming RC131 release, which will be ready for launch shortly! More articles about other new features will be posted soon as well. Enjoy!
Small post detailing the changes for RC130, which is due out in a few days (if not tomorrow!)
Post detailing 88 Flak 1.27 RC129's release, with a full list of changes. RC129 will be the last 88 Flak 1.27 beta before full release.
A basic summation of RC129's changes, set to release this coming week, after which a full version featured on ModDB and various community sites will be...
A news post detailing the releases of RC127 and RC128. Key features include a complete VHF re-design, heavy missile rebalances, loads of bugfixes, AI...
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RC130 Server-side Hotfixes that were installed on the 24/7 Dedicated Server. This is ONLY needed for servers - clients do NOT need this patch (though...
This hotfix is only needed for servers. It contains a new FLHook module with several fixes to remedy stability, which will fix nearly all of the server...
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