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Comment History
zqh9843
zqh9843 - - 24 comments @ Tarr Chronicles

I have just finished playing this game. But I couldn't fully understand the ending tho. So the object they recovered from ancient relic is actually the "Heart of the Mirk". Or that object was the key to time travel?

Good karma+1 vote
zqh9843
zqh9843 - - 24 comments @ Planetscapes Fixed for 16:9 Resolutions

Great Work! But can I use it in my mod? I will credit you as the contributor if you allow it.

Good karma+2 votes
zqh9843
zqh9843 - - 24 comments @ Mechwarrior NBT-HC and NM4

And about this dead link, when will you re-upload it to the Google drive?

Good karma+1 vote
zqh9843
zqh9843 - - 24 comments @ Mechwarrior NBT-HC and NM4

You thought I didn't know this before? This wasn't the bug I referred to at all. The ammo defined in the gamemodel file not only dictates how many ammo per ton but also the maximum ammo a weapon can take. The bug I encountered was that whatever ammo value i set for the weapon, it ONLY WORKED in Mechlab. During the campaign or instant action the game will ALWAYS ATTEMPT to restore the ammo I carry to the integral number of original ammo per ton. I even asked KBraid about this bug but even he had no clue about it. I think that problem might come from the weapon folder in core.mw4 that no one cares about. If only I could ask MekTek devs about it.

Good karma+1 vote
zqh9843
zqh9843 - - 24 comments @ Mechwarrior NBT-HC and NM4

Could you please be more detailed and specific? Did you mean that because UAC2 weights 6 tons(including 1 ton of ammo) so I can only set its ammo per ton to 6*N( or 5*N, I don't know)???

Good karma+1 vote
zqh9843
zqh9843 - - 24 comments @ Mechwarrior NBT-HC and NM4

Sorry but I didn't get what you were talking about.
What do you mean making them equal to "multi ammo value"? Also adding 600 to 1200 does not necessarily fit my need.
And about the KBraid guy you refered to, I will investigate him later.

Good karma+1 vote
zqh9843
zqh9843 - - 24 comments @ Mechwarrior NBT-HC and NM4

And I have a question regarding modding of MW4 MP3.1.
Whatever value for the ammo per ton I change to never really applies outside of Mechlab. I only edited the respective values in the respective (gamemodel) files. The new ammo per ton value worked in the Mechlab but not in the instant action or campaign. Do you know how to fix it?

Good karma+1 vote
zqh9843
zqh9843 - - 24 comments @ Mechwarrior NBT-HC and NM4

Please upload the file to google drive. The torrent link is already dead.

Good karma+1 vote
zqh9843
zqh9843 - - 24 comments @ [ Half-Life 2 : MMod ] Version 1.1 {OBSOLETE}

unable to download...

Good karma+1 vote
zqh9843
zqh9843 - - 24 comments @ Endor Receives an Expansion

Nice map, I am hoping to burn those ewoks as well. But are you going to make updated Base Layout previews? In version 2.2.5 many planets have no base layout preview which made land invasion or planetary defense harder to plan. And I do hope these previews will be interactive. Anyway, keep up the good work. I must say that TRICW have brought me a unique and probably unmatched GC gameplay ever had.
Well, if adding base layout preview isn't on your team's schedule for now I think it might be better to increase the sensor range of build-pad-sensors for better intelligence gathering. And in some space maps, defense fleet are garrisoning too far way from the space station. I think it might be better to change their location so that space station's firepower and reinforcements can make a bigger difference.

Good karma0 votes
zqh9843
zqh9843 - - 24 comments @ EAW Remake is released on Steam Workshop!

Does GOG version need memory patch?

Good karma+1 vote
zqh9843
zqh9843 - - 24 comments @ Freelancer HD Starsphere pack

Is there any difference between V1 and V2???

