Greetings. Three years ago I, and a small team of intrepid gentleman made our first foray into game development. It failed miserably. In the wake of nearly a years' ponderance, following a series of incomplete projects, I decided that it might be a good idea to bring one of my more personal projects into fruition, using the tools that someone else went to the trouble to make (which are often harder to make work than just coding it ourselves). So, ultimately, I have arrived at the point in which I've finally imbued my obtuse ideas with life, to be thrust into the spotlight, in sheer utter terror. This is their story.

Comment History
TheMachination
TheMachination - - 3 comments @ Call of Pripyat Reloaded 0.7 released

Is this in any way compatible with RCOM for Call of Pripyat?

Good karma+1 vote
TheMachination
TheMachination - - 3 comments @ Black Mesa

I don't honestly care when it's released, as long as it's as damn fine as this. Well, I would like to play it eventually.

Good karma+3 votes
TheMachination
TheMachination - - 3 comments @ Dear Esther

I'm curious of whether you plan on inserting developer commentary within the game. I've been following your developer blog closely, and it's fantastic to get a broad overview of your ideas and processes, but I think it could be great to hear your aesthetic, and design choices at certain points throughout the game.

Good karma+4 votes