Three years ago I, and a small team of intrepid gentleman made our first foray into game development. It failed miserably. In the wake of nearly a years' ponderance, following a series of incomplete projects, I decided that it might be a good idea to bring one of my more personal projects into fruition, using the tools that someone else went to the trouble to make (which are often harder to make work than just coding it ourselves). So, ultimately, I have arrived at the point in which I've finally imbued my obtuse ideas with life, to be thrust into the spotlight, in sheer utter terror. This is their story.