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Comment History  (0 - 30 of 49)
theGermanDoomGuy1939
theGermanDoomGuy1939 - - 49 comments @ BAR DMR

Could you make a v20b and a v21 Version?

Good karma+2 votes
theGermanDoomGuy1939
theGermanDoomGuy1939 - - 49 comments @ DOOM 2016 Arsenal - v1.1 Beta-(20/08/2019) Outdated

Cool i like it. What Wads are shown in the Screenshots?

Good karma+2 votes
theGermanDoomGuy1939
theGermanDoomGuy1939 - - 49 comments @ My Custom Mutators (for BDV20 Only)

Could you make a Brutal doom version(v20b) of this mutator?
Forum.zdoom.org
It makes lost souls resurrecting dead Monsters (the lost soul despawns afterwards).
It works smh but the lost souls arent behaving "Brutal" and their "possession" often ends with the lost soul despawning but no Monster respawning.

Good karma+1 vote
theGermanDoomGuy1939
theGermanDoomGuy1939 - - 49 comments @ Simple Mutators v1.1

Is there a way to make it compatible with BD20b and V21?

Good karma+2 votes
theGermanDoomGuy1939
theGermanDoomGuy1939 - - 49 comments @ XV117's Monster Expansion - 1.2-Pre3

Could you make it compatible to v20b+TE 1.5? Im keeping v20b untill the full release of v21

Good karma+1 vote
theGermanDoomGuy1939
theGermanDoomGuy1939 - - 49 comments @ Old Rifle Sprite Restoration

I can remember that there was something like that for v20b

Good karma+1 vote
theGermanDoomGuy1939
theGermanDoomGuy1939 - - 49 comments @ Ledge Grabbing PB Mutators 1 4 5 Pack + Doublejump

Would LOVE to see that for v20b and for v21. Pl0x

Good karma+2 votes
theGermanDoomGuy1939
theGermanDoomGuy1939 - - 49 comments @ Smart Scavenger

Will this be continued or is this great addon dead?

Good karma+1 vote
theGermanDoomGuy1939
theGermanDoomGuy1939 - - 49 comments @ Tomtefar's Extension V1.12

I´m not sure.. I mean. Quick-melee sounds neat but i think its a bit too "CoD-ish"(My opinion).
I thought the point of this extension is to be not overloaded. A milder version of PB or better the middle thing of BD and PB.
V21 already contains a Axe, with the Combat knife there are two silent melee weapons. i dont see the difference between an axe and an hammer. One is sharp the other one not. just more trouble to equip and decide between. (Overload of the Weapon-slots)
But i must admit that i dont really use the combat knife often(after gearing up with firearms), although i enjoy it alot. Having more use of the knife would be nice.

Good karma+1 vote
theGermanDoomGuy1939
theGermanDoomGuy1939 - - 49 comments @ Doom - In-Game-Screenshot 12

Well, that one was even on YTMND

Good karma+4 votes
theGermanDoomGuy1939
theGermanDoomGuy1939 - - 49 comments @ Tomtefar's Extension V1.12

Found a bug relating the Machinegun´s Grenadelauncher. The launcher gets reloaded instantly when Tossing a grenade with the "Quicktoss" (G) or equipping the handgrenades manually and returning to the MG. This "reload" does not consume a Rocketround which keeps it Useable even if you are out of Rocket ammo.

Good karma+1 vote
theGermanDoomGuy1939
theGermanDoomGuy1939 - - 49 comments @ Tomtefar's Extension V1.12

To Release them just Kick them. Weird thing but it works

Good karma+1 vote
theGermanDoomGuy1939
theGermanDoomGuy1939 - - 49 comments @ Tomtefar's Extension V1.12

Your welcome^^

Good karma+1 vote
theGermanDoomGuy1939
theGermanDoomGuy1939 - - 49 comments @ Tomtefar's Extension V1.12

I´m currently using a version of the HXRTC HUD which shows ammo and keys(even more than the doom standard,custom keys too) perfectly. Its a universally one.It also shows the Wad author´s custom mugshot,like Mutiny for example.
It works with all custom added weapons. From v20b + TE 1.5 till bdv21testfeb + TE 1.7b.
The only feature which isnt included is that list with the whole ammo household. It only shows the Ammo of the current equipped weapon(Magazine | Total). But i dont mind that. I can really recomment it. Fits well and its not that Flashy or distracting.

It´s called HXRTCHUD_V7.0a
Heres the Download link to it:
Mediafire.com

And heres a link to (nearly) all HXRTC huds if you are interessted in the other versions(or the png tools for the HUD):
Mediafire.com
Have fun and Rip and Tear.

Good karma+1 vote
theGermanDoomGuy1939
theGermanDoomGuy1939 - - 49 comments @ Tomtefar's Extension V1.12

Relating to the STGrenadelauncher: I just want a manual reload for it so that the player needs to to press R or Fire(like on all other BD weapons) to reload/Chamber a new round. For the mod im trying to make i want to give the player the opportunity to decide if he loads his last rocket into the rocketlauncher or the STGgrenadelauchner. In v21 the grenadelauncher has automatic reloading but no unloading which makes the decision impossible.
Sorry for this Answer in Novel length

Good karma+1 vote
theGermanDoomGuy1939
theGermanDoomGuy1939 - - 49 comments @ Tomtefar's Extension V1.12

Tomtefar1988
Sorry this is a bit offtopic:
How do i make a reload for the STGrenadelauncher?
I´m trying to make a Mod for BD on the base of v20b; So that every round needs to be reloaded manually, Ammo conserving if you will.
I´m very new to coding stuff and just curious about how to change the reload of the v20b Grenadelauncher to the way of v21? Would that attempt to much of work or even a risk or is it "Dead simple"(:D) and im just not seeing how to do it?

