can you make the same patchwork for the Western Goods and Experience Framework mods? i want to purchase via that interactive mod some stuff I need and it bothers me that I can't do stuff about that
can you make the same patchwork for the Western Goods and Experience Framework mods? i want to purchase via that interactive mod some stuff I need and it bothers me that I can't do stuff about that
hey, I have a question regarding the patches for mods such as Western Goods and Experience Framework, can you make patches for those two? thanks a bunch
well, can you please mention such a requirement on your page? because at first - I wasn't sure if it needed those 2 to work, possibly just like others after me
just witnessed on my error log that there are things such as:
"!ERROR: CRandomTask:task_fail task_placeable_waypoint task is nil!"
and "!ERROR: CRandomTask:task_complete task_placeable_waypoint task is nil!"
idk if that's because I haven't update the mod or not, but I wish the author could take a look at this stuff I have.
yeah, sorry, it's just i haven't updated your mod in a long while
by the way, since you've responded - are there any other mods that add more skills similar to yours? since this newest update, I've been interested in having more skills to invest into
where exactly? i didn't saw that in my MCM menu
I've been having a problem with the Lucifer's Wrath skill lately.
whenever I try to speak with a stalker by pressing F - the skill unintentionally activates itself. I tried tampering with its settings, but I've found nothing that can help me rebind it's activation key bind onto G for example. any advice??
Does this mod require Modded EXE's with DLTX??
this mod conflicts with the mod I attached here as a link.
can you do something about that??
I have a question - is there a possibility that you can change the objective pointer arrow to other colors rather than just red?
I have a question - is there a possibility that you can change the objective pointer arrow to other colors rather than just red?
I have been having this kind of an error whenever I open up the backpack with the mod on.
[error]Expression: xml_doc.NavigateToNode(path,index)
[error]Function: CUIXmlInit::InitStatic
[error]File: ui\UIXmlInit.cpp
[error]Line: 154
[error]Description: XML node not found
[error]Argument 0: trade_bg
[error]Argument 1: ui\ui_inventory_16.xml
I have placed the mod of yours above Simplified UI mod, but I think that this is a temporary fix. I need some assistance here in this matter.
And no. I don't have Hunger, Thirst, Sleep mod installed (nor the patch for the HTS), however, somehow - I have those bars under my protection stats.
ey, i got a question about the minimap and the main map on my pda - how do I turn the custom icons off? because I don't know where should I head then when there's no arrow showing me a way
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