This member has provided no bio about themself...

Comment History
TonyL
TonyL - - 11 comments @ Restored Neural NPCs (2.4) - Now with Blue Shift support!

(buried)

UrbaNebula Please, if you are able, show us on a blog or something. I had noticed that the headcrab was the later, Blue shift or cstrike one.

Good karma-6 votes
TonyL
TonyL - - 11 comments @ Restored Neural NPCs (2.4) - Now with Blue Shift support!

(buried)

It is an issue with the puplisher, somewhat slack and careless.

Good karma-25 votes
TonyL
TonyL - - 11 comments @ Restored Neural NPCs (2.4) - Now with Blue Shift support!

I am interested to know what software was used and thanks.
Edit: I see you mention in your credits

Good karma+5 votes
TonyL
TonyL - - 11 comments @ Slow Motion

Thanks Vankulas, this is a fun script, one small problem I had to figure out was binding a key, in your script you use angle brackets like this "bind <...>" well I tried :) like this "bind <b>" and no go, it works without the angle brackets like this "bind b" I am getting a bit daft in my old age.
Will be having a little enjoyment with this.
Edit. Having trouble with the .mp3, it is not loading, although the game volume changes.

Good karma+1 vote
TonyL
TonyL - - 11 comments @ Engine specifications for ESHQ / ES:FA

Thank you Nicholas
If I have enjoyed ESHQ I believe it is for that precise reason that it does look like it is developed in a spontanious manner and also with an honest and fun attitude. It seems like a current or present time experiment. Certainly the huge amount of work and time involved is obvious. That the plot or story line moves faster than the visual or artistic aesthetic is my main concern. I still have to pm.a reply have not forgotten.

Good karma+1 vote
TonyL
TonyL - - 11 comments @ Engine specifications for ESHQ / ES:FA

I had noticed most of this and wondered what was going on. Good stuff. The length of the "game" though looses these interesting touches and becomes repetitive and laborious and just too hard to retain interest, so inevitably I had to set some noclip and god keys, I am a player and not a mapper or coder but from 1998 have worked with 3d stuff in many ways and understand stuff, have been playing catch up with Half Life mods over the last few weeks, some good ones, 40 or so in my xash3d folder and similar in my Won. Half-life. As a test for coding and styles of mapping ESHQ is all interesting, for me to look at, dull, as a game in itself I find it hard work to enjoy on a pc. maybe suited to Android though. The dedication that is shown I applaud. To see all these updates and articles is fascinating and educational. Thanks

Good karma+1 vote
TonyL
TonyL - - 11 comments @ Half-Life: Anti-Climax Update #3

An informative article, thanks.

Good karma+4 votes
TonyL
TonyL - - 11 comments @ Half-Life: Prison v2.1 crossplatform v1.0.1

Thanks for this. It is a really great mod and good to see it being cared for.
It will be interesting to have a version in English and I have had some success in translating the Russian dialogue in the wave files and have more info on my blog page if anyone is interested.

Good karma+1 vote
TonyL
TonyL - - 11 comments @ Half-Life : Echoes

An easy Mod of the Year vote for Half-Life:Echoes
So entertaining.

Good karma+6 votes
TonyL
TonyL - - 11 comments @ Half-Life WON Resolution FOV MP3 Patch v1.1.2

Just the job, renamed all the the .mp3 tracks and running nicely now with correct monitor resolution and the music. Thanks very much indeed.
" If you can make it through the rocket test labs, you might be able to worm your way through the old tunnels to track down whatever's left of the Lambda team."

Good karma+2 votes
TonyL
TonyL - - 11 comments @ Half-Life WON Resolution FOV MP3 Patch v1.1.2

It certainly is Qwertyus.

Good karma+1 vote