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---- HXRTC Project Golden Edition ---- See the description for more details!

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HXRTC Project Golden Edition Plus R14 (Update 1 Jun 2023)
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Laser_DooM
Laser_DooM

Works with complex doom?

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Hexereticdoom Author
Hexereticdoom

Oops, I didn't see your comment last time, sorry for the answer delay...

To be honest I haven't tested it, but I doubt it works OK with Complex Doom. The HXRTC Project is mainly a stand-alone mod, and merging it with some other non-totally-compatible mods or addons may get unexpected results.

Some other people has already asked me if the H-Project works with Brutal Doom or Project Brutality, and my response is the same: absolutely no guarantees and no responsabilities if something gets broken even trying it... :P

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Hexereticdoom Author
Hexereticdoom

Hi there Moddb users! I'm proud to announce the release of what has been one of my most ambitious Doom mods up to this time... For everyone, here I present you: HXRTC Project Golden Edition! This new release is in fact a continuation of the previous version HXRTC Project Final Edition, which for some time has been receiving small updates and hotfixings, but this one I bring you is by far a major update of this Doom mod. It includes several new weapons, more exclusive enemies, tons of new items and decoration elements and much more!

Please get access to the latest info about H-Project Golden Edition (including download links) visiting the official ZDoom forum thread:

Forum.zdoom.org

Hope you enjoy this new release, and have a nice Doomsday everyone! ;)

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Alexandr21(rus)
Alexandr21(rus)

One of the best mods I've ever played !! , good job !

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Sibbs99
Sibbs99

I Love You So Much!!!

the w-shotgun is too loud and annoying sound effect

sniper rifle should shoot just as fast in scope mode, as non-scope mode, its too painful too use in scope mode as it is, because it's too slow

those might be my two only gripes with your mod, but it's still a great mod, and i'll be eternally grateful for it!

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Hexereticdoom Author
Hexereticdoom

New update of the HXRTC mod is up! Check the latest changes at ZDoom's official thread:

Forum.zdoom.org

Keep enjoying and have fun! Also, nice Doomsday to everyone... ;)

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The_Assassin(ZC)
The_Assassin(ZC)

Can it run eith ports like D-Touch or delta touch?

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Reactorcore
Reactorcore

Actually one of the best Doom 2 mods ever made. The amount of polish, detail and sheer amount of content really shows that this is a labor of love.

Thank you so much for making this, its a definite favorite for me. I'll be playing through a lot of megawads with this mod.

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raxor666
raxor666

will the next version of the mod be updated?

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thesilentwraith17
thesilentwraith17

Hello,i love your hxrtc hud really much this is my first time using it and it looks really great and fantastic hud tbh,but i notice when im playing bdv21 RC3 somehow,the when i switch to shotgun the shells said its "0" i tried reloading the gun,but still i have ammo and didnt change at all it stays on the number 0. (Apologize,sorry for my bad grammar) can u fix this? Im using freedoom for android

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Hexereticdoom Author
Hexereticdoom

Hello, here is a more recent version of the HUD forked by user IDDQD_1337, please try it:

Moddb.com

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raxor666
raxor666

there will be some new version of the game update

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Hexereticdoom Author
Hexereticdoom

Sorry, there won't be any further major updates of the mod at the moment, but maybe in a not too distant future...

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raxor666
raxor666

This new update when I will be released I ask you so curiosity.

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Hexereticdoom Author
Hexereticdoom

Good news for everyone, finally a new release has been published a few moments ago! You can check the latest changes at ZDoom's official thread:

Forum.zdoom.org

Please enjoy it and have fun! ;)

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Hexereticdoom Author
Hexereticdoom

Barely a month has passed, and a new update release is already available. This one adds a few important changes, extra features and also it fixes some significant bugs that were in previous version. Check more details at the ZDoom's official thread:

Forum.zdoom.org

Again, have fun with it and enjoy! :)

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Hexereticdoom Author
Hexereticdoom

An important update of the mod is available from this moment, which fixes a few strange issues detected recently and also adds some other minor new features. Read the latest details at ZDoom's official thread:

Forum.zdoom.org

Enjoy and have fun, nice Doomsday to everyone... ;)

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Hexereticdoom Author
Hexereticdoom

Uploaded some minutes ago a maintenance release of the mod which includes a little cosmetic changes for some enemies, and also a few bugfixes recently discovered in previous version. Get more detailed info at ZDoom's official thread:

