I'm still busy with college at the moment but I still have bits and pieces in progress. I'm unable to update as often as I like, but that's the life of a solo modder unfortunately.
I'm still busy with college at the moment but I still have bits and pieces in progress. I'm unable to update as often as I like, but that's the life of a solo modder unfortunately.
Brilliant! It's been impossible finding anything similar to this with any kind of quality. It's still early in storyline development that I can tie some of this in.
Don't lose hope, college has put a stop to my massive updates, but I do have some new stuff to show this Summer.
On life-support... Life has come first lately, but I have major website changes and updates to produce hopefully over the summer.
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23 Feb 2011 Update: Added Heavy Machine Gunner to the list, the only non-naval unit addition to Battlezone in the 0.60 update.
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Almighty google. Galaxy images, wallpaper-sized.
Well, I was planning on releasing .60 Beta next week but it' looking like that's not going to be possible. My final deadline is Christmas this year but I'd like to get it sooner rather than later. Good news is I have received some positive feedback from beta testers and am moving forward with their suggestions.
You totally should. I'd grab it in a heartbeat. :)
Definitely. They're hard to take out but once you do, it puts a serious dent in the enemy's economy and base expansion plans. Garrisonable buildings will also be an important strategic factor in Advanced Mode maps.
There's several RA2 mods here still in dev, and I'm sure a few TS ones are too. And I found that editor really useful for the nudge hotkeys alone.
I got a new terrain setup that darkens the ground but keeps terrain objects the same so as to differentiate the two and be a little easier on the eyes. I'll post pics of it soon. Making flat ground all black will be worse. On hills with wide flat surfaces it will look terrible. The yellow slope idea would be better in that respect.
Which map and mode were you playing on?
Sorry for late reply btw.
I made a new terrain set to replace the temperate theater. The water set is in progress but is having some issues.
Freakin' sweet! A great reason to get back to playing TS!
Some value graphics over style. I chose the retro look, which obviously will not look like Crysis maxed-out. I appreciate the constructive criticism Drogan.
After a long time away from posting here, I've made huge updates to the mod, and a new site for it! And if you're gonna say it's gay, have the decency to say why. <_<
Not all the pages are up yet but the mod and some other downloads are. The new site is here: Bhom.cncguild.net. The forums where you'll find some other screenshots and info is here: Forums.revora.net
That sounds cool, a pirate mod! Good luck with it! 8)
Oh yeah, and PaD, I'm using it too. You rock, keep it up!
Hey thanks for using my resource pack. 8)
A suggestion for your hover laser tank: Darken the chassis a bit, and add more detail as you see fit, because it's too plain and bright for that turret I think.
I had problems uploading it to the site, but it's there now. Go to the site and find it in the downloads page.
Yurisarmy
Kyle joined
Former U.S. Marine, currently attending university for bachelor degree in Computer Science. I like drawing sketches of machinery (aircraft, buildings, tanks, concept art-like stuff), and modding and programming. Currently working on 6 mod projects for C&C: Yuri's Revenge, most actively and notably Yuri's New Terror: Armageddon, C&C: Battlezone, Galaga: Gamma Invasion, and The Cold War.