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Comment History  (0 - 30 of 120)
towelie60
towelie60 - - 120 comments @ Battery recycle

yaaasss king !

Good karma+1 vote
towelie60
towelie60 - - 120 comments @ Classic Textures v0.4 [1.5.1/1.5.2]

Hi, do you mean the terrain/ground ain't like in CoP ?

Good karma+1 vote
towelie60
towelie60 - - 120 comments @ Classic Textures v0.4 [1.5.1/1.5.2]

I would love to see an AI upscaled remaster of this, whatever texture pack i use i always fall back to this one, it fits just perfectly.

Good karma+1 vote
towelie60
towelie60 - - 120 comments @ Dental_dolbayob

Hello, its seems the file veh_diesel_2.dds from your vehicle re-texture addon is the same as vanilla, maybe an oversight ?

Good karma0 votes
towelie60
towelie60 - - 120 comments @ The texture of an abandoned vehicle

Imgsli.com for BT9

Imgsli.com citerns trailers

i see buses have been recolored (blue to orange for ex.)

overall this gives a more "abandoned" and rusty look to vehicles

Good karma+3 votes
towelie60
towelie60 - - 120 comments @ The texture of an abandoned vehicle

Those looks very nice, i'm running the classic textures and they fit very well, i'm looking forward to see more of your work !

Good karma+1 vote
towelie60
towelie60 - - 120 comments @ Extra Level Transitions - Bonus Transitions

Thank you, do you know any way to remove a stock transition in an ongoing game ? i disabled the stock transition between dead city and military but it only works on new games.

Good karma+2 votes
towelie60
towelie60 - - 120 comments @ Weightless lead boxes & AAMs

How so, on my game it runs fine. i compared the files from the stock 1.5.2 they are the same except the weight.. i'm pretty sure the files in question haven't been modified by 1.5.2

Good karma+1 vote
towelie60
towelie60 - - 120 comments @ Aesthetic Screenload

Works fine in vanilla anomaly

Good karma+6 votes
towelie60
towelie60 - - 120 comments @ Pimp my RF-Receiver

Added Renegades cuz they deserve love too

Good karma+2 votes
towelie60
towelie60 - - 120 comments @ Extra Level Transitions - Bonus Transitions

can you optionally add the radar <-> Jupiter UG route ? thats the only one i'm interested in sad you decided not to include it.

Pretty please.

Good karma+2 votes
towelie60
towelie60 - - 120 comments @ [1.5.2][DLTX] Smaller Bushes

theres also an issue in Marsh with the reeds, theres like a floating bit of texture above each reed

Good karma+1 vote
towelie60
towelie60 - - 120 comments @ [1.5.2][DLTX] Smaller Bushes

hmm some bushes still have their branches too long, i think this needs a mesh edit.

Imgur.com

Good karma+3 votes
towelie60
towelie60 - - 120 comments @ New Game+ 0.3

This will be so useful for mods that require a new game, or for current playtrough where you can't uninstall a mod without breaking the game.

Good karma+8 votes
towelie60
towelie60 - - 120 comments @ Global Texture Rework (GTR) Optimized

I'm having some sort of shadow-light related issue using this texture pack, during night time and having the torch on, some concrete and ground textures are almost pitch-black, depending on the angle, like they don't receive the light from the torch at all, and some other like those metal boxes near the crashed helicopter in Wild Territory have their black details going crazy when exposed to the torch.

A noticeable place for me for the ground going black during night is the sport centre first floor made of wood (the merc base in dead city).

Good karma+1 vote
towelie60
towelie60 - - 120 comments @ Squads filler

yaaa-sss king !

Good karma+1 vote
towelie60
towelie60 - - 120 comments @ Semi-radiant AI 0.31 [DLTX REQUIRED]

Thank you for that quick fix :)

Good karma+4 votes
towelie60
towelie60 - - 120 comments @ Semi-radiant AI 0.31 [DLTX REQUIRED]

just encountered an issue when entering military warehouses :

[error]Arguments : Duplicate section 'logic@mil_2_2_xcvb_day_8' wasn't marked as an override.

Override section by prefixing it with '!' (![logic@mil_2_2_xcvb_day_8]) or give it a unique name.

Check this file and its DLTX mods:
"c:/game/anomaly\gamedata\configs\scripts\military\mil_smart_terrain_2_2_smart_logic_xcvb.ltx",

Good karma+4 votes
towelie60
towelie60 - - 120 comments @ DyingLight Weather sound fx

Just did a raid in X-19 with those sounds, it was awesome thank you for this, love the new siren !

Good karma+3 votes
towelie60
towelie60 - - 120 comments @ Less Thirst From Food

you shouldn't remove satiety from drinks altogether, sure for plain water it makes sense since there is no calories (in game that is the water bottle, flask, and carbonated one)

Good karma+1 vote
towelie60
towelie60 - - 120 comments @ psi storm time reduced

their duration is generally the reason why i disable psy-storms, thank you for this !

Good karma+2 votes
towelie60
towelie60 - - 120 comments @ high resolution map in the pda

those are higher resolution yet blurrier than high-resolution-maps 1.3, they could use a bit of sharpening.

Good karma+1 vote
towelie60
towelie60 - - 120 comments @ Extended Task Info v1.3

I hd my tm_dynamic.ltx ****** up, now its working, sorry for the inconvenience this was due from a bad merge.

Good karma+1 vote
towelie60
towelie60 - - 120 comments @ Extended Task Info v1.3

i'm not using a mod manager, i prefer sadist mod (manual) management, i did edit tasks files but nothing groundbreaking, as i was saying it was working fine on 1.1

Good karma+2 votes
towelie60
towelie60 - - 120 comments @ Extended Task Info v1.3

Nope, still the same issue.

Good karma+1 vote
towelie60
towelie60 - - 120 comments @ Just Jars

Here : Pastebin.com (remove .lua from the file's name)

From what i saw, there no other modification to the file apart from deactivating the drug limit, so looks like it would have been ok to use my no_drug_limit version.

Good karma+1 vote
towelie60
towelie60 - - 120 comments @ Just Jars

i wouldn't overwrite files used by BHS, this would need patching, if you can provide me with the files its trying to overwrite i could look into it.

Good karma+1 vote
towelie60
towelie60 - - 120 comments @ Silly Loading Screen Tips

This is gold, please keep updating xD

Good karma+3 votes
towelie60
towelie60 - - 120 comments @ Just Jars

I'm thinking of adding a plastic film when using medkits, do you have any thought on that ?
not sure if bandages should give any, if it does this would be a good source for this crafting material

Good karma+1 vote