Forum.zdoom.org

Keep having fun, and I wish you a nice Doomsday to everyone... ;)

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Hexereticdoom Author
Hexereticdoom

Uploaded again a few minutes ago a minor update of the H-Project, which fixes a minor graphical error and includes a new secret and ultra-rare weapon... Check the latest detailed info at ZDoom's official thread:

Forum.zdoom.org

Hope you like it, nice Doomsday to everyone Doom mates! ;)

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Guest
Guest

what are silver and gold tickets for

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Kewin0
Kewin0

Quiero saber algo para que sirven los ticket plagiados y dorados

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Hexereticdoom Author
Hexereticdoom

Hola Kewin0, los tickets sirven para conseguir grandes bonificaciones especiales si encuentras y se los cambias a los Droides de Tickets, que te premiarán con lo siguiente:

- Por 10 tickets de plata, podrás rellenar al 100% todas tu reservas de munición.
- Por 10 tickets de oro, tus puntos de salud subirán a 9999 y los de armadura a 999, además de obsequiarte con una Armadura Sagrada (Holy Armour) que te protegerá del 100% de los daños recibidos.

Espero que te haya servido la información. ¡Un saludo! ;)

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Hexereticdoom Author
Hexereticdoom

I've uploaded some instants ago a small hotfix release of the mod that includes some minor but necessary fixes and updatings. For more detailed info, please visit the ZDoom's official thread as usual:

Forum.zdoom.org

Please keep having fun, and have a nice Doomsday! ;)

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Hexereticdoom Author
Hexereticdoom

I announce that I have reuploaded today the most recent file release as a quick hotfix, due to a last-minute detected minor problem. More info about it here:

Forum.zdoom.org

Updating your mod copies is highly recommended. Have a nice Doomsday, everyone! ;)

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Hexereticdoom Author
Hexereticdoom

Hello doomguys! I've uploaded some minutes ago a new release of the mod. Yeah, the H-Project keeps growing and improving, even little by little but (almost) always on safe ground... I hope this new version may be liked by most of all of you!

For a complete list of changes included in this release, please take a visit to the official ZDoom forum thread as usual:

Forum.zdoom.org

I wish you keep having lots of fun! Have a nice Doomsday, everyone! ;)

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Hexereticdoom Author
Hexereticdoom

Ouch... Not one, but two hotfixes for the mod that I had to publish two days ago and just now. Seriously, I hope there isn't a third one! Dude, how right is that phrase that says rushing is not good... X(

Sorry for the inconvenience dear mates. If you need more info about these latest releases, have a peek at the official ZDoom thread:

Forum.zdoom.org

Keep having fun as usual my dear Doomguys! ;)

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Hexereticdoom Author
Hexereticdoom

Hi there Doom mates, how is it going? :)

After several days of pretty hard work and intensive SLADE sessions, I'm announcing you that a new release of the mod is up! And although this one doesn't incorporate too much new things, it comes with an important new major feature that is gonna change significantly your gameplay experience in the mod (not talking about internal EXP system, but from your own one) plus some new graphic improvements still not included in previous versions!

A more detailed changelog list is available at the official ZDoom thread:

Forum.zdoom.org

I sincerely hope you like this new release! And don't forget, if you encounter any bug or issue in the mod that overshadows your gaming experience, please report it and I'll check and fix it in ASAP.

Take care my friends, and I wish you happy winter holidays to everyone! :D

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SomeCheekyJinuskian
SomeCheekyJinuskian

I have beaten Ultimate Doom, Doom II, and Master Levels with this mod. It is pretty good.

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Hexereticdoom Author
Hexereticdoom

Hello again Doomguys, just announcing that a new update of the mod is available for download. Please check more info about the latest changes at the official ZDoom forum thread:

Forum.zdoom.org

Additionally, the H-Project compressed ZIP file includes now a small collection of external addons that give some extra interesting features in the mod gameplay and a few GZDoom patches that bring some improvements for the original classic Doom, Final Doom, Heretic & Hexen WADs, plus for some well-known custom megawads. Most of these custom addons and patches have been originally created by several users; at the same time most of them are distributed as-is, without any modification (or almost none) and it's guaranteed that they're 100% compatible with the H-Project mod. For more further details, check the text files included in the ZIP's Addons and Patches respective folders.

Hope you keep enjoying with the mod... Happy Christmas holidays for everyone, guys!

