This member has provided no bio about themself...

Comment History
veryverynice
veryverynice - - 12 comments @ HeXeReTiC Fantasy v3.1.1 (Update 27 Oct 2023)

>due to an issue with the death of a D'Sparil replacement, which door that leads to the room with the switch that raises the stairs to the exit (and opens the exit itself) in E3M8 was not opened succesfully and it caused a map break.

I tested about 3 times, D'Spair replacement died->room opened->stairs raised (on switch press). This could be a GZDoom issue then.

Good karma+1 vote
veryverynice
veryverynice - - 12 comments @ HeXeReTiC Fantasy v3.1.1 (Update 27 Oct 2023)

Hello once again,
everything works fine and dandy, but, can you fix this, please:
Warning: DECORATE error: already replaced class 'Sorcerer2' replaced again with '_InfernoSuccubus2_' (current replacement is '_Sorcerer2_')
Warning: current replacement is at HEXERETIC_FANTASY_V2.5.PK3:actors/enemies.txt:1883
Warning: new replacement is at HEXERETIC_FANTASY_V2.5.PK3:actors/enemies.txt:17138
Warning: PLEASE, FIX THE CODE!
Warning: DECORATE error: already replaced class 'Sorcerer2' replaced again with '_Gorgon2_' (current replacement is '_InfernoSuccubus2_')
Warning: current replacement is at HEXERETIC_FANTASY_V2.5.PK3:actors/enemies.txt:17138
Warning: new replacement is at HEXERETIC_FANTASY_V2.5.PK3:actors/enemies.txt:17822
Warning: PLEASE, FIX THE CODE!
Warning: DECORATE error: already replaced class 'Sorcerer2' replaced again with '_GigaGolem2_' (current replacement is '_Gorgon2_')
Warning: current replacement is at HEXERETIC_FANTASY_V2.5.PK3:actors/enemies.txt:17822
Warning: new replacement is at HEXERETIC_FANTASY_V2.5.PK3:actors/enemies.txt:18615
Warning: PLEASE, FIX THE CODE!
Warning: DECORATE error: already replaced class 'Sorcerer2' replaced again with '_ReplicantDevil2_' (current replacement is '_GigaGolem2_')
Warning: current replacement is at HEXERETIC_FANTASY_V2.5.PK3:actors/enemies.txt:18615
Warning: new replacement is at HEXERETIC_FANTASY_V2.5.PK3:actors/enemies.txt:19487
Warning: PLEASE, FIX THE CODE!
Warning: DECORATE error: already replaced class 'Sorcerer2' replaced again with '_Korax2_' (current replacement is '_ReplicantDevil2_')
Warning: current replacement is at HEXERETIC_FANTASY_V2.5.PK3:actors/enemies.txt:19487
Warning: new replacement is at HEXERETIC_FANTASY_V2.5.PK3:actors/enemies.txt:20403
Warning: PLEASE, FIX THE CODE!

Good karma+1 vote
veryverynice
veryverynice - - 12 comments @ HXRTC Project Golden Edition Plus R15 (Update 1 Apr 2024)

Hello, first of all it's not a gzdoom-based port + it has most of the decorate features (at least documented ones, and A_PlaySound states that argument #4 _must_ be: void A_PlaySound [(sound whattoplay [, int slot [, double volume [, bool looping [, double attenuation [, bool local [, double pitch]]]]]])]), +this is my port of choice. please, consider having a look. as I won't play on gzdoom. I'm a tester and a developer of k8vavoom port, and i really love the work we've done, we have cookies and cozy atmosphere, and I want to be sure that most of the features are implemented by specification. Let's make decorate-mod world a little bit friendlier for non-gozzo ports together. If something will be missing on our side we will take care of it, ty!

Good karma+1 vote
veryverynice
veryverynice - - 12 comments @ HeXeReTiC Fantasy v3.1.1 (Update 27 Oct 2023)

I used k8vavoom with this mod and it works! so it's a nice addition, really love your mods.

