Hiya! Welcome all to my profile! Well, not really a lot can be say here, I mostly mod and map for the GoldSource engine, though I do mod other stuff here as well. Anyway, hope you enjoy your visit!

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Report RSS Veng-ellion | Remod Begins (view original)
Veng-ellion | Remod Begins
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Description

Have done so for a while actually, just finished off Vengeance.
Currently going for Rebellion.

- Chapter titles replaced.

- Added some additional text triggers, mostly to give a hint for the 9mmhandgun pickup players could've easily missed.

- Changed door sounds, wood doors now sound less like metal ones, and silent doors now make sounds.

- Added lip to doors/straight out changing their angle origin so that they merge to walls less.

- Most weapons done, only the minigun and the throwables are left.

- Replaced the sky in the final map due to its strange lighting.
Just imagine that its the nuke that's coloring the sky purple or something.

- Whole Gman midpoint exposition text replaced, the foundation is still the same that he's sending a nuke over to the USA, but it's made so that he doesn't sound as childish as the original with the nuke plan done as a last resort instead of the main initial idea.

- Reset the skill.cfg file Vengeance had, it's all classic HL now.

- Added additional RPG ammo to combat the apache helicopter around Vengeance's midpoint.

- The usual stuff is implemented.

- Made the large fans at the start of Rebellion slower and less insta-kill-when-touched, not exactly alright for the start of the mod to throw that sort of challenge.

- Used the LD skeleton rig for the Gman, had to do it since the sleeping cutscene in Rebellion relies on the Gman moving like the LD one to look right (otherwise the Gman moves too slow in the cutscene and doesn't disappear in time, the player can actually catch up with him when the cutscene ends). This results in the Gman moving in a weird way unfortunately.