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Hexereticdoom Author
Hexereticdoom

Quick reply to notify that I have released a last-minute hotfix for yesterday's update. Seems that for an unknown reason, some internal lump changes of the mod were not saved correctly through SLADE tool, so after some time looking over it I have managed to recover all the features that were temporarily lost. Still I don't know what exactly happened, just cannot explain...

Sorry for the inconvenience Doomguys, I sincerely hope that type of issues do not happen again. For this reason, I strongly recommend you to download again the file ASAP.

I have also included a few additional features as a small compensation, here you can check more info about them:

Forum.zdoom.org

Keeping in search of more hidden bugs, I hope there is no need for another immediate hotfix...

Again, I wish you have very happy Christmas holidays, please enjoy and keep having fun! ;)

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Hexereticdoom Author
Hexereticdoom

Happy New Year my Doom mates, how is it going? Hope all of you be fine, so cheers for everyone! :)

As a small present, I bring you a new update of the H-Project mod which keeps growing little by little with no pause! Yep, I've been quite inspired these last weeks, so taking advantage of it is the best thing to do, don't you think so? ;)

You can check the most recent features in this release accessing at the official ZDoom forum thread:

Forum.zdoom.org

Hope you keep having lots of fun! Cheerio everyone, and again I wish you a Happy New Year! :D

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Hexereticdoom Author
Hexereticdoom

Uploaded a minor maintenance release of the mod, in shape of R3a. (Yep, still not named R4 because it only includes very few changes and fixes respect the previous version).

Please get the latest changelog at the official ZDoom forum thread:

Forum.zdoom.org

Keep having fun and have a nice Doomsday! ;)

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Hexereticdoom Author
Hexereticdoom

Another minor maintenance update is up, in shape of R3b. (And another delay for R4...) X(

Read the latest list of changes for this release at the official ZDoom forum thread:

Forum.zdoom.org

Wish you keep having fun with the H-Project! ;)

Hasta la vista, babies...

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Hexereticdoom Author
Hexereticdoom

New revision of the mod (R3c) available for download, which brings in few words a slightly increased bestiary, a weapon update for one of your war allies, and some code fixes. (R4 may take a bit longer time than expected...) :|

Here you can read the more-detailed list of changes, at the official ZDoom forum thread:

Forum.zdoom.org

As usual, the updated download links can be located at first post... Have fun and please take care, dear Doomguys! ;)

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Guest
Guest

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Hexereticdoom Author
Hexereticdoom

Hi there mates, a minor update of the H-Project mod is ready for download. :)

This version doesn't bring any remarkable changes, it is just a maintenance release that fixes some problems related to a few actors that were not spawning correctly in certain circumstances and were being 'destroyed' instead (specially in very narrow places or on liquid surfaces).

That's all for now... Hope you keep enjoying and having fun! ;)

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Hexereticdoom Author
Hexereticdoom

Hey, how is it going dear Doomguys? :)

Well, here it comes another mod update! Revision 4 is now ready for download, and as usual it includes some pertinent bugfixes, plus a few new features to keep it up! :D

So what's new this time? No worries, here you can read the detailed changelog at the official ZDoom forum thread:

Forum.zdoom.org

Keep having fun and take care my friends! ;)

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Sibbs99
Sibbs99

Thanks For This Great Mod!! And All The Work You Put Into This, It's Truly Wonderful!

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Hexereticdoom Author
Hexereticdoom

Hi everyone guys, I have released a small update of the H-Project in shape of Revision 5 (R5) which brings some few tweaks and bugfixes respect from previous versions.

For more additional info check the official ZDoom forum thread:

Forum.zdoom.org

There's still room to improve and some work to do, of course... But I'll will keep working and enhancing the mod for your fun, you know! :)

Enjoy as usual and have a nice Doomsday mates! ;)

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kalensar
kalensar

A+ Mod. Had a lot of fun after figuring out what was going on

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Hexereticdoom Author
Hexereticdoom

OK guys, as I told you a few days ago, the next release of the mod was going to be published at the end of this month... And fortunately and after all, I have been able to anticipate the planned release date, so the H-Project Revision 6 is available for download from now! :)

This will be for sure the last update for this current year, or better said, this hateful and gruesome year... A year that will undoubtedly be difficult to forget, due of course to that disgusting microscopic aberration that has fundamentally changed our lives causing unimaginable damage to all of us in various ways, and worst of all is that this monstrosity that can't be seen with the naked eye, but is still there, and that thing still refuses to disappear forever from our world... I hope that the day will soon come when this critical stage that each and every one of us is going through, comes to an end, to its TRUE end, and that over time it will become a bad memory... Until then, we have to remain strong, and only with our will and some sacrifice we'll be able to get out of this... :(