Good karma+1 vote
zqh9843
zqh9843 - - 24 comments @ DAVENAT0R

Hi HUNOR, it seems the HD Starsphere pack v2.flmod you privided has some bugs, travel to Kepler and California system then observe Rheinland direction you will find some square texture in the background. Please fix it.

Good karma+1 vote
zqh9843
zqh9843 - - 24 comments @ Empire At War Remake: Galactic Civil War

Thanks for your advice! I have found the file and now I am managing to work it out! BTW could you recommend me some sites which provids related tutorials??? (except MODDB)

Good karma+1 vote
zqh9843
zqh9843 - - 24 comments @ Empire At War Remake: Galactic Civil War

Well, I have reduced the number of fighters and pop cap in this mod. Now FPS is usually above 20 in the late game of regular space battles, though it still dropped dramatically after I deployed a super star destroyer.
I think you could make an optimized version with lower textures resolution or effects(or lower density). Massive smoke and missile trails are really AWESOME but I have to admit that it makes the FPS drops like **** sometimes (smoke from a star-destroyer class vessels).

Good karma+1 vote
zqh9843
zqh9843 - - 24 comments @ Empire At War Remake: Galactic Civil War

Well. I guess I may have to edit the xml files myself for optimizations(otherwise it's impossible for me to play a 2v2 match even against bots lol). I think what caused the FPS issue is the number of fighters. How to reduce the number of fighters docked in capital ships when they are deployed in Skirmish?? (Which files store such configuration???)

Good karma+1 vote
zqh9843
zqh9843 - - 24 comments @ Empire At War Remake: Galactic Civil War

I am running this game on a laptop with GTX960m+i7 6700HQ+8GB RAM but I am facing with very serious FPS issue. The game starts at 60FPS smoothly and then the FPS drops gradually but dramatically to 6~9FPS in the later game(after 20 mins).
The problem is that the CPU utilization rate is about 25% and the heat emission is strangely low. Optimization bug???

Good karma+1 vote
zqh9843
zqh9843 - - 24 comments @ Deep Impact

Astartes voices from DoW? Seriously?

Good karma+1 vote
zqh9843
zqh9843 - - 24 comments @ Realistic Ragdolls

The name is slaughter 2004. The old link in unreal forum was down.
You can download it from UTzone: Utzone.de
That mutator enables specific number (or unlimited) of ragdolls to stay , but has some bugs and compatibility issues. .Only "old" corpse can stay pernamently after the number hit the limit(If set) while "new" ragdolls disappear . And if it's activated with your realistic ragdoll , your plugin doesn't work while it works fine. Very weird...

Good karma+1 vote
zqh9843
zqh9843 - - 24 comments @ Realistic Ragdolls

Good job.
By the way, can you make a mutator which enables specific number (or unlimited) of ragdolls to stay ? UT slaughter just doen't work with this addon.

Good karma+2 votes
zqh9843
zqh9843 - - 24 comments @ Hyperdimension Neptunia Victory Ultimate Character

Thanks to your hard work, I can use these cute models in the game, but unfortunately, there are bugs.
1.Somg portions of these models didn't turn transparent when stealth activated.
e.g. Black Heart's body was still clear when her head were gone.
2.Some models' bones are not defined perfectly,
Wish you will fix them soon,
Please forgive my fairly low English level.

Good karma+1 vote
zqh9843
zqh9843 - - 24 comments @ DoWPro

I mean... SoB race has high quality textures which may cause some lags in low performance computer . On the other hand, SoB is not a completed race so it's not balanced enough. Do you mean, in the final version ,you will make SoB available and more balanced in MP games?

Good karma+1 vote
zqh9843
zqh9843 - - 24 comments @ DoWPro

Could you please provide a version which has delected SoB from the game , I thought the SoB race was not necessary to show up

Good karma+1 vote
zqh9843
zqh9843 - - 24 comments @ Freelancer Flat Interface

Nice!
It's cool

Good karma+1 vote