Good karma+1 vote
theGermanDoomGuy1939
theGermanDoomGuy1939 - - 49 comments @ Tomtefar's Extension V1.12

Doom 2 reloaded, mutiny,Chainworm commando, TVR!, hellbound, Fragport, Towards the hell, Dump I-III,echelon, unloved I+II, Hellcore, Doom in name only, 2002 a Doom odyssee.

Note: All those wads worked perfect on v20b with TE 1.5 and alot custom addons i use. Idk how the wads will work on v21 TE 1.7b.(but i doubt any malfunctions)
Have fun, good luck
Rip and Tear

Good karma+2 votes
theGermanDoomGuy1939
theGermanDoomGuy1939 - - 49 comments @ Tomtefar's Extension V1.12

But i would say the TE special will work.
But in the changelog it is written that dual-wielding is temporaly deactivated.
Well i hope dual wielding returns in general. In both v21 and v20b-TE 1.5 it had something tactical. Even if you didnt like the dualrifles you still had one advantage:Even if you wasted all your ammo with the minigun , you still had 31 rounds in you second assault rifle saved. Having one reserve magazine was always helpful. You just can use the ammo of another weapon to load it into the weapon that fits the proper needs(Rifles precision, Machinegun's rate of fire, etc.) of the situation better. Thats why i love the concept of unloading weapons.

Good karma+2 votes
theGermanDoomGuy1939
theGermanDoomGuy1939 - - 49 comments @ Tomtefar's Extension V1.12

Works great. Thx man

Good karma+2 votes
theGermanDoomGuy1939
theGermanDoomGuy1939 - - 49 comments @ Tomtefar's Extension V1.12

Awesome Update!
I love the Machinegun with the magazine feeding from the left side, reminds me to a FG42.
I also have to say that the Enhancement of the Assault rifle feels and sounds just right,the charging handle makes it more realistic.
I think almost all weapons should have an cocking animation to the reload in general;more realistic and more Fun. Also the Grenadelauncher Reloading and the Powermode of the Railgun are great additions to the Gameplay.
The only bad thing is that i cant find the Mod menu.

I´ve already played for hours and fun isnt stopping yet.
Greatest Update in my opinion^^
Keep up that great work man.

What I want to ask is:
Will there be attachments for the Assault rifle like the flashlight and the silencer like for the Beretta or even optics one day?
And what happened to the Bulletpenetration effect on thin walls?

Good karma+2 votes
theGermanDoomGuy1939
theGermanDoomGuy1939 - - 49 comments @ Weapon Wheel v1.54

Will there be a version which can show custom/aditional weapons/items too?
I really like and enjoy this mod; I mostly use the wheel to look up the whole ammo situation. It works perfectly with Brutal doom and some roadflares from the UAC survivalpack but my problem is that
I´m playing with Tomtefars extension 1,5 on BD v20b
and Tomtefars extension 1,7 on BD v21.
Those mods add/replace weapons with enhanced versions of the vanilla BD but they arent show on the wheel.
Is there a way to make the weapon wheel "universal" so that all kinds of addon weapons can be shown like , for example, the ones of classic brutal doom?

Good karma+1 vote
theGermanDoomGuy1939
theGermanDoomGuy1939 - - 49 comments @ SynthDoom Mk2 - Music Randomizer for Doom 2

This is just awesome!!

I played Brutal doom with it and its almost a new Experience.
Its awesome on Fragport, Mutiny, Doom2 reloaded and Echelon. Dude This is the best Music "replacement" i ever saw for doom. Keep it up man

Good karma+3 votes
theGermanDoomGuy1939
theGermanDoomGuy1939 - - 49 comments @ Tomtefar's Extension V1.12

Omg,dude thank you for this great selection of links for the wads. Thats just awesome. I'll try(or better get them at first :D ) them all in a few hours.
Seriously man, you're awesome

Good karma+2 votes
theGermanDoomGuy1939
theGermanDoomGuy1939 - - 49 comments @ Tomtefar's Extension V1.12

What wads did you use for each screenshot? The ones with hell-on-earth-starter-pack maps are reconizeable but what wads did you use for the screenshots of the knife,pistol,railgun and the c4? (*In need for good doom wads,obviously ^^ *)

Good karma+1 vote
theGermanDoomGuy1939
theGermanDoomGuy1939 - - 49 comments @ AUTOMAP MARKERS

Nice one. Could you make specific symbols for ammo so that you dont have to remember what number belongs to what finding/what number "means" what?

Good karma+1 vote
theGermanDoomGuy1939
theGermanDoomGuy1939 - - 49 comments @ Barons Lair

^+1 Keep on doin´

Good karma+1 vote
theGermanDoomGuy1939
theGermanDoomGuy1939 - - 49 comments @ Brutal Doom

Two words: Magnum Opus.
Its its awesome! I recomment to play with an complete wadsmoosh'ed GigaWad of the offical wads. So you dont have to close the game to change the wad.
Get more information here if you dont know wadsmoosh yet.
Forum.zdoom.org

Good karma+1 vote
theGermanDoomGuy1939
theGermanDoomGuy1939 - - 49 comments @ Brutal Doom

Big update, big guts?

Good karma+1 vote