Well... now my friends, let's put that topic aside and let's focus on this... By the way, the list of changes for Revision 6 has taken me a while to complete, but from this moment you can read it accessing as usual at the official ZDoom forum thread:

Forum.zdoom.org

Keep having fun with the mod, hope you enjoy this new release! ;)

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teztez
teztez

Is there any wiki for this mode?some of these items and weapons functions are unknown.It would be great to have info about them.

PS:can you implement some minions from Brothers in Arms mode?Rena,Nagato,Takako and the witch character.
Moddb.com

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Hexereticdoom Author
Hexereticdoom

Well, I have plans to include very soon in the compressed ZIP file an additional help text file with more info about the mod, but I still haven't finished yet. Anyway, if you got any question about certain items and/or weapons, you can ask it anytime right here or sending me a PM. ;)

Respect the Brother in Arms mod, I'll have to study it first and check if I can make an external addon for use with the mod, but it could take me some time to make it possible, so I ask you for a little patience...

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teztez
teztez

Thanks for the reply.Actually I have some idea about some minions.

supportive minion(small imp like creature,not doom imp variant):He does not attack,instead just give unique items like radiation grenade,RPG shot,small health bottle,stealth suit etc.

Witch/sorcerer minion: give buffs to player or debuffs to enemy's,teleport and attack.

Demon minion(fly):Leech enemy health and give it to player.(like leech grenade of project brutality.

All three minions can be summoned from inventory with radio or some magic orb for a limited amount of time.You can give them command like follow or stay.You get this radio/orb with large health pickups,So its not rare like supersphere or frequent like ammo drops.

Or you get these minions by rescuing them in different levels and then they can be summoned from their respective orb/radio.In this case when they are summoned they fight alongside player for limited time and then leave.After that their orb/radio needs to cool down for a set amount of time.After the cooldown they can be summoned again.These minions should not be overpowered.
they should have low health(like 200) and low damage.If you could implement these type of minion,that will add a whole new flavor to this mode.
All minions mode i have found so far is overpowered.They clear the room without my help,and its not fun.

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Hexereticdoom Author
Hexereticdoom

Hello again Doom dudes, and despite being a little late, I wish you all a happy new year! :)

(And yes, I hope this present year become better than the previous one, sincerely...)

Well, to say that I have not logged in Mod DB webpage from several past days for being quite busy with several things, including between them the completion of Revision 7 for H-Project. As the usual thing, the mod keeps growing and improving little by little, and I'm sure this new release will be to the liking of all of you my dear friends! ;)

And for being brief and not wasting any more time with the usual preambles, here you can read the changelog for Revision 7:

Forum.zdoom.org

Hope you enjoy this new fresh release... Have fun, everyone! :D

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Hexereticdoom Author
Hexereticdoom

Hi there dear Doom dudes, just announcing that I have published a few minutes ago a hotfix release of the H-Project mod. This small update includes some important changes which can be read here:

Forum.zdoom.org

I recommend all of you to get your updated copies by accessing to the download link above, as usual... Cheerio, everyone! ;)

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Hexereticdoom Author
Hexereticdoom

Hi there again Doomguys, how is it going? Well, I hope! Just announcing that there is available right now a minor update (but recommended) release of the mod, which fixes some slight issues from previous versions, and at the same time brings a few new features that were not included on time before due to some implementation problems, but now they are full ready to go! :)

You can read the detailed changelog for the R7b update here:

Forum.zdoom.org

Updated download link is awaiting for you right up here, as usual...

Keep enjoying and having fun, my dear Doom mates! ;)

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arena
arena

Oh my god yes!

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Hexereticdoom Author
Hexereticdoom

Hi there guys! I've published some instants ago the R7c update as a minor maintenance release. And hence, this one doesn't get any destacable changes in-game to highlight, just some internal code polishments and a few graphic improvements. It is not essential, but it is recommended to update your file copies with this one. Also, next future version will come with some more new features, although it will may be delayed a bit...

Meanwhile you wait patiently, I hope you keep enjoying with the most current releases of the mod. ;)

Have lots of fun, Doomguys! :D

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tokdmvlad
tokdmvlad

круто

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