Hiya! Welcome all to my profile! Well, not really a lot can be say here, I mostly mod and map for the GoldSource engine, though I do mod other stuff here as well. Anyway, hope you enjoy your visit!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Half-Payne | Remod Updates (view original)
Half-Payne | Remod Updates
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

- Redid the Black Ops pistol hands as well, finally got that bloody thing fixed.
- Reskinned the penguin and gave it the new grenade submodel, did the HUD select as well.
- Due to how the new background system works, I had to make up a couple of new splash screens for the main menu if I want to keep the 1280_ sizing.
I was a bit lost on ideas, so I ended up using the loading screen .psds I had to replace the other new backgrounds.
Looks a bit weird since it's supposed to be a loading screen, but it should fit alright (though I might remove the part and chapter things later, as it doesn't quite fit as well).
- Item HUD pickups (painkillers and long jump module) replaced, hope I don't miss anything this time.
+ I'm thinking of altering the chapter stuff in titles.txt, moving them to the left corner side ala' MP2's loading screens while having parts alongside the chapter names split across major events, something like:

PART I: Resonance Cascade
CHAPTER ONE: Black Mesa Inbound

PART II: The Military Arrives
CHAPTER ONE: Office Complex

Not final, names are still in thoughts, does it sound good though?


Anyway, about HP: BO|R.

Due to how the new Half-Payne update works, I'm afraid the _hd system the original 1.0b used will most likely have to be ditched, the new installation instructions will have players copy the original half_payne folder, rename it to half_payne_bor, then overwrite the stuff.

Because of this, making the addon itself standalone (not requiring the initial Remod addon) would probably work better as well for installation streamlining.

I'm still trying to get around the fact that the new music system just refuses to use the mod's media folder sometimes (it does replace the music in some occasions, and other times, it doesn't), so that's going to be fun to work around.