Sorry for replying to a comment from 9 months ago, but how is the progress on this so far?
Sorry for replying to a comment from 9 months ago, but how is the progress on this so far?
I left a little note in the description on what was added, just one track I forgot.
I've noticed a small bug, there are 2 animations that play when you're far away from companions and you bring up the command wheel. The first animation playing when you open up the command wheel, the 2nd one playing when you close it, and both show your hand reaching for a radio and plays a radio sound. In the previous version of MGS, this worked properly and only sometimes it would play even if you're right next to your companions. In this version, only the closing command wheel animation plays and it plays every time, no matter if you're near or far from your companions. Has anybody else noticed this or is this just me?
There's a mod that already gives the ability to finish tasks remotely!
Moddb.com
There's no scripts folder in the 1.5.1 to 1.5.2 so rip
Where did you get the axr_main.script from? Trying to do this but I don't know if I have a mod that uses that file for me to copy and paste into this
Wish you luck on creating something great, I'll be waiting for it!
I don't think that's a thing with the addon itself, since I use other voice mods and the breathing comes in early too. I think even when using no voice mods the vanilla voice breathes early so you should probably see if there's a mod that changes when this triggers or ask in an Anomaly related discord.
No problem! I really didn't like seeing all of those voice lines being left to waste because of a missing script that probably only a handful of people using the mod knew about. You did a very good job on the mod though! You chose some of the best lines from Josh to use.
Hey man, very late reply but I wanted to let you know you CAN spawn the ISG AK. I've spawned it in myself before but don't remember what I chose to spawn it in. I think I've spawned the rusty regular aks too except for the anarchy one maybe. Though I'm playing with the Desolation mod so it does change the debug menu somewhat.
This is just meant to be a solely Annihilation OST mod for fans of the movie so I don't have any plans to add music from other places. If you want I could teach you a little on what files to replace to make your own OST mod.
__Masako__ has had his mod up since 2021 though.
Thanks man, was a confusing process but I did it! Hope you enjoy it.
Weird, I didn't change anything except audio files so maybe that's just how anomaly is?
Glad you liked it! Hopefully that does happen because the way I scattered the tracks around was really messy but I just don't know how to code to merge them instead. Also, you don't have to use that mod anymore since this includes the menu music too.
Just a really compressed scene from the film
Yep! The main reason I decided to post this was to see if there were any other Annihilation fans within the community and if this could spark more Annihilation related mods in the future.
Great! I'll be waiting for that update then, thanks for letting me know
Nice! I like the addition of the dots and stars next to the health bars to help differentiate who's health bar is that, but it's only really helpful when you have multiple companions from different factions. A recommendation I would see for Kageeskl's UI mod was to have companions names listed with their health bars too if you could do that? I think you probably could add their names above the distance or have the names as an alternate option that takes place of the distance instead.
Yeah it's weird, I'll test it sometimes and Hip's immediately looting bodies but on some tests she just refuses to do anything. Just gotta get lucky I guess
So I enabled all of my companion mods then tested and they could loot the bodies. My full mod list that I play with has 200+ mods active so I don't really want to go through enabling all of them a few at a time. I did try only enabling every mod that's main thing is to change the AI in some way but my companions could still loot bodies, so it's something that's not so obvious. If you want me to I could post my whole mod list so you can look through and see what might be causing it but y'know, 200+ active mods lol
EDIT: Now I've re-enabled my full mod list again and this time my companion looted the body??? I really don't get what's been stopping them from doing it this entire time then cause I haven't changed anything lol. Yesterday I waited like 2 minutes for them to loot a fresh body and none of them would do anything and now Hip immediately looted one, weird.
Just got home and tried with clear anomaly(except for desolation enabled because it's required to start the game for me) and the mod worked fine. But after renabling all of my mods again the problem came back, here's a list of all the companion mods I'm using currently.
Rename and Change Companion Faction, Important Character Companions, Companion Anti Awol, Companions Remember Base, Unlimited Companion Carry Weight, Companion Inventory Unlock, Companion Carry Weight and Looting Rework, Companions Don't Jam, More Companion Dialogues, No Companion Friendly Fire, Quick Companion Teleport, Companions Deactivate Headlights in Stealth, Companions Don't Die, and then this one of course. None of which show conflicts with your mod but I'll activate them one by one and see if one of them is causing it
kk, but I just tested the new version and they still don't loot the bodies. I emptied my companions inventory and he still wouldn't loot bodies near him. I set the parameter to 0 and gave the command to loot bodies, dunno what could be the problem since MO2 shows 0 conflicts. The mod doesn't require 1.5.2 or anything?
Alright, but damn, kinda sucks I have to lower the corpse search distance cause I hate having random npcs loot my kills when I'm right there lol
I'm confused how to get this to work, do I just give them the command to loot corpses like normal or is there something I'm missing? Cause my companions just stand around like normal around corpses and do nothing.
What mod are you using for the vegetation? Looks like an autumn mod but which one specifically?
For those playing on 1.5.1 this will not work. Tested it and when you remove say the jaw of a bloodsucker, the jaw doesn't get removed but instead just stretches out really long. This glitch will happen to every mutant when you try to skin them and remove a part.
I like this a lot, always hated the obnoxious images of my companions cluttering up the screen. But could you somehow add the names of companions above their health bars? Makes it hard to keep track of who's low on health or who has died when its just a bunch of health bars with nothing to signify who the health bar belongs to
Really like the bandit designs but the bandit exoskeleton helmet shows up as blue as if it's missing its texture. I have HD Models installed and loaded before it in MO2, this mod doesn't have any conflicts besides of course HD Models so I'm asking here to see if it's just a problem with the mod itself.
Love the new update, but when you release new versions could you add a list at the bottom of all currently retextured guns instead of only ones that have been added in the update? Kind of annoying having to go to all 3 addon pages of the mod to know the entire list. Also minor criticism, I think the rust on the guns is just too much, one example being the P90 where even the polymer is just complete brown now. Would look much better if you toned down the rust on future updates
Trinetical
joined
This member has provided no bio about themself...