Um... well, I played the demo. Seems extremely incomplete.
The second map is also named wrong, so it doesn't load immediately after the first.
I feel like I'm missing something here...
Um... well, I played the demo. Seems extremely incomplete.
The second map is also named wrong, so it doesn't load immediately after the first.
I feel like I'm missing something here...
Any updates or progress on the Win10 issue?
I wish I played this closer to release. It was a solid experience and I liked it.
So... it is possible to get the gnome from the very beginning all the way to the end, though there are some kind of buggy parts that make that experience hard, and the ending doesn't seem to acknowledge anything is different. Are there ANY Easter egg for doing that or am I just being extremely obsessive at this point?
Really promising stuff so far!
It would be nice if the zoo level provided had some respawn buttons or some additional arena-styled play to test out the new stuff more, but that'll come in time I suppose.
Really good start!
Poor vortigaunt and bullsquid...
Looking forward to this!
I like the red lighting in the ceiling here, setting the mood.
The unhinged doors look a bit blocky and out of place though.
Cool looking dining hall!
I liked this mod, actually! However, it feels like it could use a lot of sprucing up on the visuals and some of the areas and puzzles could use some rework so that it's not as easy to miss large areas of the maps.
I'm surprised to say I might have completely missed this room in my playthroughs... :O
Where was this?
GMan is always displeased. Don't let it get you down.
Like most people who've shown up, the demo here shows that you're improving a lot. However, I agree with what's been said so far, the levels in the demo feel kind of bare, both of functional stuff and of visual detail.
I wouldn't recommend just cluttering every room, but when designing a level, try to make it seem like rooms that the player goes through serve an actual purpose, at least in terms of the environment it's supposed to be. Not every room is just a flat corridor to the next room.
Also, the combat so far seems a bit hard. Some better distribution of health items would be nice.
After just playing this, I kind of feel the same way.
That ending was just uncomfortable.
Oh my God, this game is still going. I'm totally interested to see how it's changed!
Great looking game so far, but I just thought I'd point out that it's possible to get stuck behind the TV in room 201 of the apartment section in the current version. It basically consists of climbing over the box onto the couch and continuing from there.
Otherwise, I'm still continuing the mod itself. Just thought I'd mention it now before I forget.
I liked this mod. It wasn't all that scary, but it was nicely put together and the dialogue managed a couple chuckles out of me (I don't know if this was intentional).
Is this going to be added on or extended in any way? It seemed like there wasn't really much closure with the guy on the roof with the sniper rifle.
I still don't know where this DLC comes in, but I'd really like to see it :O
thedeadcamper
David joined
I love games, I love game mods, and I love the mod community as a whole for what it delivers.