yaaasss king !
Hi, do you mean the terrain/ground ain't like in CoP ?
I would love to see an AI upscaled remaster of this, whatever texture pack i use i always fall back to this one, it fits just perfectly.
Hello, its seems the file veh_diesel_2.dds from your vehicle re-texture addon is the same as vanilla, maybe an oversight ?
Imgsli.com for BT9
Imgsli.com citerns trailers
i see buses have been recolored (blue to orange for ex.)
overall this gives a more "abandoned" and rusty look to vehicles
Those looks very nice, i'm running the classic textures and they fit very well, i'm looking forward to see more of your work !
Thank you, do you know any way to remove a stock transition in an ongoing game ? i disabled the stock transition between dead city and military but it only works on new games.
How so, on my game it runs fine. i compared the files from the stock 1.5.2 they are the same except the weight.. i'm pretty sure the files in question haven't been modified by 1.5.2
Added Renegades cuz they deserve love too
can you optionally add the radar <-> Jupiter UG route ? thats the only one i'm interested in sad you decided not to include it.
Pretty please.
theres also an issue in Marsh with the reeds, theres like a floating bit of texture above each reed
hmm some bushes still have their branches too long, i think this needs a mesh edit.
This will be so useful for mods that require a new game, or for current playtrough where you can't uninstall a mod without breaking the game.
I'm having some sort of shadow-light related issue using this texture pack, during night time and having the torch on, some concrete and ground textures are almost pitch-black, depending on the angle, like they don't receive the light from the torch at all, and some other like those metal boxes near the crashed helicopter in Wild Territory have their black details going crazy when exposed to the torch.
A noticeable place for me for the ground going black during night is the sport centre first floor made of wood (the merc base in dead city).
Thank you for that quick fix :)
just encountered an issue when entering military warehouses :
[error]Arguments : Duplicate section 'logic@mil_2_2_xcvb_day_8' wasn't marked as an override.
Override section by prefixing it with '!' (![logic@mil_2_2_xcvb_day_8]) or give it a unique name.
Check this file and its DLTX mods:
"c:/game/anomaly\gamedata\configs\scripts\military\mil_smart_terrain_2_2_smart_logic_xcvb.ltx",
Just did a raid in X-19 with those sounds, it was awesome thank you for this, love the new siren !
you shouldn't remove satiety from drinks altogether, sure for plain water it makes sense since there is no calories (in game that is the water bottle, flask, and carbonated one)
their duration is generally the reason why i disable psy-storms, thank you for this !
those are higher resolution yet blurrier than high-resolution-maps 1.3, they could use a bit of sharpening.
I hd my tm_dynamic.ltx ****** up, now its working, sorry for the inconvenience this was due from a bad merge.
i'm not using a mod manager, i prefer sadist mod (manual) management, i did edit tasks files but nothing groundbreaking, as i was saying it was working fine on 1.1
Here : Pastebin.com (remove .lua from the file's name)
From what i saw, there no other modification to the file apart from deactivating the drug limit, so looks like it would have been ok to use my no_drug_limit version.
i wouldn't overwrite files used by BHS, this would need patching, if you can provide me with the files its trying to overwrite i could look into it.
This is gold, please keep updating xD
I'm thinking of adding a plastic film when using medkits, do you have any thought on that ?
not sure if bandages should give any, if it does this would be a good source for this crafting material
towelie60
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