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Comment History  (0 - 30 of 217)
vanguardian1
vanguardian1 - - 217 comments @ Star Wars LU (SWLU)

Somehow I kept missing files from Salvage Command Suite (v411 beta) that was causing my lockups.

- Auto-Aim works, thank goodness, highly recommended to use for those with main-gun issues on their own ship, just stick to the auto-fire feature, I don't use auto-missles or target, and the auto-repair function doesn't work well LU, same with the repair ship function built-in to SWLU. >.<
- Eject Advanced Satellite hotkey works. :)
- NPCBailing Addon (1.78x, 1.79x, 1.80 custom) do NOT work with LU
- Mk2 Miner doesn't seem to work at all, only the regular SWLU miner order exists still.
- Bribe NPC works, still overpowered and broken, but if you're careful and try to be fair..... still needs SuperScriptKiller
- SuperScriptKiller works for those ships that are operating erratically, or bought while running a script by BribeNPC that's still controlling their behavior.
- Turrent-on-and-off Turret Control works for easy quick-turret turn-off that will turn back on after a certain amount of time (haven't timed it), if they are reactivated before jumping, the turrets regain their previous settings. If you jump before doing so, they all switch to default settings.

- UniversalBestBuysSells_v252 works great, the built in buy/sell system isn't nearly as useful.

OKTrader seems to lag with the LU/SW changes with more than 5 ships, so back to Mk3 trader.... ;_;

Speaking of repair ships, the extra turrets on the CR90 Repair and Gozanti repair ships should be regular weapon turrets, since they can't be used to help with repairs......

Good karma+1 vote
vanguardian1
vanguardian1 - - 217 comments @ Star Wars LU (SWLU)

Any idea why it would hard-lock the game if I'm in a system during medium and large battles? Or enter a system during it. Not using the vanilla laser changes, so that can't be it.

Update April 19th, still auto-locking around moderate-big battles, sound stays in a 5-second loop or so. Same thing happened in Mik's SW mod, but it would unlock after about 20 seconds, this one is locked period.....in Mik's it would do it most often when a new large ship jumps in, in this mod it seems to happen most when something large is trying to explode.....

Ryzen 5 2600, DDR4-3000 16gb (2x8), 1tb Pioneer SSD, Radeon RX570 8gb, onboard Realtek HD Audio (old threads say this could be a problem with Litcube's mod, I don't know)

Good karma+1 vote
vanguardian1
vanguardian1 - - 217 comments @ Star Wars LU (SWLU)

Been using Mik's mod, but going to give this one a try. Are there any small QOL mods that are compatible with this one?

Is there a list of mods incorporated into this game located around here?

Good karma+1 vote
vanguardian1
vanguardian1 - - 217 comments @ Star Wars Mod X4

Good lord, Mik. Those MC80 and Nebulon B pics look more like paintings or movie renders than gameplay shots.... @,@

Good karma+1 vote
vanguardian1
vanguardian1 - - 217 comments @ Awakening of the Rebellion 2.8

Dunno for sure, but it says it was updated last night, but I guess the upload went fubar or something. Discord probably knows more.

Good karma+3 votes
vanguardian1
vanguardian1 - - 217 comments @ Awakening of the Rebellion 2.8

It's still down. Now I'm REALLY glad I made a backup of this mod recently, just in case. >.<

Good karma+2 votes
vanguardian1
vanguardian1 - - 217 comments @ Awakening of the Rebellion 2.8

The Steam mod subscription page says the mod updated as of 9:37pm EST on June 21st. And 3 hours later the page still isn't up, did something go wrong with your steam page?

"Sorry!
An error was encountered while processing your request:

That item does not exist. It may have been removed by the author."

Some major issue? :(

Good karma+3 votes
vanguardian1
vanguardian1 - - 217 comments @ (OUTDATED) Empire at War Remake Lite 2.0

I love the mod also! Hopefully you guys can keep adding more Star Wars ships, I'd love to see the Assault Frigate Mk1 myself mostly, but I certainly would't complain about a pair of hammerheads either.

Looking forward to the next update soon (hopefully very soon with the various minor bugfixes). :)

Good karma+1 vote
vanguardian1
vanguardian1 - - 217 comments @ Star Wars Mod Reborn

Which instructions are you following?

Good karma+1 vote
vanguardian1
vanguardian1 - - 217 comments @ Star Wars Mod Reborn

They replace some of the droid fighters that you can launch from any ships.

Good karma+1 vote
vanguardian1
vanguardian1 - - 217 comments @ Star Wars Mod Reborn

You need the 1.06 core then the 1.075 update, not the stock exchange version. There are youtube videos on how to install this, check there.

Good karma+1 vote
vanguardian1
vanguardian1 - - 217 comments @ Star Wars Mod Reborn

Hey Mik, has work stopped on this mod for now?

Good karma0 votes
vanguardian1
vanguardian1 - - 217 comments @ Star Wars Mod X4

For that mod, author's name is jenny1234. Only messaging on Nexus Forums are reachable it seems....

