Description

Occasionally fills the half-empty squads with more NPCs.

Preview
Squads filler
Post comment Comments
MangAsar
MangAsar - - 180 comments

Yey. You finally released it here. I've been using it for a long time. Hehehe.

Reply Good karma Bad karma+4 votes
bvcx Author
bvcx - - 2,182 comments

;]

Reply Good karma+2 votes
towelie60
towelie60 - - 121 comments

yaaa-sss king !

Reply Good karma Bad karma+1 vote
SSID_v2
SSID_v2 - - 33 comments

I apologize for the stupid question.
if you put "max_squad_count" to a value like 15? Will I have HUGE units walking after a while?
Or does this value not affect the squad size limit?

Reply Good karma Bad karma+1 vote
EricSol
EricSol - - 282 comments

rip your fps bro

Reply Good karma Bad karma+2 votes
SSID_v2
SSID_v2 - - 33 comments

Bro, at a value of 10, it works fine. But sometimes there is not enough ammo.

Reply Good karma Bad karma+2 votes
bvcx Author
bvcx - - 2,182 comments

Question is fine ;]
I believe there is no limit in game. So yeah, in theory it should spawn NPCs till squad size is 15.

Reply Good karma+1 vote
SilverBlack78
SilverBlack78 - - 1,916 comments

Just increase the ZCP "stalker squad size", no?

Reply Good karma Bad karma+1 vote
Guest
Guest - - 692,306 comments

does this lag the game at all

Reply Good karma Bad karma0 votes
bvcx Author
bvcx - - 2,182 comments

I'm not sure what you mean or what can cause the lags.

Reply Good karma+1 vote
Guest
Guest - - 692,306 comments

does this addon affecting companions? Like if you recruited a squad of 2 stalkers to be your companions, are they going to refill?

Reply Good karma Bad karma0 votes
bvcx Author
bvcx - - 2,182 comments

No, companions are excluded while they are in your squad.

Reply Good karma+1 vote
Guest
Guest - - 692,306 comments

This comment is currently awaiting admin approval, join now to view.

Guest
Guest - - 692,306 comments

Can this allow Squads to merge? Like say you have two guys recruited from two separate squads, but their friends all died so both are the sole guy alive in the squad.
Well after you dismiss them they can join up into one squad and work together since they have already worked together when you recruited them?

Reply Good karma Bad karma0 votes
bvcx Author
bvcx - - 2,182 comments

This addon no, but I have another one that can merge squads. I'm just not sure it's stable enough, need too much testings and still can't guarantee that won't be some weird crashes, so I just abandoned it ;[
This addon is more safe and nobody will notice the difference anyway.

Reply Good karma+1 vote
TomasaurusREKT
TomasaurusREKT - - 353 comments

I use just about every single one of your mods my guy, I really appreciate you. If I am reading that right... if there's already 3 in a squad it won't spawn more?

Reply Good karma Bad karma+1 vote
bvcx Author
bvcx - - 2,182 comments

Hey, yes, if you keep the value at 3 and squad size is 3 - it won't spawn.

Reply Good karma+1 vote
conantroutmann2
conantroutmann2 - - 43 comments

so in warfare will the squads be refilled?

Reply Good karma Bad karma+2 votes
LumineLumipoksy
LumineLumipoksy - - 1 comments

i seem to be having a problem, i cant figure out how to modify it or see its settings, its not in the mcm or as something that comes up with an edit screen once its installed, i might be just missing something but any help would be greatly appreciated.

Reply Good karma Bad karma+1 vote
bvcx Author
bvcx - - 2,182 comments

There is screenshot in description, open script with any text editor and edit numbers.

Reply Good karma+1 vote
Jamescorella
Jamescorella - - 121 comments

Does this work with Warfare? do those squads also replenish? Oh lawd pls

Reply Good karma Bad karma+1 vote
bvcx Author
bvcx - - 2,182 comments

No idea.

Reply Good karma+1 vote
INNIES
INNIES - - 187 comments

First of all great mod, i do have a question, say i would use the values in your screenshot would that remove the possibility of squads being able to spawn with 4 or 5 like normally or would 3 be the max for all new squads aswell?

Reply Good karma Bad karma+2 votes
Guest
Guest - - 692,306 comments

I get this error when I sleep...

! [SCRIPT ERROR]: c:/anomaly/bin/..\gamedata\scripts\squads_filler.script:34: attempt to index local 'commander' (a nil value)

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : E:\Github\xray-monolith\src\xrServerEntities\script_engine.cpp
[error]Line : 257
[error]Description : fatal error
[error]Arguments :
1 : [Lua] c:/anomaly/bin/..\gamedata\scripts\squads_filler.script(34) : xcvb_add_member

LUA error: c:/anomaly/bin/..\gamedata\scripts\squads_filler.script:34: attempt to index local 'commander' (a nil value)

Check log for details

stack trace:

I know i could just turn off the addon when I sleep but that is wildy inconvenient and annoying

Reply Good karma Bad karma+1 vote
bvcx Author
bvcx - - 2,182 comments

Line 34 should not contain "commander", did you change anything in the script?

Reply Good karma+1 vote
Jamescorella
Jamescorella - - 121 comments

I had the same error and also happened when i went to sleep and havent changed anything i redownloaded and opened it up with notepad+ and checked line 34 and it says
" local pos = commander.position"

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Tags

Squads filler has not been tagged yet.