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This is my first Supreme Commander Map. I know that there is already a version of this map with more than two players but I had problems with GPG and...
This is a Stronghold Crusader Skirmish which I made to play with my friends against AI. You start on a plateau in the middle of the map with nearly no...
This is a Stronghold Crusader Skirmish which I made to play with my friends against AI. You start on a plateau with nearly no raw materials but with a...
Some days ago I found my old RA2 maps which I made years ago. I never released them because they where unfinished in some small aspects. Now I finished...
Some days ago I found my old RA2 maps which I made years ago. I never released them because they where unfinished in some small aspects. Now I finished...
Some days ago I found my old RA2 maps which I made years ago. I never released them because they where unfinished in some small aspects. Now I finished...
This is my own creation of a TOW HumVee for Renegade. I don't like the common one you can find on some fanmaps.
Here are my construction-yard setups - every building-aggregate is modfied. Altough some similiarities to other setups, I made it completly without any...
These are my building setup scenes (flying and nonflying)for Gmax. Everything set to 0-level, every building grouped, fixed Nod Ref MCT and so on.
Here are some working copies for some buildings (+2 AGTs/Obelisks + 1 Powerplant). Install-instructions inside.
This a modified version of ACKs Helipad-setup. The original doesn't really work for me and wasn't the way how I want. I added some cracks and damage-emitters...
This is my tiberium silo setup. It doesn't explode but it has damage-cracks/-emitters and is ready for using it in flying maps! (small ramps and invis...
My repair pad setup. Really I don't know what I changed on the original setup but there must be something. Else I wouldn't have saved it so exposed between...
A cleanly modeled version of the standard bunkers in Renegade. Comes with a neutral version.
A cleanly modeled version of the covering in Renegade.
A cleanly modeled version of the laterns in Renegade.
A cleanly modeled version of the snipertowers in Renegade. There is a neutral version too.
Some barriers for Nod and GDI for mapping. They are like to barriers on Under and Mesa.
This package contains the .gmax files with the (partly improved) vegetation from Renegade 1/2 and some selfmade stuff. All in different sizes.
A small non-defense map with two base-entries and one tunnel-entry.
My first real Renegade map from 19th Nov 2002. Lots of bugs but it is worth a look ;). This map marks the beginning of my interest in 3dd modeling and...
This map was intented to be a sniper map. The tunnels are in C&C Islands-style where you can hide behind side-columns.
This is a small deathmatch arena map with knifes and some new textures!
This a remake of a Serious Sam SE deathmatch map.
A medium sizes map with the graphics from C&C Under. Two base entries, one tunnel entry and defense structures.
Creekdale and Creekdale_flying are two maps with lots of tunnels and vegetation.
C&C_Greenery is a small infantry-based map without defense structures and powerplants.
This is a mappacke with four new C&C Renegade multiplayer maps. It contains my maps City2, City2_flying, City2_extended and City 3. These completly...
This "Blood Mod" package contains several blood effects for C&C Renegade: flowers, magic dust, screws and a tray to make a realistic blood effect...
This is a small addon package to my big one with 5 reticles for C&C Renegade.