Forums.nexusmods.com

Good karma+1 vote
vanguardian1
vanguardian1 - - 217 comments @ Star Wars Mod X4

Call me crazy, but considering how different the ship design in X4 is compared to X3AP, I'm thinking Mik and his new minions might want to do one ship for each class to make sure everything is going to work smoothly, because I'm forseeing some problems with the current game design not translating over to star wars class ships.

X-Wing - small fighter
Y-Wing - small bomber
Yt-1300 - medium transport
Gr-75 - medium miner?
Corellian CR90 - medium frigate
Arquitens Light Cruiser - large destroyer
Dreadnaught - xl destroyer

game updates/expansions may yield larger ship classes, or they may not because of the way X4 was designed, especially with it's docking platforms. If so, going all-in with X4 may not be an option.

Good karma+1 vote
vanguardian1
vanguardian1 - - 217 comments @ Star Wars Mod X4

Mik, if I may make a suggestion, some Star Wars weapons would be a quick good start for those of us salivating our own X4 Rebellion. :)

Good karma+1 vote
vanguardian1
vanguardian1 - - 217 comments @ Star Wars Mod Reborn

This mod is designed for the Steam version, the GOG version is known to have this issue, and there is currently no fix that I am aware of, sorry. If you are using the steam version, than it is an installation issue at some point, and there are youtube videos as well as instructions right on the forum for proper installation procedures.

Good karma+1 vote
vanguardian1
vanguardian1 - - 217 comments @ Star Wars Mod Reborn

At least one of the drone fighters are vulture droids, can't remember which one, if not both Mk1 and Mk2. :)

Good karma+1 vote
vanguardian1
vanguardian1 - - 217 comments @ Star Wars Mod Reborn

They're mods meant for a different game sadly (X3 reunion, that doesn't work with Albion Prelude) so ignore those mods. If you want to add mods beyond this to X3AP, you'll need X-Universe Plugin Manager (I use lite version) and there are youtube videos on how to do this that would be far more helpful than I. Good luck.

Good karma+1 vote
vanguardian1
vanguardian1 - - 217 comments @ Star Wars Mod Reborn

It wants a Xenon L, not a ship with an "L" type cargo hold.

Cargo sizes start at S-mall (scout-fighter), M-edium (fighter-bomber), L-arge (bomber-small transport), XL (Freighter/Cruiser sizes), and ST (Station size dedicated cargo transporter)

As for the Xenon ships, they're mostly one-lettered ships, although a few upgraded versions exist (Corvetter P versus upgraded PX).

Good karma+1 vote
vanguardian1
vanguardian1 - - 217 comments @ Star Wars Mod Reborn

Since I don't know how to inbox on Moddb, I'll just post it in the last bug thread (I never did restart for the next version, d'oh!).

Btw, got your PC up and running?

Good karma+1 vote
vanguardian1
vanguardian1 - - 217 comments @ Star Wars Mod Reborn

No *emergency* crisis, but there are quite a few ships with gun turrent placement issues, the Acclamator's being the worst that I can remember, followed by the Victory ISD's. I can't recall at the moment, but those two new star destroyers you added last both have issues as well, I'll check later on.

Good karma+2 votes
vanguardian1
vanguardian1 - - 217 comments @ Star Wars Mod Reborn

After Mechwarrior 5 Mercenaries was delayed 'till next year, I didn't think I'd be grabbing another game before 2019 after Valkyria Chronicles 4 (Switch), I'm glad Egosoft made me think otherwise. :D

Good karma+1 vote
vanguardian1
vanguardian1 - - 217 comments @ Star Wars Mod Reborn

Good to hear, if we can help, let us know!

Good karma+2 votes
vanguardian1
vanguardian1 - - 217 comments @ Star Wars Mod Reborn

No it is currently not compatible with LU, and he said some time ago that making the mod compatible with LU now (an older version actually was) would mean a complete remake of the whole mod and finishing it in it's current form is a higher priority currently, after fixing his pc of course!

Good karma+1 vote
vanguardian1
vanguardian1 - - 217 comments @ Star Wars Mod Reborn

Mik, we gonna get a sitrep from ya?

Good karma+2 votes
vanguardian1
vanguardian1 - - 217 comments @ Star Wars Mod Reborn

That's more DDR3 than I have available at the moment, maybe we can chip in so it gets faster shipping?

Good karma+1 vote
vanguardian1
vanguardian1 - - 217 comments @ Star Wars Mod Reborn

I see, what's the rest of the hardware? Any why in South Africa, that's pretty far from Russia... 0.o

Good karma+1 vote
vanguardian1
vanguardian1 - - 217 comments @ Star Wars Mod Reborn

What kind of Ram? That I may be able to ship to ya... and as for monitors if Russia is similar to usa in used markets, checking local flea markets & pawn shops might work.

Good karma+1 vote
vanguardian1
vanguardian1 - - 217 comments @ Star Wars Mod Reborn

No problem here, I can only assume it's another mod or some other issue at work. Bought a new one at Corellia, used a cheat mod to put a pair of kx10's on it, equiped them, and fired away.

4 light blasters (20 EW each) would actually be better for the uwing's config anyways, since it only has an EW rating of 70, and each KX10 takes well over 100....

Good karma+1 vote