Hiya! Welcome all to my profile! Well, not really a lot can be say here, I mostly mod and map for the GoldSource engine, though I do mod other stuff here as well. Anyway, hope you enjoy your visit!

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Report RSS Veng-ellion | Remod Continues (view original)
Veng-ellion | Remod Continues
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Description

- All text in titles.txt replaced, self-interpreted again, inaccuracy in translation is inevitable though story should be clearer.

- Some textures that are in French are translated to English, still need to replace the rest though.

- Replaced some weapon-related entities in the Armory due to realism reasons.

- All weapons replaced.

- All HUD elements replaced.

- Most NPC models are replaced, only Rad is left.

- Rebellion's chapter titles replaced.

- Even more silent-wall-merging doors are given sound and lip (this is turning into Chemical Existence all over again, I swear, some mod authors have no love for doors).

- For most of Rebellion, you use a sniper rifle. However, the cutscene where you kill the Gman has Gordon use a CROSSBOW. Funny part about it is that the authors noticed that Gordon doesn't carry a crossbow at all in this mod, but instead of changing the brush to a sniper rifle, they instead opted to put a crossbow model lying on the floor for no reason right in front of the level transition trigger.

I managed to fix it so that Gordon blasts him with the sniper, but it may look slightly imperfect.

+ A severe problem in Rebellion is the lack of enemy variety in the roster, relying pretty much on human grunts and the occasional apache/assassins. I'm planning to have some Xen fauna inhabit some of the ruins of Mipping Tax and the more empty areas of Fortworth City.

+ Another particularly large problem in Rebellion is the fact that a lot of the transition areas in Fortworth City is abysmally made, meaning that entities from one map could end up on another, and then transported again.

Effects include missing pickups/randomly appearing enemies stuck in midair or ground.

Currently I have no idea on how to fix this, and with the size of the problem (Fortworth being spread across multiple large maps), it might be an unsolvable one (for me, anyway).