Description

Makes the lead containers, AAMs, IAMs, LLMCs, basically weightless. Now with an experimental AR version.

Preview
Weightless lead boxes & AAMs
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[𝚛𝚞𝚋𝚢]
[𝚛𝚞𝚋𝚢] - - 607 comments

OP but makes sense. I'm annoyed of having to carry 16kg on lead boxes just "in case" i find an artifact lmao

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isalcaruz
isalcaruz - - 27 comments

I have a problem, some artifacts do not go into the containers, the mod has problems with the ARTEFACT RENOVATION mod?

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towelie60 Author
towelie60 - - 121 comments

It is not compatible with anything modifying the same files, which ARTEFACT RENOVATION probably does.

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isalcaruz
isalcaruz - - 27 comments

There is no mod that works with ARTEFACT RENOVATION ?, It does not matter if it only modifies the weight of the artifacts or only that of the containers, I am a bit tired of being overloaded with only having a few containers

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towelie60 Author
towelie60 - - 121 comments

A patch would be required, my best guess is that when adding some artefact in a container, both item disappear and become one, being the artefact in a container, but its one and the same object, problem might be that artefact renovation adds new containable artefacts so thats why it doesn't work.

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isalcaruz
isalcaruz - - 27 comments

Yes, in fact already and what is the problem, the ARTEFACT RENOVATION makes it possible that the "garbage" artifacts can be stored in the application modules and your mod only modifies the weight value, I think that in some file they collide causing the modules of application see the garbage artifacts as in the vanilla, that is why they cannot be placed inside these

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towelie60 Author
towelie60 - - 121 comments

I'm looking into making a patch.. hold on tight 😗
Would you mind doing the testing ?

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towelie60 Author
towelie60 - - 121 comments

Patch is up, give me some feedback.

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isalcaruz
isalcaruz - - 27 comments

sorry for the inactivity, I decided to only increase 5 kilograms to the maximum capacity so as not to stress myself with a full bath that weighed almost 10 kilograms in its container, but sure, I am really interested in reducing the weight of those objects, I will try it today or tomorrow and you I say how did it go with the patch

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isalcaruz
isalcaruz - - 27 comments

Well, there really is not much to see, from what seems to be working correctly, the garbage artifacts can already be placed in the aam containers, it works with games already started and does not generate conflict when installing it in a game in which they are already within the Containers, in general it is totally great, I was really getting tired of the containers and their weight, the fact that they have 0 weight seems to me somewhat op but from that to having almost 10 kilograms with just one it seems perfect, excellent work, in case of some conflict or something I warn you

PS: hahaha I loved the detail of the folder, well he warned me not to read the file

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isalcaruz
isalcaruz - - 27 comments

Okay, I just found a very big problem, I'm not sure why, but AA application modules do not protect against radiation from junk artifacts, they only protect half, the artifacts that give 23 radiation with the module from application you receive 11, which causes you to die from being irradiated

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isalcaruz
isalcaruz - - 27 comments

edit: Apparently the problem is with the radiation reading of the artifacts, I tried to see what would happen if I put artifacts of different radiation in the different AA modules and I saw that the garbage artifacts that gave 23 radiation went down to 11 in any of the modules regardless If they only reduced the radiation by 7 or 23, the artifacts that give 12 seem to eliminate the radiation even in containers of 7

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towelie60 Author
towelie60 - - 121 comments

Ok, seems like i didn't had my eyes fully open when doing this, i think it should be fixed now, new version up.

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isalcaruz
isalcaruz - - 27 comments

Ok I have tried it and it seems to work fine, the artifacts that give 23 no longer radiate you if you put them in AA containers that eliminate 23, the only thing I noticed (but it really didn't seem like a problem to me) is that when placing the 23 artifacts in Containers of 7 give you the same amount of radiation as in one of 12 (which would be 11), it really did not seem like a problem to me since it does not break the game since you still receive radiation from these (but some player could use those of 7 as an emergency transport module if you do not have one of 23, but for me it is not a problem

artifacts 12 and 7 seem to work fine when swapping between different AA containers so I don't see any errors in them

Well, in general the only error I saw was that of the 23 artifacts that give 11 radiation in modules of 12 and 7, but I don't see a problem because they still give radiation, so in its current state it is ready to be released when market hahaha

good job i really loved the mod

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TheMrDemonized
TheMrDemonized - - 1,057 comments

Best way would be to convert this weightless mod into DLTX format

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towelie60 Author
towelie60 - - 121 comments

had a look at it, started to feel pain in my parietal lobe trying to understand how that thing works.. 😶

Made a patch the old fashioned way instead.

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moisesjns
moisesjns - - 205 comments

Thank you so much for the AR version. Seriously took off 30 kilos from me :)

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vlad8599
vlad8599 - - 34 comments

Version for 1.5.2, please? Not working on 1.5.2.

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towelie60 Author
towelie60 - - 121 comments

How so, on my game it runs fine. i compared the files from the stock 1.5.2 they are the same except the weight.. i'm pretty sure the files in question haven't been modified by 1.5.2

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