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Comment History
yesjrprocks
yesjrprocks - - 16 comments @ YodenMod Legacy

To anyone who is having an issue installing the 2018 mod due to a lack of a .bat file (launcher). All you need to do is install the previous version of the mod and replace its data folder with the 2018 data folder. If you do not want to loose the 2017 data folder, just rename the 2017 data folder to "Data - Copy" and have the 2018 data folder as "Data"

Good karma+1 vote
yesjrprocks
yesjrprocks - - 16 comments @ Yodenmod 2018

To anyone who is having an issue installing the 2018 mod due to a lack of a .bat file (launcher). All you need to do is install the previous version of the mod and replace its data folder with the 2018 data folder. If you do not want to loose the 2017 data folder, just rename the 2017 data folder to "Data - Copy" and have the 2018 data folder as "Data"

Good karma+4 votes
yesjrprocks
yesjrprocks - - 16 comments @ YodenMod Legacy

If you are going to add the Supremecy and First Order Dreadnought from The Last Jedi, you should make their massive cannons the same thing as the Aggressor from the vanilla game. It would be a very nice touch

Good karma+1 vote
yesjrprocks
yesjrprocks - - 16 comments @ Republic at War

Say I wanted to allow myself and the AI to be able to build the Pride of the Core and Malevolence again after they are destroyed. How would I do that?

Good karma+2 votes
yesjrprocks
yesjrprocks - - 16 comments @ Empire at War Expanded: Thrawn's Revenge

Yay! Bigger space battles! Thanks!

Good karma+1 vote
yesjrprocks
yesjrprocks - - 16 comments @ Empire at War Expanded: Thrawn's Revenge

Say I wanted to edit the population cap for my other mods and maybe even this one, how would I do that?

Good karma+1 vote
yesjrprocks
yesjrprocks - - 16 comments @ Empire At War Remake: Galactic Civil War

If you could help me with this issue that wasn't mentioned in the video that would be great. The security module issue has nothing to do with what I was asking about for the target paths btw.

Good karma+1 vote
yesjrprocks
yesjrprocks - - 16 comments @ Empire At War Remake: Galactic Civil War

I have watched the tutorial video multiple times and don't get me wrong it is very helpful but I did everything it said, and my issue is that when I click on the shortcut or any other method of opening any version of FoC, I get a notification saying that a security module cannot activate, the program cannot be executed. The tutorial never told me about this.

Good karma+1 vote
yesjrprocks
yesjrprocks - - 16 comments @ Empire At War Remake: Galactic Civil War

I was able to change the target and start paths, but now when I try to open any of my mods or even the game itself I receive a message that says a security module cannot be activated. Does this have something to do with the 4gb patch?

Good karma+1 vote
yesjrprocks
yesjrprocks - - 16 comments @ Empire At War Remake: Galactic Civil War

Hey I completely understand what I have to do and everything, but does anyone know what I need to change the target paths to for the disk version? I'm asking because when I downloaded it and got the installation completed the shortcut's target paths were set up for the GOG version. I've tried multiple things, but the closest I got was the shortcut leading me to the EAW-Re folder in my mods folder. If anyone could help me that would be great, thanks!

*You may shoot me down here and be so kind as to let me know if it is not compatible w/disk version :/ *

Good karma+1 vote
yesjrprocks
yesjrprocks - - 16 comments @ Empire at War Expanded: Thrawn's Revenge

By the way, the New Republic AI seems to only have pled soldiers on the ground to defend. Not that I complain, but I would like to see a variety. It's perfectly fine when they attack, just when they defend. Everything else seems great though. I love how the star destroyers don't just explode. I like how you can see their debris again. The animation quality is great as well. Keep up the good work!

Good karma+1 vote
yesjrprocks
yesjrprocks - - 16 comments @ Empire at War Expanded: Thrawn's Revenge

Ok, that is actually a good reason. I originally thought it was because they seem to be really powerful. But normally with the build limits I can rebuild the ships after they have been destroyed. Not in this case. But it's not a big deal, keep up the good work.

Good karma+1 vote
yesjrprocks
yesjrprocks - - 16 comments @ Empire at War Expanded: Thrawn's Revenge

Is there a limit on the amount of Crimson Command Victory II's? I'm playing the demo as the Greater Maldrood and after a while I am no longer able to build them. If there is a limit, then I think that should be changed.

Good karma+1 vote
yesjrprocks
yesjrprocks - - 16 comments @ Empire at War Expanded: Thrawn's Revenge

May I suggest a few units for the Palpatine era?

-Eclipse II
-World Devastator
-Galaxy Gun (Death Star replacement)

I know it's probably to late to suggest these, but I still think it would be great to see these in the mod.
Keep up the great work!

Good karma0 votes
yesjrprocks
yesjrprocks - - 16 comments @ Republic at War

or is this not fixable and do I just need to start a new game?

Good karma+1 vote
yesjrprocks
yesjrprocks - - 16 comments @ Republic at War

I was playing as the Republic on Fall of the Jedi and I'm taking planets and defending my own. Then all of a sudden in a defense in orbit of Tatooine, towards the end of the battle I'm not able to select certain units. Then after the battle I had some units that had finished construction. I tried to move them to other planets and fleet spots, but I couldn't. I would go into battle afterwards and I cant select my units. All new units I build, units that I have jump out of hyperspace, and units that I land on the ground I cannot select. Can someone tell me how to fix this?

Good karma+1 vote