Good karma+1 vote
veryverynice
veryverynice - - 12 comments @ Czechbox

can you tell what the problem was?
If it's a rendering one: share the mappos (console mypos)
--
můžeš mi říct, co to bylo za problém?
kdyby to byl problém s mapou: otevři konsolu a piš mypos

Good karma+1 vote
veryverynice
veryverynice - - 12 comments @ Czechbox

There is a newer version: Doomworld.com

Good karma+1 vote
veryverynice
veryverynice - - 12 comments @ Complex Doom: Clusterfuck

In the 4.0.1 version:
/complex-dust-clusterfuck-v4.0.1.pk3/Actors/Weapons/DemonTechPistol.txt
should be: ACTOR DemonTechPistol : Handgun not "Handgun"

Good karma+3 votes
veryverynice
veryverynice - - 12 comments @ Complex Doom: Clusterfuck

Hello, can you fix those, please?
---
Error: Clusterfuck4\randomons-v1.2.5.0.pk3:actors/monsters/lordasmodeo.txt:647:1: Invalid argument #3 type 'string' in method 'linespec.Actor.decorate_A_CheckFlag' can author of the randommons fix this as in zdoom wiki: (string flagname, state label [, int check_pointer])
---
And this: Error: Clusterfuck4\insanelca-custom-v1.3CF.pk3:actors/weapons/enragedlegendaryasg.txt:133:1: No such state 'Ready.Laser' in class 'decorate.Enraged Legendary Assault Shotgun' Error: Clusterfuck4\insanelca-custom-v1.3CF.pk3:actors/weapons/enragedlegendaryasg.txt:133:1: No such state 'Ready.Laser' in class 'decorate.Enraged Legendary Assault Shotgun'
---
Error: Clusterfuck4\complex-dust-clusterfuck-v4.0.pk3:actors/tweaks/lcatweaks.txt:2130:1: Invalid argument #1 type 'string' in method 'linespec.Actor.A_ExecActionSpecial' TNT1 A 0 ACS_ExecuteAlways("SpawnFireOnActor2",0,0,0,0) this is wrong as acs_execute doesn't accept script names. In ACS there were no named scripts, it's a zdoom ext. It's impossible to differ int from a string inside this function. must be either Zdoom.org or Zdoom.org or any other named variant.
---

Good karma+3 votes
veryverynice
veryverynice - - 12 comments @ Prodoomer V3

Reread the info, do I should've started from scratch, not from an
autosave. Such a nice gamebreaking bug we've got there in gz.

Good karma+3 votes
veryverynice
veryverynice - - 12 comments @ Prodoomer V3

Could you, please, fix this mod on gz 2.3+? Also when I'm playing on gz2.2
After the prologue I can't pick up any of the items, don't have the xp for
killing, but still can crouch. And I didn't use push any of the buttons cybie kill. I've replayed for a 3 times already. Maybe you can't even push buttons in the very first scene? But then it is close hell of a job to fight the cybie on the worst difficulty. Or should one use gz 2.1?

Good karma+2 votes
veryverynice
veryverynice - - 12 comments @ Doom Reborn

is there a way to play this mod on Linux using RBDOOM-3-BFG compiled from git. I've tried to unpack the game resources, and tried to remove FPS from chaingun, archvile, etc, but still haven't managed to run this mod.

Good karma+2 votes
veryverynice
veryverynice - - 12 comments @ The Ultimate DOOM Remake by Alekskiller[FINISHED]

1. The map design is bad.
1) someone gave you one texture per lvl challenge?
2) almost no health packs, no bers packs, you've canged the megasphere.
3) thy secrets are made for the modmaker or for someone who uses iddt or for someone who'll end up using map editor.
4) I won't say that the mod is difficult. Nope. It's boooooring.
5) Where are the exits to the secret maps?
2. Where are the credits? it's obvious that you've used weapons from different mod makers.
3. Why, just why new enemy types have the same looks as the default ones? it's misleading. Paint them black if you don't want to use different anims. (as an example)
4. I would say that oblige map generator creates better maps.
5. On the positive side, weapon 7 (super plasma rifle (or what's the name of this weapon)) is somehow attracting.
Don't give up on modding, and try to make lvls which are made not only for you, but for other players too.
They're really imbalanced.

Good karma+3 votes